Bright Night Ji could be used as a substitute for the seat, but she couldn't completely replace the seat. Bright Night Ji was outstanding in providing fire, so she was suitable for those who needed more ghost fire. In addition, Bright Night Ji could also provide damage immunity and resistance to her teammates. However, Bright Night Ji's tempering ability was not stable. Sometimes, the fire would break. Therefore, in some fast-paced dungeons, Bright Night might not be able to completely replace Azashiki Boy as the new generation of lighters. In summary, Bright Night Princess could be used as a support character for Zashiki-Cho, but she could not completely replace him.
The strength of Bright Night Ji and Zashiki Boy couldn't be determined simply. They needed to be analyzed from many aspects. In terms of fire supply ability, Bright Night Ji's big move could provide all teammates with ghost fire, and there was a chance to destroy the target's ghost fire when attacking. Moreover, there was a chance to restore the ghost fire before the unit moved in the illusion. The number of ghost fire provided by the Zashiki Boy skill was relatively fixed. In terms of skill benefits, Bright Night Princess could not only provide fire, but also increase the defense and effect resistance of all teammates. The main function of the sitting child was to provide fire. Judging from the rarity and the difficulty of obtaining and awakening, Bright Night Princess was an SSR-type shikigami, so it was even more difficult to obtain and awaken. In PVE, Chihime's strength is higher than Inabata's, Yueshirochi's, and Kakayama's, and Zashikidoji's. In the early stages, it is recommended that Duhui's, Yueshirochi's, Chihime's, and Inabata's strength be higher than Zashikidoji's, Yueshirochi's, Chihime's, and Inabata's. In terms of damage output, Bright Night Ji had higher damage output, while Azashiki Child was more focused on control and recovery. In terms of survivability, Zashiki Boy had higher HP and defense, while Bright Night Ji could use her skills and equipment to increase her survivability. In terms of party requirements, as a healer, Zashiki Cho needed to work together with his teammates, while Bright Night Princess was more suitable for solo BOSS missions. In general, in different game scenarios, requirements, and stages of game development, both had their own advantages.
Chasing Moon Goddess could be a substitute for Zashiki Chodi, but it couldn't completely replace him. Chasing Moon God could increase the survivability of the party, especially when the difficulty of obtaining and nurturing the seat was high. However, Azashiki Boy's ability to provide fire without animation was suitable for one-round dungeons, while Chasing Moon God's stable fire supply and attack buff were suitable for PVE events that required multiple rounds of attacks. Therefore, based on the actual situation, players could choose to use Moon Goddess Chaser or Zashiki Boy according to their own needs and resources.
Chasing Moon Goddess and Zashiki Boy could be classified as lighter shikigami. Although Chasing Moon Goddess could not directly ignite the fire, she could accelerate the ignition speed by pushing the ghost fire stick to provide more ghost fire. From this point of view, Chasing Moon Goddess could replace Zashiki Boy in some cases, but whether she could replace him depended on the lineup, the battle scene, and many other factors.
Bright Night Ji could replace Moon Goddess Chaser because Moon Goddess Chaser could replace Bright Night Ji in many lineups. Moon Goddess Chaser had a pretty good damage buff and was stronger than Bright Night Ji when it came to attacking first. She could also provide a stable supply of Fire Energy and was also very strong when it came to counterattacking. However, there were also some search results that showed that in some employment scenarios, Bright Night Ji could not replace the Moon Goddess. Therefore, according to the information provided, Bright Night Ji could replace Moon Goddess in some situations, but not in all situations.
The following are some novel recommendations about being reborn to replace the princess: 1. " The Substitute Empress Is Also Enchanting ": The story was about a princess who was in danger and was replaced by a maid. In order to take revenge, the female protagonist took action in the chaos as a princess. 2. " Rebirth for You Transformation ": The female protagonist in the story takes over the identity of the princess after her rebirth and starts a new life. 3. In " My Princess Is Reborn ", perhaps one day, the heroine and the princess would both be reborn, but at first, neither of them knew that the other was also reborn. The story was full of stories between the talented and sweet prince consort and the innocent princess. 4. " After the Rebirth of the Princess ": The female protagonist in the story becomes a princess after her rebirth and begins an inspirational and relaxing story. 5. " Substitute the Princess ": The female protagonist in the story accidentally took the identity of the princess and a series of stories happened between her and other characters. These novels all used the plot of a reborn princess as the theme, and each book had a different story development and plot arrangement.
Yashiki Odo and Yueshen Chasing were common lighter shikigami among Onmyoji. Each of them had different characteristics and advantages, so none of them was an absolutely better choice. Zashiki Boy could help the players smoothly transition to the later stages in the early stages, while Moon Chaser was more powerful in the later stages. Zashiki Boy's skill allowed the team to transition to the later stages without any pressure, while Moon Chaser combined the additional effects of Bright Night Princess and Zashiki Boy, so its strength was not bad. Players could choose which Spirit-branded Retainer to nurture according to their own needs and preferences.
Both Yashiki Odo and Yueshen Chasing were excellent Spirit-branded Retainers among Onmyoji. Zushiki Boy could help the team in the later stages without any pressure, while Chasing Moon Goddess was even more powerful in the later stages. Yashiki Boy could provide healing and support to the party, while Chasing Moon Goddess had buffs and support effects, as well as increasing ghost fire. To nurture a player based on one's own choice, other than considering the strength of the team, one also needed to make a choice based on the opponent's lineup and battle situation. Thus, both Zashiki Boy and Moon Goddess Chasing had their own strengths, and no one was better than them.
Chasing Moon Goddess and Zashiki Boy both had their own strengths, and neither was a better choice. It was best to choose one based on the player's needs and personal preferences. Chasing Moon Goddess was more powerful in the later stages, and Zashiki Boy could help the team smoothly transition to the later stages. Players could nurture them according to their own circumstances.
If it was the SP Seat Shiki Boy, since his main attributes were damage reduction and support, he could choose to increase his speed without thinking. Fast Growth was a more suitable combination of main attributes. Because of its skill mechanism, there was no need to pile up too much resistance. It was enough to ensure that he could survive and activate the skill. In terms of soul control, most players currently chose to choose individual pieces. This way, it was easier to reach full speed and get the first move in battle to use skills or draw prizes. If one wanted to choose a supporting spirit, Moneymaker or Fire Spirit would be a good choice. One could also choose to walk the path of survival like Ksitigarbha, or choose the path of pengci. There were also players who would bring their wheels into the path to increase the number of chances of winning. For an ordinary Zashiki Boy, due to the fact that his [Blessing and Misfortune Intertwine] skill consumed health points, the main attributes of some of the Spirit Control positions should be focused on defense and health as a supplement.
Chasing Moon Goddess and Zashiki Boy could attack together. Zashiki Boy was a temporary Spirit-branded Retainer, suitable for newbies. Chasing Moon Goddess was a necessary Spirit-branded Retainer. For many Instance Dungeons, Chasing Moon Goddess was more useful. Therefore, according to their own needs and strategic choices, players can use Moon Chaser and Zashiki Boy at the same time.