Could be that Bethesda games prioritize the sandbox experience and exploration, leaving the story aspect less refined. Or perhaps they struggle to balance multiple storylines and characters effectively.
Well, one reason is that often the main stories can be a bit convoluted. They start off strong but then get lost in side quests and open - world distractions. For example, in some of their RPGs, the main plotline seems to take a backseat to all the other things you can do in the game world.
Limited resources. The developers have to divide their resources between different aspects of the game. They usually put more resources into graphics, gameplay mechanics, and server maintenance for the multiplayer aspect. So, the story often gets neglected and ends up being not very good. Also, these games often need to keep updating the gameplay to keep players interested, leaving less time for story development.
One reason is the focus on gameplay. Mmofps games are mainly about the shooting and multiplayer experience. So, developers might not allocate enough resources to creating a great story. Another factor could be the target audience. They assume that players who like mmofps are more interested in the action than a complex narrative.
Well, it's a bit of a generalization. Some mmofps games do have rather weak stories. For example, in certain games, the plot might be just a simple excuse to get players into the shooting action. But there are also exceptions. Some mmofps games invest a lot in their storylines, like 'The Division' which has a complex post - apocalyptic narrative that ties in well with the gameplay and the world - building.
They could focus more on a linear and engaging plot structure at first. Instead of spreading the story too thin across the open world, make the main storyline more distinct and well - paced.
In my opinion, MMO FPS games tend to have not - so - great stories. These games are mainly about the online multiplayer experience. The developers are more concerned with things like matchmaking, creating different classes of characters, and ensuring smooth gameplay. The story in many cases is just a basic framework to give a reason for all the shooting and chaos. It lacks the depth and character development that you would find in a single - player RPG. For instance, in a typical MMO FPS, you might be told that there are two warring factions, but there's not much more to it in terms of a well - developed story.
One reason could be that coming up with a great story for a fighting game is challenging. There's a lot of pressure to make the combat exciting, and sometimes the story gets overlooked. Another factor could be that developers assume players are mainly there for the fights and don't invest much in a complex story.
Well, there could be several reasons. Maybe the plot development is weak, the characters aren't well-developed, or the themes aren't engaging enough for some players.
Bethesda may support fanfic indirectly by creating a rich and detailed game world. Their detailed lore and expansive universes give fans a lot to work with when creating fanfiction. For instance, the Elder Scrolls series has a vast amount of lore about different races, magic systems, and historical events that fans can draw on.
Japanese game developers tend to be very creative and experimental. They like to explore different themes and ideas, which can lead to complex and convoluted storylines. For example, they might combine elements of science fiction, fantasy, and horror, along with deep character development, all of which can contribute to a convoluted yet engaging story.