The 22 Sequence pathways of the Lord of the Mysteries included the Prisoner pathway, the Madman pathway, the Werewolf pathway, the Zombie pathway, the Wraith pathway, the Puppet pathway, the Silent Disciple pathway, the Ancient Evil Creature pathway, the Abomination pathway, the Chained pathway, the River of Eternal Darkness pathway, the Darkness pathway, the Sleepless pathway, the White Veil pathway, the Tears pathway, the Secrets Suppliant pathway, the Bard pathway, the Sailor pathway, the Savant pathway, the Wheel of Destiny pathway, the Fool pathway, the Door pathway, and the Sun pathway.
There were 22 Sequence pathways in the Lord of the Mysteries, including the Warrior pathway, Savant pathway, Reader pathway, Prisoner pathway, and so on. Every pathway corresponded to different sefirot and Great Old Ones, as well as specific Beyonder characteristics. The Warrior pathway was known for being good at combat. Its corresponding sefirah was the River of Eternal Darkness, and its neighboring pathways were the Sleepless pathway and the Corpse Collector pathway. The Savant pathway leaned towards the knowledge of reality and represented civilization itself. The corresponding sefirah was the wilderness of knowledge, and the neighboring pathways were the Spectator pathway, the Bard pathway, the Sailor pathway, and the Secrets Suppliant pathway. The Reader pathway was controlled by the Church of the God of Knowledge and Wisdom, and the corresponding sefirah was the Chaos Sea. The neighboring pathways were the Spectator pathway, the Bard pathway, the Sailor pathway, and the Secret Suppliant pathway. The prisoner pathway represented restrained madness and suppressed desires, and the corresponding sefirot was not mentioned. Other pathways included The Fool pathway, Door pathway, and so on.
Sequence 1 Seer → Sequence 2 Clown → Sequence 3 Magician → Sequence 4 Marionettist → Sequence 5 Scholar of Yore → Sequence 6 Miracle Invoker → Sequence 7 Faceless → Sequence 8 Seer Councilman → Sequence 9 Mystery Pryer → Sequence 10 Secrets Sorcerer → Sequence 11 Miracle Invoker Councilman → Sequence 12 Arcane Trickster → Sequence 13 Ancient Alchemist → Sequence 14 Astrologer → Sequence 15 Deductive Scholar → Sequence 16 Fatalist → Sequence 17 Night Knight → Sequence 18 Meteorologist → Sequence 19 Sun High Priest → Sequence 20 Vice President of the Order of Secret Sorcerers → Sequence 21 Visionary → Sequence 22 Reader be ignorant of Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
Here are the 22 Sequence pathways of the Lord of the Mysteries that I found for you: - The complicated version of the Eight Great Sacred Emblems and the 22 Paths Design (including the Sequence Advancement Diagram) - Official Design of the Eight Sacred Emblems and the 22 Paths (Including Sequence Advancement Diagram) Simple Version - The complete version of the twenty-two Sequences of the Lord of the Mysteries! Simple and clear, readers are welcome to compare If you need more details, you can continue to ask me. Hurry up and click on the link below to return to the super classic "Lord of the Mysteries"!
According to the information you provided, I found the following Sequence pathway map for you: - The complicated version of the Eight Great Sacred Emblems and the 22 Paths Design (Including Sequence Advancement Diagram) - Official Design of the Eight Sacred Emblems and the 22 Paths (Including Sequence Advancement Diagram) Simple Version - The complete version of the twenty-two Sequences of the Lord of the Mysteries! Simple and clear, readers are welcome to compare If you need to know more about the Lord of the Mysteries, you can continue to ask me. Hurry up and click on the link below to return to the super classic "Lord of the Mysteries"!
I know, but due to space limitations, I can't send you the pictures directly. You can search for the " Lord of the Mysteries '22 Sequence Paths Diagram " in the search engine and you'll be able to find the relevant pictures. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
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Sequence 1, the Seer pathway, was the first Sequence that the male lead, Klein Moretti, had become in Lord of the Mysteries. The Sequence 1 advancement ritual was " Acting as a Seer and Obtaining Spirit Vision." The main potion formula was " Water Mixed with Blood." The item that represented the potion was a topaz pendant. The power that represented it was " Divination." The Beyonder powers it possessed were " Dream Divination, Glimmer Divination, and Spiritual Intuition." Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
Sequence One was the first four Sequences of the Seer pathway. They were Seer, Clown, Magician, and Faceless. The Seer pathway was the advancement pathway that the male protagonist, Zhou Mingrui, had chosen after transmigrating in Lord of the Mysteries. Sequence One was the first four levels of the pathway. From low to high, they were Diviner, Clown, Magician, and Faceless. Sequence 1 was a state of half-madness. It would lower one's rationality, but it would increase one's perception. One would have powers such as dream divination, possession, hallucination, and disguise. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
be ignorant of Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
The Lord of the Mysteries Sequence 1 is Sequence 1 of the Seer pathway. After advancing, one can use powers such as dream divination and tarot card divination. The relevant Beyonder powers and potion formulas are as follows: - Beyonder powers:n- [Dream Divination: Able to enter the spiritual world of others in their dreams and perform divination. Able to obtain certain information in their dreams.]n- [Tarot Card Divination: Use tarot cards to perform divination and obtain various information.] - ** Potion Recipe **:n- [Main ingredients: Worm of Star, Snake of Imagination, Human-faced Tree Sap]n- [Additional ingredients: Zombie, Spirit World Wanderer's ashes, Herb that distorts reason.] It should be noted that the above content is only fictional and does not have any scientific basis. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!