Yes, often they do. Most mmofps games focus more on the multiplayer shooting mechanics. They assume players are mainly interested in the PvP or co - op shooting parts. So, they don't put as much effort into crafting deep and engaging stories. The stories can seem like an afterthought, with simple goals like 'defend this area' or 'eliminate the enemy team' without much backstory or character development.
Well, it's a bit of a generalization. Some mmofps games do have rather weak stories. For example, in certain games, the plot might be just a simple excuse to get players into the shooting action. But there are also exceptions. Some mmofps games invest a lot in their storylines, like 'The Division' which has a complex post - apocalyptic narrative that ties in well with the gameplay and the world - building.
One reason is the focus on gameplay. Mmofps games are mainly about the shooting and multiplayer experience. So, developers might not allocate enough resources to creating a great story. Another factor could be the target audience. They assume that players who like mmofps are more interested in the action than a complex narrative.
In my opinion, MMO FPS games tend to have not - so - great stories. These games are mainly about the online multiplayer experience. The developers are more concerned with things like matchmaking, creating different classes of characters, and ensuring smooth gameplay. The story in many cases is just a basic framework to give a reason for all the shooting and chaos. It lacks the depth and character development that you would find in a single - player RPG. For instance, in a typical MMO FPS, you might be told that there are two warring factions, but there's not much more to it in terms of a well - developed story.
Could be that Bethesda games prioritize the sandbox experience and exploration, leaving the story aspect less refined. Or perhaps they struggle to balance multiple storylines and characters effectively.
Yes, they do. Linear games often have a more focused narrative. The developers can carefully craft a story with a clear beginning, middle, and end. There's no need to account for multiple branching paths, so they can really dig deep into character development and plot twists. For example, in 'The Last of Us', the linear nature allowed for a very emotional and immersive story about Joel and Ellie's journey.
Limited resources. The developers have to divide their resources between different aspects of the game. They usually put more resources into graphics, gameplay mechanics, and server maintenance for the multiplayer aspect. So, the story often gets neglected and ends up being not very good. Also, these games often need to keep updating the gameplay to keep players interested, leaving less time for story development.
The Witcher has good stories because of its complex characters. Geralt, the main character, is morally ambiguous. He's not a typical hero, which makes his journey full of interesting decisions and consequences. Also, the world -building is rich. It has different kingdoms, magic systems, and various races all intertwined in a web of political intrigue and magical mysteries.
If you have to pee really bad at school, the first thing you can do is to quickly ask your teacher for permission to go to the restroom. Most teachers will understand the urgency. Another option is to look for a nearby staff member and explain your situation if your teacher is not immediately available. Don't be shy or hold it for too long as it can be bad for your health.
Yes. I heard that some volunteers had to deal with a lack of proper training. They were thrown into tasks they didn't fully understand how to do, which made them feel very unprepared. It was a really bad experience for them.
Not all open world games have crap stories. Some, like 'The Witcher 3', have amazing and immersive storylines. It depends on how much effort the developers put into the narrative design. Just because a game is open world doesn't mean it can't have a great story.
Well,'really bad bedtime stories' might refer to stories that lack a proper moral or positive message. They could be just random tales that don't teach anything good, like a story about a character who is mean all the time without any consequences or lessons learned. It's not ideal for bedtime as it doesn't give the listener something positive to think about as they drift off to sleep.