Involve those players more in the story - building process. Maybe they are being disruptive because they feel left out. Ask for their ideas about certain plot points or characters. For example, say 'You guys seem really eager to contribute. How about you help me design the next villain?'. This way, they feel included and are more likely to let the DM tell the story as well.
Use positive reinforcement. When players do let the DM tell the story without interruption for a while, praise them. Say 'Great job everyone for letting me tell this part of the story. This is really helping the game flow'. This encourages them to keep up the good behavior.
It's hard to tell for sure. Maybe you could check the sender's name or profile if it's shown.
3DM was a gaming forum where the Chinese version of Titanfall 2 was discussed, including downloads, strategies, and the Chinese version. However, the search results did not provide any specific information about " 3dm Titanfall 2." Therefore, I am unable to answer this question.
In general, it varies. Some platforms or apps that offer DM stories have the option to view screenshots, but it often depends on the settings and permissions set by the sender or the platform's rules.
One Tumblr DM horror story I heard was about a user who received a series of anonymous DMs. The messages started with simple, creepy statements like 'I'm watching you.' As time went on, the messages became more detailed, mentioning things only the user thought they knew. It turned out to be an ex - friend who had hacked into another account to stalk and scare them.
You can add a DM link by including it as a hyperlink within the text of your story. Make sure the link is working and relevant to the content.
Surprise can be a key element. For example, if you receive a DM from someone you admire out of the blue, like a famous author giving you feedback on your writing. It's unexpected and makes it a great story.
No, you can't. Usually, the platform's settings don't allow direct messaging on stories for various reasons like privacy and maintaining the focus on the story content itself.
My best first - time DM experience was when my players got really into the role - playing aspect. They were fully immersed in their characters, and it made the whole session come alive. I felt like I had created a world that they truly wanted to be a part of.
I don't know what 'dm' means in mathematics. If you can provide more context or background information, I will try my best to answer your questions.