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Warcraft 3 map editor, how do you make the monsters attack the base in waves? I don't understand how to set the variables??? I want to diagram every detail

2024-09-17 16:17
1 answer
2024-09-17 17:10

The Warcraft 3 map editor allows monsters to attack the base in waves. For details, you can refer to the following steps: 1. Create a new unit in the map editor and assign it an attribute such as attack power, health, etc. 2 Create a trigger and add an event loop to it. In this event loop, you can set a variable to control the number of monsters in order to calculate the damage each time the monster attacks. 3. You can set a variable in the event loop to control the monster's attack power and health. You can set the monster's attack power and health points according to your needs. 4. You can set a variable in the event loop to control the target of each monster attack. You can set the target of the monster according to your needs. 5. You can set a variable in the event loop to control the base's health. It could prevent too many monsters from attacking the base and ensure that the base would not collapse. 6. You can set a variable in the event loop to control the monster's attack speed. You can set the monster's attack speed to calculate damage faster when the monster attacks. 7. You can set a variable in the event loop to control the attack power of the base. You can set the base's attack power to defeat monsters faster when they attack. At the end, you can set the order of the monsters 'attacks according to your needs. It can calculate the damage value of each monster's attack and determine the order of the monster's attack according to the damage value. The detailed illustration is as follows: ``` //Create a unit Editor object of the unit->Add unit (variable name unit type unit attribute); //Create a trigger trigger->OnEvent(the unit that has started the battle has received damage); //Set attack and health Variant name-> Attack power = Variant value; Variant name-> Health Points = Variant Value; //Set attack target Variant name-> Attack target = Variant value; //Set attack speed Variant name-> Attack speed = Variant value; //Set the base's HP Variant name-> Health Points = Variant Value; //prevent too many monsters from attacking the base Variant Name-> Attack Power = Variant Value/Number of Monsters; //Calculating damage Variant name-> Damage value = (Variant value * number of monsters) + base HP; //determine the order of the monsters 'attacks Number of monsters> 0 ? The order of the monsters 'attack is: number of monsters- 1 number of monsters- 2 number of monsters + 1; ``` The above is a simple Warcraft 3 map editor to let the monsters attack the base wave by wave.

Warcraft editor, how to double-click the monsters on the map and put the treasures on the map? I won't ask you to explain in detail.

1 answer
2024-09-17 16:18

Sorry, I can't provide you with pictures. Double-clicking a monster on the map in the Warcraft Editor will trigger an event that will transfer a status (usually EXP or gold) from the monster to your character. If you want to place a treasure on a monster, you need to first select the monster, then create an object in the editor, set its attributes as "inventory", and then set the location of the treasure you want to place as the location of the item in the "inventory". Finally, in the event loop, move the items in the inventory to the location you want. The following is a sample code that you can modify as needed: ``` //Create an inventory varitem column = new Solid3DItem(null00010000 Warcraft Editor UIManager getResourceID (item_box)); //Choose a monster varmonster = World of Warcraft Map Create Object (Player) Get Body (body); //Set inventory attributes Item column: Set Item (name treasure); Item column: Set Item (value 100); item column: Set Item (position new Vector3(0 0 -100)); //Move the item to the monster for (int i = 0; i < 100; i++) { //Put the items in the inventory on the monster varitem = item column getItem(position i); itemSetItem(value itemGetItem(value)); Monster getBody(body)setItem(item item); } //trigger event World of Warcraft Map Create Object (Player) Get Body (body) Get EventLoop () Add Event (item_used item column); ``` In the above code, we first created an inventory and set its attributes to "name" and "value". Then we choose a monster and set its attribute to "body". Next, we set the attributes of the inventory and set the "name" and "value" to "treasure" and 100. Finally, we use the for loop to place the items in the inventory on the monster and update the monster's attributes. Finally, we use the World of Warcraft map to trigger an event called Create Object (Player) Get Body (body) Get EventLoop () Add Event (item_used) to place the items in the inventory on the monster.

How should I set the background in the map editor when I load the Warcraft RPG map?

