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Chasing Moon God skill combo

2025-01-14 03:45
1 answer
Anonymous
2025-01-14 05:59

Chasing Moon Goddess had several options for her combo skills. We can come up with the following combo: 1. [Straight Scraping Combo: The simplest and fiercest combo for chasing the Moon Goddess.] He used three skills to fly in a straight line and hit the enemy god while flying. It was suitable for situations where the enemy was far away from you. 2. [Side Slicing Combo: Used when the enemy is at a moderate distance from you and diagonally from you.] As the crescent moon would be generated faster from left to right, this combo was more difficult to control, but it could quickly reach the enemy. 3. [Combo Slicing Back: This is a pure acrobatic combo. It is mainly used to show off or perform a backflip to the opponent when they are being chased.] He could draw a crescent moon with the smallest range by moving backward. 4. [Super-long-distance Scratching Combo: It is suitable for enemies who are extremely far away from you. It is generally used when the enemy's backline is already in the killing line.] After using the second skill, he could use the displacement skill and the instant step skill. After that, he could use the ultimate skill or the first skill. It should be noted that the above combo methods are only based on the search results provided. There may be other combo methods that have not been mentioned.

Moon God Chasing Skill

1 answer
2025-01-11 20:29

Moon Chaser was a character in Onmyoji. Her skills included the passive skill " Bright Moon," skill 1 " Moon Invitation," skill 2 " Crescent Moon," skill 3 " Moon Chaser," and the ultimate skill " Clear Moonlight." Her first skill had two uses. First, she could accumulate [Moon Power], triggering the effect of continuous HP recovery. Second, she could use it in conjunction with her other three skills. After moving, she could make up for the lack of damage and increase her explosive power for a short period of time. Her second skill, Crescent-Moon, was the core of the skill mechanism. It could trigger 2 damage and silence the enemy. The third skill, Chasing Moon, was the most practical skill of Chasing Moon God, and it was also an indispensable existence in Combo Attacks. Her ultimate skill, Clear Moon Flare, was her core skill. At the end of each round, she could push the Will-o'-Wisp action bar by an additional 1 square. At the same time, it would increase the speed and attack of the entire team, as well as her own immune control shield.

Light Chasing Moon God Skill

1 answer
2025-01-12 08:47

Flowing Light Chasing Moon God's skills included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Condensation. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Damask Dance's effect was to dance under the moonlight and end. At the end of your turn, you will be able to push forward an additional 3 Ghostfire action bars, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows, and the user is not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. If you have reached the upper limit of the level, then this effect will not be triggered. Skill 3-Flying Color Congealing Light: Grants Gathering Light to all non-summoned allies for 1 round. In general, the Moon God Chasing Light skill had the characteristics of attack and support. It could cause damage to the enemy and provide buffs to allies.

Moon God Chasing Skill Interpretation

1 answer
2025-01-11 23:01

Moon God Chasing's skill interpretation referred to the analysis and explanation of Moon God Chasing's skills. Moon God Chasing's skills included the first skill [Moon Invitation], the second skill [Damask Dance], and the ultimate skill [Clear Moon Flare]. The first skill was a normal attack that could quickly accumulate special [Moon Power] and trigger the effect of continuous recovery of health points. The second skill can push the Ghost Fire action bar and provide the effect of the king to friendly units. The ultimate skill was the core skill. At the end of each round, it would push the Ghost Fire action bar to increase the speed and attack of the entire team, and provide the user with an immune control shield. In addition, Moon Chasing Goddess had the special characteristic [Bright Moon Tide], which could activate the ghost fire bar at the beginning of the battle and obtain additional ghost fire. In general, Chasing Moon God's skills could provide HP recovery, push the Ghost Fire's action bar, and increase the speed of attack. It was suitable for relying on special characteristics to recover HP during the online period. In a team battle, it could suddenly attack and trigger the full effect of [Moon Power] to recover HP through continuous hits.

What skill is Chasing Moon God?

1 answer
2025-01-11 20:10

Chasing Moon God's skills included the first skill [Moon Invitation], the second skill [Crescent Moon], and the third skill [Chasing Moon]. The first skill was to summon three Moon Shadows, which would deal magic damage to nearby enemies and increase one's movement bar. The second skill was to choose a position to release a crescent moon, causing magic damage to the enemy. A rabbit spirit would appear between the target and the Chasing Moon Goddess. After picking up the rabbit spirit, a light chain would be established, causing the target to slow down and adding a shield that lasted for a few seconds. The third skill was to move quickly in a specified direction. At the same time, the next normal attack would cause additional spell damage and speed reduction effects on the target.

