The rules of engagement can drive the plot. If the rule is that a ghost can't cross a certain line, the characters might use that to their advantage. For example, they could stay on one side of the line to avoid the ghost.
Well, these rules often create the conflict and tension in the plot. Say the rule is that a ghost can only be seen by those who have a certain item. Then the characters without the item might not believe in the ghost, while those with it are constantly on edge. This difference in perception can lead to misunderstandings and drama within the story. Also, if the rule is that the ghost gets stronger as more people enter a haunted place, then the plot will revolve around how to keep people out or deal with the increasingly powerful ghost.
The rules of engagement can drive the plot in multiple ways. For instance, if the rule is that the characters must keep their relationship a secret, it creates a lot of tension. There will be close calls where they almost get caught, which keeps the reader on the edge of their seat. Also, when a rule like 'no lying' is broken, it can lead to a big fallout between the characters, causing a rift in the relationship that needs to be mended.
The rules of engagement can limit creativity to some extent. For example, if you have to keep characters' personalities intact, it might stop you from exploring certain wild or out - of - character ideas. But they also provide a framework. This framework can help new writers get started as they know the boundaries. For instance, if you know you have to follow the world - building rules, you can focus on creating within that structure.
In a ghost story, the rules of engagement can vary. Generally, it might involve not provoking the ghost, like not using Ouija boards or not taunting it. For example, in many traditional ghost tales, entering a haunted place disrespectfully can lead to bad encounters with the ghost.
In the chess story, the rules play a big role in shaping the plot. Since chess is a game of strategy, the moves allowed by the rules can show the intelligence or lack thereof of the characters. If a character makes a brilliant move according to the rules, like a double - check that leads to checkmate, it can make them look like a mastermind and advance the plot in their favor. On the other hand, a wrong move can lead to their downfall. Also, the concept of taking pieces can represent battles or losses in the story's plot.
The rules of magic can create conflict. For example, if a character's magic has a limited use and they run out at a crucial moment, it adds suspense.
The rules of fantasy fiction can greatly affect the plot. For instance, if the rule is that magic has limitations, the plot will revolve around characters finding ways to work within those limitations. If there's a rule about a certain race being more powerful in certain situations, it will influence the strategies in battles or quests in the plot.
The rules are like the skeleton that holds up the plot. The requirement for a logical progression ensures that the plot doesn't jump around randomly. The presence of a mystery sets the overall goal of the plot - to solve it. The fairness rule means that the plot has to be designed so that the solution is possible to figure out with the given information. This makes the plot a kind of intellectual game between the author and the reader, where the plot is the playing field.
Shinobi rules can create conflict in the plot. For instance, if a character is forced to choose between loyalty to the village (a shinobi rule) and their personal beliefs, it drives the story forward. It can lead to inner turmoil and difficult decisions.
Well, the rules regarding scientific concepts in a science fictional novel often shape the plot. If the rule is that teleportation exists but has limitations, like a maximum distance or a high energy cost, this will determine how characters move around in the story. It also can lead to conflicts. Maybe a character needs to teleport urgently but doesn't have enough energy. This kind of situation based on the rules of the science in the novel drives the plot forward. Additionally, rules about the alien races or new forms of life in the story can also affect the plot. If an alien race has a certain behavior or ability according to the rules of the novel, it can create interactions and conflicts with human characters that form the plot.
They create conflict. For instance, if there's a rule that changing one small thing in the past can cause a catastrophe in the future, the time traveler has to be very cautious. This adds tension as they navigate through different time periods.