In my DND group, there was a player who was always trying to steal the spotlight. No matter what anyone else was doing, he would find a way to make his character the center of attention. For example, during a diplomatic encounter, he made his character do some really out - of - place and rude things just to get noticed. It made the whole role - playing aspect really difficult for the rest of us who were trying to play in - character and follow the story.
One horror story was when a player completely ignored the party's plan. We were sneaking into a castle, and he just charged in yelling. It alerted all the guards, and we were almost wiped out. He thought it was funny but it ruined the whole mission for the rest of us.
There was this DM who seemed to have a personal vendetta against one of the players. He would constantly put that player's character in impossible and unfair situations. The rest of us felt really uncomfortable. Like, he made the character face an enemy way above their level just because he didn't like the player. It completely ruined the collaborative spirit of the DND game.
Once in a DND session, we were exploring an old, abandoned castle. As we entered the dungeon, strange whispers filled the air. My character, a brave knight, suddenly lost all control of his actions. The DM described my character turning on the party and attacking without any reason. It was a total nightmare as we had to fight our own teammate. We were all so shocked and it took a while to figure out how to subdue my character without killing him.
A common one is the min - maxer. They build their character to be super powerful in one aspect but often at the cost of role - playing. For example, they might focus only on combat stats and not care about the character's backstory or personality. This can make the game feel unbalanced.
In a DND horror story I played, we were in a dark forest. There were strange markings on the trees. Our wizard cast a light spell, but it seemed to attract something. A horde of shadowy creatures started to approach. They made these horrible screeching sounds. We quickly huddled together and the cleric tried to cast a protection spell. But the creatures were so fast. We had to use every trick in our book to escape, like using the ranger's tracking skills to find a hidden path.
In a DND party I was in, we had a cleric who was not very experienced. We were in a dark forest and he tried to use a powerful healing spell to revive a fallen comrade. But he misread the spell and instead of healing, it summoned an evil spirit. The spirit started to drain the life force of all of us. We were so scared and confused. We tried to fight it, but our attacks seemed to have little effect. Eventually, we had to flee, leaving behind some of our precious items in the process.
One time in a DND game, I rolled a Nat 1 when trying to pick a lock. Instead of quietly unlocking the chest, my character ended up jamming the lock so badly that it set off a trap. There was a puff of smoke and a small explosion that singed my character's eyebrows. It was hilarious because it completely derailed our plan to sneakily loot the treasure.
One funny DnD story I heard on Tumblr was about a player who tried to charm a dragon. Instead of getting charmed, the dragon just looked at the player and said, 'You think that works on me?' and then ate a nearby sheep to show how unimpressed it was.
Once, my character was a halfling rogue. We were in an ancient, cursed tomb. I managed to disarm a series of complex traps that my party thought were impossible to bypass. It was nerve - wracking but so satisfying when I finally disabled the last one. We found a magical amulet that ended up being crucial in saving a nearby town from a horde of undead. It was an amazing adventure that really showed the value of my character's skills.
Well, there was this story where a group of furry characters in a DND game were traveling across a desolate plain. They came across an abandoned village. As they entered, they noticed all the furry inhabitants were turned to stone. But then, they started to feel a strange force. One of them was slowly turning to stone too. They soon realized it was a curse left by an angry sorcerer who had been wronged by the village long ago.
There was this time I was in an old hotel. I was staying in a room on the top floor. In the middle of the night, I heard faint footsteps in the hallway. Then, the doorknob started to rattle as if someone was trying to get in. I called the front desk but no one answered. I pushed a chair against the door and sat there trembling until morning.