In my opinion, the Aumaua can be a great choice for the story. They have a rich history and cultural background in the game world. Their physical strength and connection to the sea can add interesting elements to the story, especially when it comes to certain quests related to the ocean or their ancestral heritage.
The Dwarf race is also quite good for the story. Dwarves are known for their strong sense of community and their craftsmanship. In the story of Pillars of Eternity, their underground cities and their struggle to preserve their traditions can create some really engaging plotlines. Their loyalty to their clans and the secrets they hold within their strongholds can be woven into the overall story very well.
The Human race can be considered as one of the best for the story. Humans are often at the center of many events in the game world. They have a wide range of personalities, beliefs, and political systems. Their complex relationships with other races and their own internal power struggles can drive the story forward in many different directions. Also, as the most common race, they can be easily related to by players in terms of how they interact with the world around them.
I think the Dyrwoodan race and the Cipher class work well for the story. Dyrwoodans have a connection to the land and its secrets, which ties in with the Cipher's ability to delve into minds and uncover hidden knowledge. This combination can add depth to the story as you explore the mysteries of the game world.
The Aumaua have interesting stories. They are a strong and sea - faring race. Their connection to the ocean and their tribal cultures bring a lot of depth. For example, their traditions of fishing and navigation have been passed down for generations, and these elements are often woven into the game's quests and lore.
Pallegina can be a top pick as well. Her unique background as a paladin with ties to different factions brings in a new perspective to the story. Her moral code and how it clashes or aligns with the player's decisions throughout the game make for a great addition to the story experience.
In my opinion, the rich lore and detailed world - building are great attributes. The game creates a complex and immersive world with a deep history that unfolds as you progress through the story. It gives a sense of authenticity to the narrative.
The Cipher class can be great for the story. Ciphers have a unique mental connection with the world around them, which ties in well with the game's lore and story elements. Their abilities often reflect this connection, and as you progress through the story, their powers can unfold in interesting ways that feel very much in tune with the overall narrative.
Aloth is a great choice. He has a complex backstory involving his secretive order, which adds depth to the overall story. Another good one is Eder. His loyalty and the mystery surrounding his family's past are interesting elements that tie into the game's story.
A party with a tanky character like Eder, a versatile mage like Aloth, and a sneaky rogue like Sagani can be great for the story. Eder can soak up damage, Aloth can deal with various magical threats, and Sagani provides some ranged and sneaky options.
A ranged cipher build can be great for the story. Ciphers have powerful mental abilities that can influence the story in interesting ways. Their ranged attacks also keep them relatively safe in combat situations which are common during the story quests.
In Pillars of Eternity 2, for the story, I'd say a party consisting of a ranger, a cipher, and a chanter along with a paladin makes a great combination. The ranger can do ranged damage and has a pet for extra help. The cipher can manipulate the minds of enemies, the chanter can boost the party with their chants, and the paladin is a strong front - line fighter with some healing and buffing abilities.
The complex characters contribute to it. Each character has their own motives, backstories, and arcs. For example, the main character's journey of self - discovery is full of twists and turns that draw you in.