Game production required learning a variety of professional skills, including game design, game programming, game art, and so on. Game design involved game mechanics, game plot, character design, game balance, and other knowledge. Learning game design required an understanding of the psychology of the players, a grasp of the rules of the game, and the design of the gameplay. At the same time, one also needed to have innovative thinking and design skills. Game programming involved the use of game engines and the implementation of game logic. Learning game programming required mastering a programming language, such as C++, Java, Unity, etc., and understanding the algorithms and data structures in game development. Game art involved the design of the game's graphics, sound effects, character styling, and so on. Learning game art required mastering drawing software, such as PowerPoint, Maya, etc., as well as artistic aesthetics and design skills. In addition, they also needed to understand the game market and user needs, and have the ability to analyze the market and user research to develop a reasonable game development and marketing strategy.
If you want to learn game production, you can choose a variety of related majors. Among them, the majors closely related to game production included software technology, software engineering, information and computing science, information management and information systems, and other computer and technology majors. In addition, the Chinese department was also an indispensable profession in game production. It was mainly responsible for writing game scripts. In addition, game production also involved the original artist and 3D modeling. The original artist could choose to major in basic art, digital media, and animation, while the 3D modeling could choose to major in digital media technology. In short, if you wanted to learn game production, you could choose a computer and technology major, as well as a major in art and digital media related to game production.
The main responsibility of the game producer was to develop and promote the project process, clarify the responsibilities of all parties, coordinate the project resources, and ensure that the project team's various shareholders worked together. They were also responsible for the development, review, tracking, and maintenance of the project plan to ensure that the project was completed according to plan. In addition, the game designer had to customize the user's game goals, game production, consumption, and other system planning and overall framework design to control the numerical experience of the entire game. They also had to control the quality of the game, including the quality of the user interface, the quality of the art, and so on. The game producer must have at least 5 years of online game experience and have led at least one successful game producer. Experience in real-time combat games is preferred. They also needed to be familiar with and come into contact with many well-known games, and be able to understand their game rules, values, and experiences in depth, and rationally analyze their advantages and disadvantages. In summary, the game producer was mainly responsible for the planning, coordination, management, and quality control of the game project.
If you want to work in game production, you can choose to study game design, computer science and technology, software engineering, digital media and art. These majors could provide the basic knowledge and skills needed for game development, including game design, programming, art design, sound effects, and so on. In addition, learning how to make games also required mastering various programming languages and techniques, such as C++, Java, Python, etc., as well as game engines and production tools. By learning these professions and skills, they could provide the foundation for finding ideal job opportunities in the game industry in the future.
Game production was generally divided into two main parts, namely program development and art design. Program development included server development and client development, while art design included scenes, characters, next-generation, special effects, animation, and so on. For large-scale games, it usually took a team of dozens of people to produce for a few years, while Mini games might only take a few days for one person to produce. There are some game creation software and platforms that can help people create games, such as Unity, Unreal4, RPG, Benders, and so on. In addition, there were some game creation tools that didn't require programming, such as GameCreator, which provided a visual game engine and editor, allowing people who didn't know programming to make their own games. A game template was also a way to lower the difficulty of creating a game. By using a game template of the corresponding type, people could create a game of the corresponding type.
From the search results provided, there were several game creation software that could help people create games, including iFAction, CocosCreator, and GameCreator. iFAction was a game creation tool that did not require programming to create game levels. It was suitable for games such as Act, ARPG, and AvG. Cocos Creator was a software that could be used to create 2D games. It could create platform jumping games. GameCreator was a visual game engine that could help people who didn't know how to program make their own games. Other than these software, there were other game creation tools, but the search results did not mention the specific names. Therefore, the above answers were based on the search results provided.
To learn animation design and production, you can refer to the following books: 1 <<Animation Design Manual>>( ): A comprehensive animation design guide that covers the basic knowledge and skills of animation design. 2 "Animation Production Flow and Techniques"( ): It introduced the various links and techniques of animation production, including the creation of animation scripts, the drawing of storyboard scripts, animation production, post-production, etc. It was very helpful for readers who wanted to enter animation production. Comic design is a form of animation design. This book introduced the basic knowledge and skills of comic design, including comic composition, character design, scene setting, etc. It is suitable for beginners to learn. 4 "Digital Painting Tutelage"( ): Digital painting is an important means of animation design. This book introduced the basic knowledge and skills of digital painting, including the use of digital painting software, painting techniques and creative methods. It is very helpful for readers who want to learn digital painting. 5 "Principles and Techniques of Animation Production"( ): It introduced the basic principles and techniques of animation production, including the production of animation frames, animation motion laws, animation special effects, etc. It is very helpful for readers who want to enter animation production.
Game production required creative thinking, good teamwork, the use of game engines and tools, a clear understanding of the game itself, and an understanding of programming, art, planning, and other related skills. In addition, game designers also needed to have vision and skills, as well as experience and ability to manage teams.
What was his major in game production? Game production involved many professional fields, including game design, computer science, art design, digital media technology, and so on. Learning game design could cultivate the game design thinking and creativity, learning the rules of the game, level design, and other knowledge. Computer science majors provide basic knowledge of programming and software development, and master the programming languages and tools needed for game development. The art design major focused on the artistic style and graphics design of the game, including character styling and scene design. The digital media technology major involved the technology of multi-media production and interaction design, such as image processing, audio production, and so on. In summary, game designers could choose to major in game design, computer science, art design, digital media technology, and so on.
You can find a few online game creation tools. First, there was a tool called BoardMix, which provided templates for mind maps and other diagrams to help users simplify logic and unleash creativity. Secondly, Gdevelop was a free and simple game creation software that could help users turn 2D games into reality and export the game to multiple platforms. iFAction was another game creation tool. It provided a variety of modes, including Act, ARPG, and AvG, to help users create different types of games. In addition, there were CliCli and GameCreator, which provided visualization engines and templates for game creation, allowing people who didn't know programming to create their own games. Finally, Designer Evo was a free online game Logo creation tool that could help users design a Logo that matched the style of the game. In summary, there were many online game creation tools to choose from.
There were a few game development platforms that he could recommend. The first was RPG maker, which was a development platform based on traditional Japanese RPG games with multiple versions to choose from. Next was GameCreator, a visual game engine suitable for both professional and hobbyist games. There was also iFAction, which was a tool for making games without programming. In addition, Co-Creation World was an ACGN content creation community that provided Scratch programming creation tools and indie games. As for the specific game production website, the search results did not provide any relevant information, so I don't know which specific game production website it is.