SP Light Moon Chaser can replace Inabayuki's position. Moon Chaser was very strong in the battle technique environment, with excellent damage buffs and fire energy supply. She also had a strong counter-attack when facing Thousand Wood Charm Princess. However, whether it could completely replace Bright Night Ji was still controversial. Some players felt that the long-term events still required Chiaki's support, while the short-term and one-wave games were handled by Inabata Teruaki. Therefore, even though the SP Moonlight Chasing Moon Goddess performed well in the fighting technique, she still needed the cooperation of Bright Night Ji and Thousand Ji in other aspects.
There were a few options to consider when it came to matching the spirits of the SP Flowing Light Chasing Moon Goddess. The first option was to use the lucky cat Spirit Control x4 and the Speed Spirit Control x2. As for the positions of the spirit, position 2 was speed, and positions 4 and 6 were health bonuses. This combination was suitable as a support for the Spirit-branded Retainer and could increase the Spirit-branded Retainer's HP. The second plan was to use Tu Fo's Soul Control x4 and Attack Soul Control x2. As for the positions of the spirit, the second position was an attack bonus, and the fourth and sixth positions were also an attack bonus. This combination could increase the output of the Spirit-branded Retainer. In addition to these two plans, there were other spirit combinations that could be chosen according to the specific situation. I hope this information will be helpful to you.
The SP Flowing Light Chasing Moon God's skills included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a ray of golden light that appears and attacks the enemy target, causing 100% damage. Skill 2-Damask Dance's effect is to dance under the moonlight. After your turn ends, you will be able to advance 3 additional bars of will-o'-the-wisps, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows, and the user is not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. Skill 3-Flying Color Congealing Light: Grants Gathering Light to all non-summoned allies for 1 round. In general, SP Light Chasing Moon God's skills were powerful and diverse, suitable for playing an important support and damage output role in battle.
SP Zhui Yue could replace Qian Ji in some situations, but it did not completely replace her character. In terms of PVE, Chiaki performed well in long-term dungeons, while SP Chasing Moon was more suitable for one-wave or short-term dungeons. In addition, Chiaki had a unique ability to ignite fire and increase damage, while SP Chasing Moon had a stronger punishment ability to interfere with Spirit-branded Retainers and counter attack. However, the specific situation still needed to be decided based on the player's team configuration and needs. In general, SP Chasing Moon could be used as a substitute for Chiaki in some situations, but it did not completely replace her character.
The skills of the Onmyoji SP Flowing Light Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask is the only effect. After the end of the turn, the player will be able to push forward 3 additional bars of will-o'-the-wisps and give all allies 2 layers of Radiance. When the will-o'-the-wisps of allies overflow, if the player is not under the control effect or banishment, the player will be encouraged by all allies. Every point of will-o'-the-wisps that overflows will give all allies 1 layer of Radiance. Skill 3-Flying Color Congealing Light is a skill that radiates light when the clothes are fluttering. All non-summoned allies will receive a gathering light. Lasts for 1 round. In general, the [SP Flowing Light Chasing Moon God] skill was very powerful. It could provide attack bonuses and encouragement effects, and was suitable for PVE and PVP.
[SP Flowing Light Chasing Moon Goddess is worth nurturing in Onmyoji.] She had a very good damage buff and could replace Bright Night Ji's position. She also had a strong performance in both the first move and the second move. She also had a strong counter-attack when facing the mainstream Wood Charm Goddess, Qian Ji. Although her skill animation might be a little slow, she could provide a maximum of 100% attack bonus. In terms of employment, she was suitable for Spirit Taming/Sea of Eternal Life, Fire Tower Climbing, and fighting techniques. The corresponding soul control combination was Spirit Control/Eternal Kelp Buddha, Karmic Origin Fire with Fire Spirit, Tower Climbing with Fire Spirit/Buddha, Fighting Technique with Clam Spirit or Money-making/Wood Charm/Fire Spirit. All in all, SP Light Chasing Moon God had a certain value and potential in the game.
