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Have you ever used the Warcraft map editor to trigger a minion farming? Did you farm neutral enemy monsters and then order them to attack and move to the player's base?

2024-09-17 16:47
But he always ran away when he was at half blood. What should he do? He had already changed the inventory (allow escape-flag), but he still ran away at half blood.
1 answer
2024-09-17 17:15

If you like fantasy novels, I recommend " The Mythical Battlefield: Super Godly Wild Monsters " to you. The main character in the book is a neutral wild monster who is unwilling to become a chess piece of the players and grows into an existence that can kill gods and demons. This novel has a compact plot and is full of exciting battle scenes. I recommend you to read it. I hope you like my recommendation.

Warcraft Map Editor Monsters Drop Money

1 answer
2024-09-17 16:11

Monsters dropping money in the Warcraft map editor was a classic setting that often brought many surprises and rewards to players. In this type of game, monsters would drop money and players could collect the money to buy items they needed or upgrade their skills. This setting could be achieved in many ways in the Warcraft map editor. Players could set the attributes of monsters in the game, such as the amount of money they dropped, the probability of dropping money, and so on. In addition, players could also set different appearances for the monsters, such as their bodies, heads, eyes, and other details. There were many ways to set up the monster drop money in the Warcraft map editor, depending on the player's preferences and game settings. However, this setting usually brought many surprises and rewards to the players, which could enhance the fun and challenge of the game.

How did the Warcraft Map Editor earn money from killing monsters?

1 answer
2024-09-17 16:11

The Warcraft Map Editor could be used to create various game maps, and killing monsters to make money was a common gameplay. If you want to earn money by killing monsters in the World of Warcraft map editor, you can follow these steps: 1 Open the Warcraft Map Editor and create a new map. 2 Find the "Game Mode" tab in the map editor and select "Single or Multiplayer". 3 Under the "Game Mode" tab, choose a game mode such as "Adventure Mode". 4 Find the "Fight Monsters" or "Quest" option in "Adventure Mode" and click it. 5. Choose the type and number of monsters to be created in the "Fight Monsters" or "Mission" options. 6. Choose the Wealth to be allocated to the monster and set the monster's Attack and Defense. 7. Create attributes for monsters such as health and attack power. 8 Find the "Files" tab in the map editor and select the "export" option. 9 Under the "export" tab, select the file format to be imported, such as "MPE file". 10 export the file and save the map. Now open the generated MPE file and you can see the edited map. In the map, monsters would constantly fight monsters and obtain Wealth. Players could buy items and money to improve their equipment and strength.

Why is the trigger event in the game world of Warcraft map editor in English? Also, how do I make a point automatically farm monsters? Give points if you answer well

1 answer
2024-09-17 16:11

1 Maybe it's because you're using the English version of Wee Warcraft map editor. In this editor, trigger events and conditions were usually expressed in English to maintain the same language as the game. If you switch to the Chinese editor, these words might become Chinese. 2. To make a point automatically farm monsters, you need to set up a trigger. This trigger will run when the point is attacked. You can set a variable in the trigger to control the number of monsters and update this variable every time the monster is attacked. This way, the points would automatically farm monsters. The specific implementation method may vary from game to game and needs to be adjusted according to the specific situation.

Warcraft 3 map editor, how do you make the monsters attack the base in waves? I don't understand how to set the variables??? I want to diagram every detail

1 answer
2024-09-17 16:17

The Warcraft 3 map editor allows monsters to attack the base in waves. For details, you can refer to the following steps: 1. Create a new unit in the map editor and assign it an attribute such as attack power, health, etc. 2 Create a trigger and add an event loop to it. In this event loop, you can set a variable to control the number of monsters in order to calculate the damage each time the monster attacks. 3. You can set a variable in the event loop to control the monster's attack power and health. You can set the monster's attack power and health points according to your needs. 4. You can set a variable in the event loop to control the target of each monster attack. You can set the target of the monster according to your needs. 5. You can set a variable in the event loop to control the base's health. It could prevent too many monsters from attacking the base and ensure that the base would not collapse. 6. You can set a variable in the event loop to control the monster's attack speed. You can set the monster's attack speed to calculate damage faster when the monster attacks. 7. You can set a variable in the event loop to control the attack power of the base. You can set the base's attack power to defeat monsters faster when they attack. At the end, you can set the order of the monsters 'attacks according to your needs. It can calculate the damage value of each monster's attack and determine the order of the monster's attack according to the damage value. The detailed illustration is as follows: ``` //Create a unit Editor object of the unit->Add unit (variable name unit type unit attribute); //Create a trigger trigger->OnEvent(the unit that has started the battle has received damage); //Set attack and health Variant name-> Attack power = Variant value; Variant name-> Health Points = Variant Value; //Set attack target Variant name-> Attack target = Variant value; //Set attack speed Variant name-> Attack speed = Variant value; //Set the base's HP Variant name-> Health Points = Variant Value; //prevent too many monsters from attacking the base Variant Name-> Attack Power = Variant Value/Number of Monsters; //Calculating damage Variant name-> Damage value = (Variant value * number of monsters) + base HP; //determine the order of the monsters 'attacks Number of monsters> 0 ? The order of the monsters 'attack is: number of monsters- 1 number of monsters- 2 number of monsters + 1; ``` The above is a simple Warcraft 3 map editor to let the monsters attack the base wave by wave.

