It depends. If the events in your novel are time-dependent and a calendar would enhance the reader's understanding and immersion, then go for it. But if the timing isn't crucial to the plot, it might not be necessary.
Yes, you should. A calendar can add depth and realism to your fantasy world. It helps in organizing events, character birthdays, and festivals in a logical sequence, making the world more believable for your readers.
Yes, creating a detailed map is often beneficial. It can assist you as the writer in planning the movements of your characters. You can mark important locations, like hidden lairs or ancient ruins. For readers, it can be like a treasure map, guiding them through the fictional world and enhancing their overall reading experience. It also shows that you've put thought into the world - building aspect of your novel.
It depends on your goals and the nature of your novel. If you want to attract more readers or present it professionally, making a package could be a good idea.
It depends on the style and mood you want to convey. Grayscale can give a classic or moody feel, but it might limit some visual expression.
It depends on your style and the mood you want to convey. Greyscale can give a more classic or moody feel.
Well, making a website for your comic can have its pros and cons. On the plus side, it can help build your brand and give you a dedicated space to showcase your work. But it also requires time and effort to maintain and promote. Consider if you have the resources and commitment for it.
Well, it really comes down to your artistic vision and the target audience. For a more classic or timeless feel, gray could be a good choice. If you want to attract a younger or more visually-oriented audience, color might be the better option.
The resolution of your graphic novel depends on various factors. Consider the printing method, the size of the final product, and your budget. Usually, 300 dpi is a safe choice, but for something really top-notch, going above that could make a difference.
It depends on your skills and interests. If you're good at programming and game design, a game could be great. But if you have strong drawing skills and a knack for visual storytelling, a comic might be the way to go.
It depends on your goals and resources. If you want wide reach and easy distribution, digital might be better. But if you love the tactile feel and traditional art methods, go for traditional.