You could also consider 'digital graphic story'. Visual novels are typically presented in a digital format and are centered around a story with graphical elements. The graphics play an important role in setting the mood, depicting the characters, and showing the different scenarios. So, 'digital graphic story' can be seen as an appropriate alternative term.
Well, you could say 'crafting a novel' or 'composing a novel'.
Well, regarding the 'period cube shackles' in Amadeus visual novels, it could imply a lot of things. It might be related to the historical or time - period setting of the story. For example, if the visual novel is set in a particular era, the 'cube shackles' could represent the limitations and norms of that time that the characters have to deal with. This could add depth to the story as the characters navigate through these restrictions while also experiencing the plot of the visual novel.
Graphic story. It is a straightforward alternative term. It simply highlights that it is a story presented in a graphic form, which is what a graphic novel is all about.
Some other words could be 'interactive story' or 'graphic novel with interactive elements'.
In terms of format, graphic novels are generally bound like a traditional book. The layout consists of a series of panels that are carefully arranged to tell a story. The art and text are intertwined within these panels. Visual novels, on the other hand, are more fluid in their format. They are often designed for digital consumption. The text is presented in a more straightforward way, usually with a simple font and layout. The images are not as integrated into the overall layout as in a graphic novel. Instead, they are used to punctuate the text, providing visual breaks and enhancing the mood of the story.
A melancholy narrative. It emphasizes the overall feeling of sadness and gloom in the story. Think of stories that deal with loss and heartbreak, they can be described as a melancholy narrative.
Tragic tale, heart - breaking narrative, melancholy account.
Sequential art novels. This term emphasizes the use of a sequence of images to convey the narrative, which is a key feature of graphic novels.
The visual novel has a more detailed storytelling approach. It can take its time to unfold the plot, introduce characters gradually, and build suspense in a very methodical way. In the anime, the storytelling is more streamlined to fit the time limits of episodes. This may lead to some elements being left out or not as fully developed as in the visual novel.