Chasing Moon God Skill Requirements

1 answer
2025-01-09 20:00

Moon God Chasing's skill requirement was to push the player's Will-o'-Wisp action bar forward by an additional 1 square at the beginning of the battle. The maximum number of squares could be pushed forward by 4 squares. This skill could help the Moon Goddess quickly accumulate [Moon Power], triggering the effect of continuous HP recovery. In addition, Moon God Chasing's first skill had 3 damage, which could quickly accumulate characteristics. Moreover, it could be used in conjunction with the three skills to increase explosive power for a short period of time. Chasing Moon God's skill requirements were relatively simple, so it was suitable for being used as a support Spirit-branded Retainer.

Onmyoji Chasing Moon God Skill Explanation

1 answer
2025-01-11 16:30

Chasing Moon Goddess was an AR Spirit-branded Retainer among Onmyoji, and she was considered a support-type Spirit-branded Retainer. Its core skill was the big move [Clear Moon Flare], which released the Blessing of the Moon, causing the Ghost Fire action bar to advance by 1 square at the end of each round. At the same time, it also increased the speed and attack of the entire team, as well as their own immune control shield. Moon Chaser's fire supply state only lasted until her next move, so she had to release two clear moonlight flames each time to ensure the supply of ghost fire. Moon Chaser's second skill,[Moon Tide], pushed the ghost fire bar by 4 slots at the beginning of the battle, which was equivalent to bringing a fire spirit with him. In addition, Moon Chaser also had a passive skill [Moon Soliciting]. Normal attacks could increase her movement bar by 20%. In general, the Chasing Moon Goddess was an excellent lighter shikigami. It could increase the speed of the fire back and increase the speed and attack of the team.

SP Chasing Moon God Skill Analysis

1 answer
2025-01-10 20:55

SP Chasing Moon God's skills included Common Attack-Flowing Brightness, Skill 2-Damask Dance, and Skill 3-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a ray of golden light that appears and attacks the enemy target, causing 100% damage. Skill 2-Damask Dance will increase the number of Will-o'-Wisps by 3 after the end of her turn. All allies will receive 2 layers of illumination. When an ally's Will-o'-the-wisp overflows, if the user is not under the control effect or banishment, all allies will be encouraged. Every time a Will-o'-the-wisp overflows, all allies will gain 1 layer of illumination. The Radiance was a type of buff mark. It had a maximum of 10 layers, and each layer increased the attack by 5%. Skill 3-Flying Colored Light grants all non-summoned allies a gathering light. Lasts for 1 round. The Gathering Light was a type of buff. When the Will-o'-Wisp of an ally was deducted, the Will-o'-Wisp action bar would be pushed forward by the same number of squares as the Will-o'-Wisp was deducted, and the mark would be consumed. At the same time, the target at the front of the enemy's action bar would be affected by the loss of color, lasting for one round. Losing Color was a debuffing mark. After the end of the turn, the Ghostfire action bar could not be pushed. In general, SP Chasing Moon God's skills had both attack and support effects. It could increase the attack and movement speed of all allies and reduce the damage of enemies.

Onmyoji SP Chasing Moon God Skill

1 answer
2025-01-10 20:02

The skills of the Onmyoji SP Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask's effect is to dance under the moonlight. At the end of your turn, you will be able to advance 3 additional Will-o'-Wisp action bars, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows and they are not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. When the number of layers reached the upper limit, this effect would not be triggered. Skill 3-Flying Colored Light grants all non-summoned allies a gathering light, lasts for 1 round. The effect of Gathering Light was that when the Will-o'-Wisp of an ally was deducted, the Will-o'-Wisp action bar would advance by the same number of squares as the Will-o'-Wisp was deducted, and this mark would be consumed. At the same time, the target at the front of the enemy's action bar would be affected by the loss of color, lasting for one round.

SP Flowing Light Chasing Moon God Skill

1 answer
2025-01-09 20:57

The SP Flowing Light Chasing Moon God's skills included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a ray of golden light that appears and attacks the enemy target, causing 100% damage. Skill 2-Damask Dance's effect is to dance under the moonlight. After your turn ends, you will be able to advance 3 additional bars of will-o'-the-wisps, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows, and the user is not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. Skill 3-Flying Color Congealing Light: Grants Gathering Light to all non-summoned allies for 1 round. In general, SP Light Chasing Moon God's skills were powerful and diverse, suitable for playing an important support and damage output role in battle.

Onmyoji SP Flowing Light Chasing Moon God Skill

1 answer
2025-01-11 05:15

The skills of the Onmyoji SP Flowing Light Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask is the only effect. After the end of the turn, the player will be able to push forward 3 additional bars of will-o'-the-wisps and give all allies 2 layers of Radiance. When the will-o'-the-wisps of allies overflow, if the player is not under the control effect or banishment, the player will be encouraged by all allies. Every point of will-o'-the-wisps that overflows will give all allies 1 layer of Radiance. Skill 3-Flying Color Congealing Light is a skill that radiates light when the clothes are fluttering. All non-summoned allies will receive a gathering light. Lasts for 1 round. In general, the [SP Flowing Light Chasing Moon God] skill was very powerful. It could provide attack bonuses and encouragement effects, and was suitable for PVE and PVP.

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