1 answer
2024-09-19 06:58

Setting up the background of the Warcraft RPG map in the map editor usually required opening the map editor and finding the "Scene" panel. In the scene panel, there was a "Create a new scene" button that could be clicked to create a new scene. After creating a new scene, go back to the scene panel and find the "background" tab. Set the background of the map in the "background" tab. You can choose a different picture or video file as the background or use the map's own background. If you are using the map's own background, you can directly select the background image in the "background" tab. If you are using another picture or video file as the background, you need to drag it to the "background" tab and choose the appropriate location. Setting up the background of the Warcraft RPG map in the map editor required careful selection of the appropriate position and angle to ensure that the background effect was good.

Warcraft Map Editor Monsters Drop Money

1 answer
2024-09-17 16:11

Monsters dropping money in the Warcraft map editor was a classic setting that often brought many surprises and rewards to players. In this type of game, monsters would drop money and players could collect the money to buy items they needed or upgrade their skills. This setting could be achieved in many ways in the Warcraft map editor. Players could set the attributes of monsters in the game, such as the amount of money they dropped, the probability of dropping money, and so on. In addition, players could also set different appearances for the monsters, such as their bodies, heads, eyes, and other details. There were many ways to set up the monster drop money in the Warcraft map editor, depending on the player's preferences and game settings. However, this setting usually brought many surprises and rewards to the players, which could enhance the fun and challenge of the game.

How did the Warcraft Map Editor earn money from killing monsters?

1 answer
2024-09-17 16:11

The Warcraft Map Editor could be used to create various game maps, and killing monsters to make money was a common gameplay. If you want to earn money by killing monsters in the World of Warcraft map editor, you can follow these steps: 1 Open the Warcraft Map Editor and create a new map. 2 Find the "Game Mode" tab in the map editor and select "Single or Multiplayer". 3 Under the "Game Mode" tab, choose a game mode such as "Adventure Mode". 4 Find the "Fight Monsters" or "Quest" option in "Adventure Mode" and click it. 5. Choose the type and number of monsters to be created in the "Fight Monsters" or "Mission" options. 6. Choose the Wealth to be allocated to the monster and set the monster's Attack and Defense. 7. Create attributes for monsters such as health and attack power. 8 Find the "Files" tab in the map editor and select the "export" option. 9 Under the "export" tab, select the file format to be imported, such as "MPE file". 10 export the file and save the map. Now open the generated MPE file and you can see the edited map. In the map, monsters would constantly fight monsters and obtain Wealth. Players could buy items and money to improve their equipment and strength.

I want to write a novel, but I don't know how to make a novel map.

1 answer
2025-03-07 05:44

Creating a novel map would allow the reader to better understand the plot and scenes, which would help enhance the reader's sense of immersion. Here are some suggestions for making novel maps: 1. Confirm the storyline: Before making the map, you need to confirm the storyline and determine which scenes in the story are important and which scenes are secondary. This will help you determine which locations need to appear on the map. 2. Decide on the sequence of the scenes: You need to consider the sequence of the scenes when making the map. Some scenes may be more important than others, so they need to be highlighted on the map. 3. Prominent location characteristics: Each location should have a unique feature such as cities, forests, mountains, rivers, etc. This would make the map more vivid and attractive. Use pictures or descriptions: You can use pictures or descriptions to better describe the characteristics and location of each location. This will help you better convey the story and setting. 5. Confirm the connection between the scenes: When making the map, you need to consider the connection between the scenes. For example, which locations had traffic connections and which locations had relationships with people, etc. Creating a novel map required consideration of the plot, the characteristics of the scenes, the pictures or descriptions, the connections between the scenes, and so on. By carefully considering these factors, you can create a vivid and interesting novel map.

Warcraft 3 Frozen Throne map editor how to change the victory conditions, for example, I want to set a monster to die, player 1 wins

