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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

NewComer714 · Video Games
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501 Chs

DOTA

In a cozy room filled with the ambient hum of a high-performance PC, Webster, an avid PC gamer from the USA, found himself scrolling through the KiShin website, searching for something new to capture his interest. His friends on KiShin Play had been buzzing about a game mod called "Dota," piquing his curiosity enough to give it a download and see what the fuss was about.

With no particular expectations, Webster booted up Dota, choosing to play against computer-controlled opponents for his first foray into this unknown territory. The game's interface and mechanics were unfamiliar, presenting a challenge that reminded him of his days mastering StarCraft. Yet, as the minutes turned into hour, Webster found himself increasingly engrossed.

Dota was hard, no doubt about it. The strategy required to effectively control a single hero in the midst of chaotic battles demanded a level of focus and quick thinking that Webster hadn't anticipated. Each failed attempt to secure victory only spurred him on, determined to figure out the winning strategies.

But it wasn't just the challenge that kept him hooked; it was the fun that came with it.

Webster, after getting a feel for Dota by playing against the computer, decided it was time to elevate his experience by diving into the multiplayer online. He launched the KiShin Play Software, eagerly anticipating his first foray into playing Dota with real opponents.

As he selected the multiplayer option and matchmaking began, Webster noticed that the process was somewhat slow. It took a while before a match was finally found, a minor inconvenience, but one he was willing to overlook for the sake of experiencing Dota in a more dynamic setting. Once connected, he found the gameplay to be slightly laggy. Webster wasn't particularly surprised; he understood that the servers for game mods, especially those enabling multiplayer online play, often lacked the robustness of those directly supported by major video game studios or KiShin itself.

Webster was aware that certain game mods enjoyed smoother server experiences, often due to increased support from KiShin or the major studios that originally developed the games. This support usually came as a response to the mod's popularity, which, in turn, could enhance the visibility and appeal of the studios' original titles. Some mods even garnered enough attention to be officially acquired by these larger entities, a testament to their impact within the gaming community.

Despite the lag, Webster's first foray into playing Dota with real opponents was a genuinely enjoyable experience. The unpredictable nature of human opponents added a layer of excitement and complexity that computer-controlled opponents couldn't replicate. Even through the occasional stutter in gameplay, he found himself fully engaged, strategizing in real-time and adapting to the flow of the match.

This initial multiplayer session marked the beginning of Webster's deeper engagement with Dota. The lag was a small price to pay for the richness of playing against others, each match a learning opportunity and a chance to improve.

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Currently, the KiShin Play (KP) user base actively playing Dota online numbers in the thousands—a modest figure that contributes to longer matchmaking times but also signals a growing interest in this new mod. This budding popularity, while promising, still falls short of reaching the heights achieved by mods based on "Doom," a classic KiShin game from the 1990s that has long held the title of the modding community's favorite canvas. The pioneering spirit of "Doom" modders set a high bar, showcasing the game's versatility and the creativity of its fan base.

Mods for other KiShin titles like "Warcraft" and "StarCraft" exist, yet none have captivated the modding community's imagination quite like "Doom" has— However, "Dota," emerging from the "Warcraft" series, introduces a compelling new frontier that might, in time, rival or even surpass "Doom"'s storied legacy in the hearts of modders.

The potential for "Dota" to redefine modders' preferences stems from its innovative gameplay mechanics and the novel concept of focusing on hero-driven combat within the RTS framework of "Warcraft."

As the days unfolded, the mod "Dota," released under the moniker "Invoker69," witnessed a steady uptick in downloads. A fascinating pattern began to emerge, pinpointing Asia as the epicenter of this burgeoning interest. Among the countries riding the wave of Dota's ascent, South Korea stood out, its gamers flocking to the mod in droves.

South Korea, with its rapidly developing technology landscape and a burgeoning PC gaming culture, proved to be fertile ground for Dota's growth. The country's well-established love for the RTS genre, epitomized by the national obsession with "StarCraft," laid the foundation for Dota's reception. The game's strategic depth, requiring quick thinking and faster reflexes, resonated well with South Korean gamers, who were already accustomed to the high-octane, competitive gameplay of RTS titles.

Dota, being a mod of the "Warcraft" series, naturally piqued the interest of a gaming community that revered strategy games. However, it was Dota's unique blend of RTS elements with hero-driven mechanics that captivated the South Korean gamers. The game offered something both familiar and novel, a combination that proved irresistible to those seeking the next big challenge in the realm of competitive gaming.

As word of mouth spread and more gamers experienced the strategic complexity and competitive allure of Dota, the mod's popularity in South Korea surged.