Tragic tale, heart - breaking narrative, melancholy account.
Well, some other terms could be 'grievous yarn' or 'mournful anecdote'. The idea behind these is that they all evoke that sense of sadness. A 'grievous yarn' implies that there is something very serious and sad in the story, like a great wrong or a deep pain. A 'mournful anecdote' is more about a short, sad incident that might make one feel a sense of pity or melancholy.
A sad story can also be called a sorrowful chronicle. It might involve themes like loss, whether it's the loss of a loved one, a relationship, or a dream. Another term could be a woeful story, which often conveys a deep sense of unhappiness. And then there's the dismal story, which gives an impression of gloom and hopelessness. These different terms all capture different aspects of the overall idea of a sad story, from the cause of the sadness to the mood it creates.
A melancholy narrative. It emphasizes the overall feeling of sadness and gloom in the story. Think of stories that deal with loss and heartbreak, they can be described as a melancholy narrative.
Yes, for example, 'doleful narrative' and 'pathetic story'.
A plaintive story. It gives the sense of expressing sorrow or grief. Just like a story about a lost love, where the characters are constantly expressing their pain and longing, which can be called a plaintive story.
Tragedy. A tragedy often involves a sad or disastrous event.
One major factor in Nokia's sad story in terms of business strategy was its over - reliance on the Symbian operating system. They continued to invest in it long after it was clear that it was falling behind the new and more advanced iOS and Android systems.
Sequential art novels. This term emphasizes the use of a sequence of images to convey the narrative, which is a key feature of graphic novels.
I would say 'Dragon's Dogma'. It has real - time combat like 'The Last Story' and also features a large, detailed world to roam around in. You can form a party with different characters, which is a similarity as well.
Tragic tale. For example, many classic novels are tragic tales that make readers feel sad.
Final Fantasy XII is also comparable. It has a large and detailed world, and the combat system involves a degree of strategic planning. The gambit system in Final Fantasy XII is somewhat similar to the strategic elements in Vagrant Story where you need to think about your actions in combat. Additionally, both games have a rich lore and interesting characters.
Momodora: Reverie Under the Moonlight. It has a side - scrolling platformer style like Cave Story. The game has a charming art style and challenging gameplay. There are boss battles that require skill and strategy, much like in Cave Story. Also, the environmental design in Momodora gives a sense of immersion similar to what Cave Story offers.