In Pillars of Eternity 2, for the story, I'd say a party consisting of a ranger, a cipher, and a chanter along with a paladin makes a great combination. The ranger can do ranged damage and has a pet for extra help. The cipher can manipulate the minds of enemies, the chanter can boost the party with their chants, and the paladin is a strong front - line fighter with some healing and buffing abilities.
Well, when it comes to the best party for the story in Pillars of Eternity 2, it really depends on your playstyle. However, a classic combination could be a rogue, a druid, a monk, and a cleric. The rogue can handle locks and traps and also do some sneaky backstab damage. The druid has a wide range of spells for different situations, from healing to offensive nature spells. The monk is great at close - combat and can deal a lot of damage quickly. And the cleric is there to heal and also provide some useful buffs to the party.
A party with a tanky character like Eder, a versatile mage like Aloth, and a sneaky rogue like Sagani can be great for the story. Eder can soak up damage, Aloth can deal with various magical threats, and Sagani provides some ranged and sneaky options.
In Pillars of Eternity, the story of Aloth is quite engaging. His personal struggle with his split personality adds depth to the party dynamic. Another great one is Eder, a loyal and kind - hearted companion whose backstory of his family and the events in his homeland make him a very interesting part of the party. And then there's Pallegina, with her complex relationship with her order and the political intrigue she brings.
The best party for the story might be one that has a bit of everything. So, consider a party made up of a druid, a monk, a wizard, and a cleric. The druid can transform and use nature - based magic, which is great for different story scenarios. The monk is a master of unarmed combat and can quickly dispatch enemies. The wizard has a vast array of spells for offense and defense. And the cleric is essential for healing and providing buffs to the party members. This combination gives you a well - rounded party that can handle most of what the story throws at you.
Pallegina can be a top pick as well. Her unique background as a paladin with ties to different factions brings in a new perspective to the story. Her moral code and how it clashes or aligns with the player's decisions throughout the game make for a great addition to the story experience.
In my opinion, the Aumaua can be a great choice for the story. They have a rich history and cultural background in the game world. Their physical strength and connection to the sea can add interesting elements to the story, especially when it comes to certain quests related to the ocean or their ancestral heritage.
In my opinion, the rich lore and detailed world - building are great attributes. The game creates a complex and immersive world with a deep history that unfolds as you progress through the story. It gives a sense of authenticity to the narrative.
The Cipher class can be great for the story. Ciphers have a unique mental connection with the world around them, which ties in well with the game's lore and story elements. Their abilities often reflect this connection, and as you progress through the story, their powers can unfold in interesting ways that feel very much in tune with the overall narrative.
Aloth is a great choice. He has a complex backstory involving his secretive order, which adds depth to the overall story. Another good one is Eder. His loyalty and the mystery surrounding his family's past are interesting elements that tie into the game's story.
A ranged cipher build can be great for the story. Ciphers have powerful mental abilities that can influence the story in interesting ways. Their ranged attacks also keep them relatively safe in combat situations which are common during the story quests.
The complex characters contribute to it. Each character has their own motives, backstories, and arcs. For example, the main character's journey of self - discovery is full of twists and turns that draw you in.