Warcraft map editor, monsters will not revive after a few times of resurrection.

1 answer
2024-09-17 16:04

The number of times a monster could be resurrected in the Warcraft map editor depended on the game developer's preferences and design intentions. Some maps would set a limit on the number of times a monster could be resurrected. When this limit was reached, the monster would not be able to resurrect again. Other maps might allow monsters to resurrect indefinitely until the player destroyed their core building or hero. When you are unable to determine the number of times a monster can be resurrected in the map editor, you can try the following methods to solve the problem: - Ask the game developer: Understand the game developer's preferences and design intentions to better understand the settings in the map editor. - Carefully observe the map: Carefully observe the various elements in the map such as buildings, units, heroes, etc. to understand their resurrection mechanism after death. - Use simulation tools: Use simulation tools such as the Warcraft III Editor to simulate various situations in the game to understand the settings in the map editor. It should be noted that the monster resurrection mechanism in the Warcraft map editor may be very complicated, so it needs to be carefully observed and simulated to get an accurate answer.

How did Warcraft 3's map editor build a bookstore?

1 answer
2024-09-13 20:39

Warcraft 3's Map Editor can be used to create all kinds of interesting maps, including some maps with bookstores. To create a bookstore, you can follow these steps: 1 Find the "Building" tab in the map editor and create a new building. In the " Building " tab, you can choose the type of building you want, such as bookstores, shops, research institutes, and so on. 2. Choose the type of building you want and place it in a suitable location. Normally, a bookstore should be placed in a densely populated area for customers to come and buy goods. 3. Add some necessary furniture and items such as books, potions, weapons, etc. to the bookstore. These items could make the bookstore more interesting and useful. 4. adjust the appearance and layout of the bookstore to make it look more beautiful and comfortable. He could add some lights and decorations to enhance the image. 5. Add some staff to the bookstore and let them serve the customers. You can create an employee list by creating employee objects in the map editor and adding positions. Set prices and trading rules for the bookstore so that customers can buy goods and employees can earn profits. Finally, you can save and publish the map in the map editor so that more people can enjoy your creativity. It is important to note that when creating maps, you need to abide by the rules and legal requirements of the game to ensure fairness and safety.

The World of Warcraft Map Editor prompted that the World Editor was currently running and could not be used?

1 answer
2024-09-13 01:03

The reason why the World Editor was not working was probably because the World Editor in the map editor was running and could not be edited. In this case, you can try to restart the map editor or try to close other programs unrelated to the map editor to ensure that the editor works normally. If you still can't use the world editor, you can try to enter the "administrator password" in the command line to log in to the administrator account and then try to use the world editor again. If you still encounter similar problems, it is recommended to contact the game developer or the technical support team of the Warcraft map editor for help.

Warcraft map trigger, I want to summon a monster to attack and add one attribute to the hero.

