Well, there was this story where a group of furry characters in a DND game were traveling across a desolate plain. They came across an abandoned village. As they entered, they noticed all the furry inhabitants were turned to stone. But then, they started to feel a strange force. One of them was slowly turning to stone too. They soon realized it was a curse left by an angry sorcerer who had been wronged by the village long ago.
The transformation elements can be really scary. For example, when a furry character starts to change against their will, like their body parts mutating into something grotesque. It's a violation of their self - identity.
In a furry rp horror story, a lone furry was exploring an old, spooky mansion in the RP. As they walked through the creaky hallways, portraits on the walls seemed to watch their every move. Then, they entered a room where the door slammed shut behind them. In the center of the room was a spinning wheel, and as they approached it, a disembodied voice whispered threats. The furry could feel a cold presence closing in, and they were filled with dread, not knowing how to escape this nightmare scenario in the role - play.
In a DND party I was in, we had a cleric who was not very experienced. We were in a dark forest and he tried to use a powerful healing spell to revive a fallen comrade. But he misread the spell and instead of healing, it summoned an evil spirit. The spirit started to drain the life force of all of us. We were so scared and confused. We tried to fight it, but our attacks seemed to have little effect. Eventually, we had to flee, leaving behind some of our precious items in the process.
Sure. Once, my friend's character, a bumbling wizard, tried to cast a spell to make himself fly. Instead, he turned his robes into a giant, flapping bird that carried him around while he flailed helplessly. It was hilarious.
There was this DM who seemed to have a personal vendetta against one of the players. He would constantly put that player's character in impossible and unfair situations. The rest of us felt really uncomfortable. Like, he made the character face an enemy way above their level just because he didn't like the player. It completely ruined the collaborative spirit of the DND game.
One horror story was when a player completely ignored the party's plan. We were sneaking into a castle, and he just charged in yelling. It alerted all the guards, and we were almost wiped out. He thought it was funny but it ruined the whole mission for the rest of us.
There was a furry dog that loved to steal socks. Every time the laundry was out, it would run off with a sock in its mouth and hide under the bed. When the owner found it, the dog would look so proud with the sock between its paws, like it had found the greatest treasure.
One sad furry story could be about a little kitten that got lost. It was separated from its mother in a big storm. The kitten wandered the cold streets, scared and alone, meowing pitifully for help but no one seemed to notice at first. Eventually, it found a small corner to hide in, shivering and hungry, hoping that someone would come to its rescue.
Sure. In one Dnd city, there was a magical library. It was said that the books inside could come to life and tell their own tales. A group of adventurers once entered, and they were greeted by a talking tome that led them on a journey through the history of the city, written in the very pages of the books around them.
Sure. There was a party that entered a dark cave. In the cave, there was a strange altar. When one of the players' characters touched it, they were suddenly teleported to a different dimension. This dimension was filled with grotesque monsters that were half - human, half - something unrecognizable. The character had to fight for their life while being constantly chased. They managed to find a way back only by sacrificing a valuable item they had found earlier, but the experience left them and the whole party shaken.