SP Moonlight Chaser was very strong in the fighting technique environment. He was an excellent damage increasing support Spirit-branded Retainer, able to provide continuous firepower output and team bonuses. His ignition mechanism was similar to that of PR's Chasing the Moon God. He would naturally fire back the fire by pushing the Will-o'-Wisps action bar. In a fighting technique, as long as the player had the first opportunity and ended his turn, he could advance the Ghost Fire action bar. The passive restriction of the seal was rarely used in the current environment, so it would not affect his performance too much. The damage increase of the [SP Light Chasing Moon God] was no less than that of [Inari] or [Yukari]. It could be used in both PvP and PvE. His three skills, Barrier, could turn the fire into ghost fire, so he was not very afraid of Qian Ji and Wood Demon. In addition, if the other party did not have any means to suppress the fire, he could also disperse it through the end of the barrier. In short, the SP Moonlight Chasing Moon God was very effective in the fighting technique environment.
There was some information on the lineup of Flowing Light Chasing Moon Goddess. According to document 2 and document 8, Flowing Light Chasing Moon Goddess had a strong performance in both dungeons and fighting techniques, and could replace Bright Night Ji's position. She had a damage buff and a stable fire energy output, so she could play a role in counterattacking. In addition, she also had a very strong counter-attack method when facing mainstream Spirit-branded Retainers such as Thousand Charms Wood. However, the search results did not provide any clear information about the specific lineup. As such, I am currently unsure of the suggested lineup for Flowing Light Chasing Moon Goddess.
The Moon God Chasing Light of the Onmyoji was worth nurturing. Moon Goddess Chasing Light had a pretty good damage buff in the game and could replace Bright Night Ji's position. It also had a strong performance in both attacking first and counterattacking later. She could even fight back against the mainstream Wood Charm Goddess, Qian Ji. Although her skill animation might be a little slow, she could provide a maximum of 100% attack bonus. Hence, the Moon Goddess was one of the Spirit-branded Retainers that was worth nurturing among Onmyoji.
The following were some of the civilian lineups that included the Moon Goddess: - ** Onmyoji breaks up the common people's lineup in the courtyard **: The order of the team's attack is: Painted World Flower and Bird Scroll> Sakra>128 Speed> Qingming> Flowing Light Chasing Moon Goddess> Pure Princess> Two-faced Buddha. In terms of the speed of the soul control, the painting of the world's flowers and birds: Concealed thoughts + ghost spirits and geisha. The attributes of the 246th position are attack bonus, no need for critical hit, speed 130+; Sakra: Tu Fo, the attributes of the 246th position are attack bonus, no need for critical hit, speed 129+, the highest total attack power in the whole team; Qingming: Star + Destruction; Flowing Light Chasing Moon God: [Fire Spirit/Moneymaker/Common Dive: Position 246 has any attributes, no special requirements, speed lower than 128.][Clear Princess: Snow Specter + Ghost Spirit Singer][Position 246 has attack bonus, hit bonus, attack bonus, no critical hit, high hit, speed lower than Flowing Light Chasing Moon God][Two-faced Buddha: Needle Girl + Ghost Spirit Singer][Position 246 has attack bonus, attack bonus, critical hit/critical hit damage, 100% full critical hit, speed lower than Clear Princess] - [Low configuration 4,000,000 newbie lineup: Flowing Light Chasing Moon Goddess, Kaoru, Iron Rat, Seoki, Seimei, Asura] Qingming paired with Star Destruction and Star Destruction alternated. [Smoked Lock] is a common attack and requires the party's highest attack power. If the attack power is not enough, the party can also reduce their speed. [Flowing Light Chasing Moon God](2) best skill to max out, 111 usable, but probability of breaking fire. Flowing Light Moon Chasing Goddess can be replaced with Moon Chasing Goddess, Zashiki Boy, Thousand Princess, and Night Princess. Suzuka Kamiya can be replaced with group attack shikigami such as Double-faced Buddha and Tsukiread. If you want to use it, Ling Yanji suggested to pair it with a set of Fishing Bottle Fire Spirit. This lineup is suitable for 4,000,000 damage, but you can't get the 2,000,000 top reward.