1 answer
2024-09-17 16:38

You can use the triggers in the Warcraft map editor to write such a script. The following is a simple example script that can add one attribute to the hero every time the summoned monster attacks: ``` //define the hero's attributes Attribute of the varhero = Attribute 1 //define the attributes of the summoned monster Attribute of the varmonster = Attribute 2 //Create a summoned monster var monster = DOTAMapcreateObject(DOTA_ monster) var effect = DOTAMapcreateObject(DOTA_ effect) //Set the attack effect of the summoned monster effectsetfunc(DOTAMapcreateObject(DOTA_ effect_script) 1 1 monster herotoString()) //Set the damage effect of the hero on the summoned monster effectsetfunc(DOTAMapcreateObject(DOTA_ effect_script) 2 1 monster herotoString()) //Add the summoned monster to the map DOTAMapaddObject(monster) ``` In this example, we defined the attributes of the hero and the summoned monster and created a summoned monster and an effect object. Then we use the trigger to set the attack effect of the summoned monster and the damage effect of the hero on the summoned monster. Finally, we added the summoned monster to the map. To use this script, you need to create a trigger in the Warcraft map editor and set it up by following these steps: 1 Create an event loop in the trigger editor and add a new event. In this event, we can set the attributes of heroes and summoned monsters. 2. Create an effect target and use the trigger to set the attack effect of the summoned monster and the damage effect of the hero on the summoned monster. 3. Create a trigger condition and set an event loop in it. In this condition, we can check if the summoned monster has been added to the map. If it is added to the map, the following code will be executed: n ```n //Set the attributes of heroes and summoned monsters to new valuesn DOTAMapupdateObject(Hero's attributes, hero's attributes, monster's attributes)n ``` n This will update the attributes of the hero and summoned monster and trigger the code in the effect object. 4. Turn off the event loop and effect object. Now when a summoned monster is attacked, the hero will receive corresponding damage and update the attributes of the hero and summoned monster.

Warcraft editor, how to double-click the monsters on the map and put the treasures on the map? I won't ask you to explain in detail.

1 answer
2024-09-17 16:18

Sorry, I can't provide you with pictures. Double-clicking a monster on the map in the Warcraft Editor will trigger an event that will transfer a status (usually EXP or gold) from the monster to your character. If you want to place a treasure on a monster, you need to first select the monster, then create an object in the editor, set its attributes as "inventory", and then set the location of the treasure you want to place as the location of the item in the "inventory". Finally, in the event loop, move the items in the inventory to the position you want. The following is a sample code that you can modify as needed: ``` //Create an inventory varitem column = new Solid3DItem(null00010000 Warcraft Editor UIManager getResourceID (item_box)); //Choose a monster varmonster = World of Warcraft Map Create Object (Player) Get Body (body); //Set inventory attributes Item column: Set Item (name treasure); Item column: Set Item (value 100); item column: Set Item (position new Vector3(0 0 -100)); //Move the item to the monster for (int i = 0; i < 100; i++) {n//Put the items in the inventory on the monsternvaritem = item column getItem(position i);nitemSetItem(value itemGetItem(value));nMonster getBody(body)setItem(item item); } //trigger event World of Warcraft Map Create Object (Player) Get Body (body) Get EventLoop () Add Event (item_used item column); ``` In the above code, we first created an inventory and set its attributes to "name" and "value". Then we choose a monster and set its attribute to "body". Next, we set the attributes of the inventory and set the "name" and "value" to "treasure" and 100. Finally, we use the for loop to place the items in the inventory on the monster and update the monster's attributes. Finally, we use the World of Warcraft map to trigger an event called Create Object (Player) Get Body (body) Get EventLoop () Add Event (item_used) to place the items in the inventory on the monster.

Why did the Warcraft Map Editor have a panel at the beginning to choose the difficulty?

1 answer
2024-09-17 16:53

In the Warcraft map editor, you can use a trigger to create a panel to choose the difficulty when the player starts the game. The following is a simple example: 1 Create a "Game Start" trigger. 2. Use the "condition statement" in the trigger to set the difficulty. n ```n //Assuming the difficulty is "easy"n if (Player Level < 20) thenn Difficulty = Easyn elsen Difficulty = Mediumn ``` n ```n //Assuming the difficulty is "difficult"n if (Player Level < 30) thenn Difficulty = Difficultyn elsen Difficulty = Easyn ``` 3 In the "Event" section, select the "When the player enters the game" event and use the "Triggers Panel" to create a "Difficulty Panel". n ```n //Create a trigger paneln &lt;strong&gt;&lt;/strong&gt;&lt;/strong<String>&gt; n //Add the difficulty panel to the event section of the game start triggern When the func game starts ()n [Difficulty Level]n endn ``` 4 Add the Difficulty Panel to the event section of the game start trigger. Save the map and start the game. When the player starts the game, they will see the difficulty selection interface where they can choose the required difficulty. This is just a simple example that can be modified and expanded as needed.

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