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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

NewComer714 · 游戏衍生
分數不夠
501 Chs

RTS Mod Completion

In Shin's office, a space that might seem to outsiders like a sanctuary of leisure amidst the bustling corporate world of KiShin, the reality was markedly different. While his son, Shinichi, might occasionally witness moments that appeared carefree—a father seemingly lost in the world of video games. Yet, this image was a facade, a mere sliver of time carved out from the relentless pace of leadership that defined his days. His empire, KiShin, demanded relentless vigilance and strategic foresight, especially in sectors as critical as pharmaceuticals.

Behind the scenes, Shin was the architect of an empire that spanned from technology to pharmaceuticals, each division a cog in the vast machinery of KiShin. Of these, KiShin Pharmaceutical held a special place in Shin's strategic vision. Aware of the shadows cast by future pandemics, Shin had directed this arm of his empire towards becoming a bulwark against viral threats. SARS was just the beginning, a harbinger of the challenges that lay ahead.

With a knowledge of the future, Shin was acutely conscious of the viral storms on the horizon—H1N1, Ebola, Zika, and the cataclysmic COVID-19. Each name was etched in his mind, a list of battles yet to be fought. His mission was clear: to ensure that KiShin Pharmaceutical would stand ready at the vanguard of these fights, armed with research, vaccines, and treatments forged in the fires of innovation.

Investments flowed into research and development, turning KiShin Pharmaceutical into a fortress of science ready to confront the unseen enemies of tomorrow. Collaborations with global health bodies were fostered, bringing together the brightest minds in a shared quest to shield humanity from the ravages of disease. This was Shin's war, fought not with swords or guns, but with intellect, science, and unwavering resolve.

The moments Shinichi witnessed, those brief interludes of gaming, were Shin's way of momentarily stepping back from the weight of his empire. They were his method of staying connected to KiShin's cultural impact while allowing himself a breath in the relentless pace of his duties. But these moments were fleeting, for the challenges of leading KiShin demanded a return to the strategic battlefield.

As Shin navigated the vast responsibilities of leading KiShin's myriad ventures, a parallel project close to his heart was coming to fruition—the modding of the Warcraft series into what would soon be known as Dota. This endeavor wasn't just a testament to Shin's love for gaming but also to his belief in the creativity and potential of the modding community. After months of collaborative work with some of the most talented modders he had discovered online, their project was nearing completion.

Shin had taken on the role of project leader, channeling his unique insights and future knowledge into guiding the development of this mod. Under his online alias "Invoker69," he was poised to release Dota on KiShin's video game modding sector, a platform that celebrated the creativity and innovation within the gaming community.

KiShin's website for established video game mods was a hub where creators could share their work, but it offered more than just a repository. These mods could be integrated with KiShin Plays, the company's proprietary software, enabling online multiplayer functionality. This feature was pivotal, transforming single-player experiences or LAN-based games into global online phenomena.

Already, some mods hosted on KiShin's platform had gained significant popularity in the online multiplayer arena. Yet, Shin believed that Dota had the potential to eclipse them all, even StarCraft, KiShin's own RTS game that had dominated online gaming communities. Dota's unique blend of strategy, teamwork, and hero-based gameplay offered something new and exciting, a fresh take on the RTS genre that could captivate players around the world.

He envisioned Dota becoming a cornerstone of online multiplayer gaming, a title that would not only draw players in droves but also set new standards for what modded games could achieve.

As "Invoker69," Shin was ready to unveil Dota to the world, confident in its potential to reshape the landscape of online gaming.

As the Dota project neared completion, the group of modders who had worked with "Invoker69" decided to adopt usernames inspired by the game's heroes. This simple act was a nod to their contributions and a way to remain connected to the project they had poured so much effort into. Among them were usernames like RogueKnight33, CrystalMaidenIce, and StormSpiritZap, each picking a moniker that resonated with their personal experience or favorite character within the game.

Meanwhile, scattered across various corners of the globe, the talented modders who had collaborated with "Invoker69" on the Dota project awaited its release with bated breath. These individuals, brought together by a shared passion for gaming and a desire to push its boundaries, had already experienced firsthand the thrill of playing Dota during its development phase. Their excitement was not just about seeing their work come to fruition; it was also about witnessing the reaction of the broader gaming community to something they had helped create.

The modders held "Invoker69" in high regard, not only for his leadership throughout the project but also for his innovative approach to game design. They had seen how his insights and suggestions had transformed their initial ideas into a game that was both challenging and immensely enjoyable.

As Dota made its debut on KiShin's video game mods section, the modders were among the first to spread the word within their own networks. They shared their experiences of working on the project, highlighting "Invoker69's" contributions without fully knowing the extent of his real-world influence as the head of KiShin.

Their discussions on forums, social media, and within gaming communities were not just expressions of pride in their collective achievement; they were also invitations to gamers everywhere to dive into the world they had created. They talked about the game's strategic depth, the diverse roster of heroes, and the unique gameplay mechanics that set Dota apart from anything else available.

The modders knew that Dota's success hinged on the community's reception, but they felt a quiet confidence. They had poured countless hours into its development, guided by "Invoker69's" vision, and now, as the game went live, they watched with anticipation, ready to see how their creation would reshape the landscape of online gaming.