1 answer
2024-09-17 16:33

To modify the victory conditions of Warcraft 3 Frozen Throne map editor, you can follow the following steps: 1 Open the Warcraft 3 Frozen Throne map editor and find the victory conditions that you want to modify. Normally, the conditions for victory would be set in the "Start" tab of the map. 2 click on the "Start" tab and find the victory condition that you want to modify. In the game editor, victory conditions were usually described as "conditions" or "triggers." For example, if you wanted to set a victory condition for Player 1 to win if the monster died, you could create a "trigger" and set a "condition" in it: Monster Death. 3 Create a new trigger or modify an existing trigger. In the editor, a trigger was a block of code that could be used to set conditions, perform actions, and so on. Touch the 'trigger' button and select the trigger you want to create. 4. Set the victory conditions in the trigger. Use a condition statement in the trigger code to check which elements in the map have won. For example, you could use the "if" statement to check if Player 1 had won. 5. Modifies the conditions in the trigger. If you want to change the victory conditions, you only need to modify the condition value in the condition statement. For example, if the current player was Player 1, the condition statement could be changed to "if(Player 1 is Win)". 6 Save the map editor. After completing the above steps, save the map editor and reopen it. Now, the conditions for victory had been changed according to the modification.

Why is the trigger event in the game world of Warcraft map editor in English? Also, how do I make a point automatically farm monsters? Give points if you answer well

1 answer
2024-09-17 16:11

1 Maybe it's because you're using the English version of Wee Warcraft map editor. In this editor, trigger events and conditions were usually expressed in English to maintain the same language as the game. If you switch to the Chinese editor, these words might become Chinese. 2. To make a point automatically farm monsters, you need to set up a trigger. This trigger will run when the point is attacked. You can set a variable in the trigger to control the number of monsters and update this variable every time the monster is attacked. This way, the points would automatically farm monsters. The specific implementation method may vary from game to game and needs to be adjusted according to the specific situation.

I want to be an editor, but I don't have any experience in this field, nor do I understand this industry. How should I get started?

1 answer
2024-09-11 13:05

Editor was a profession that required patience and professional skills. Here are some tips for getting started with editing: 1. Learn basic knowledge: Before starting work, it is recommended to learn some basic knowledge of editing work such as style, publishing process, editing skills, etc. This information could be obtained by searching online and reading related books and articles. 2. Look for internship opportunities: If you don't have relevant experience, you can consider looking for internship opportunities. During the internship, you can learn practical editing skills and work processes and gain practical experience. 3. Take editing courses: Taking editing courses can help you understand the basic knowledge and skills of editing. At the same time, you can also get to know some peers and mentors and ask them for experience and suggestions. Read a lot of novels: Reading novels can help you understand different writing styles and story structures, which is very important to become a good editor. Reading could improve one's reading ability and appreciation ability, and at the same time, it could also expand one's literary vision. 5. Join the editing team: If you have the opportunity to join the editing team, you can learn the skills and experience of editing work in practice. In addition, party members could also communicate with each other and help improve their skills and abilities. Edited work required patience and professional skills. In the process of learning and practice, maintain the spirit of learning and exploration, and constantly improve their ability and level.

Warcraft map editor, monsters will not revive after a few times of resurrection.

1 answer
2024-09-17 16:04

The number of times a monster could be resurrected in the Warcraft map editor depended on the game developer's preferences and design intentions. Some maps would set a limit on the number of times a monster could be resurrected. When this limit was reached, the monster would not be able to resurrect again. Other maps might allow monsters to resurrect indefinitely until the player destroyed their core building or hero. When you are unable to determine the number of times a monster can be resurrected in the map editor, you can try the following methods to solve the problem: - Ask the game developer: Understand the game developer's preferences and design intentions to better understand the settings in the map editor. - Carefully observe the map: Carefully observe the various elements in the map such as buildings, units, heroes, etc. to understand their resurrection mechanism after death. - Use simulation tools: Use simulation tools such as the Warcraft III Editor to simulate various situations in the game to understand the settings in the map editor. It should be noted that the monster resurrection mechanism in the Warcraft map editor may be very complicated, so it needs to be carefully observed and simulated to get an accurate answer.

I don't want to be a book editor anymore, but I don't know what to do.

1 answer
2025-03-03 14:40

If you don't want to be a book editor, you can consider changing to other types of work. For example, he could try to work in publishing, editing, proofreading, planning, marketing, and so on. These jobs all required certain professional knowledge and skills, but the fun and challenges of different jobs were different. Other fields such as education, health care, technology, finance, etc. could also be considered. In these fields, you can also find different types of jobs that might suit your interests and talents. The most important thing was to choose a job based on one's actual situation and interests rather than blindly pursuing high salaries or stability. Only by choosing a job that suits you can you feel happy and satisfied at work.

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