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System in an Apocalyptic World

The world has been turned to ruins by four factions of monsters. The Green Land: Home to monsters that can bend nature. The Dry Land: The place were zombies have the power of decay. The Frost Land: Inhabited with creatures with frozen flesh and bones. And finally, The Nether Land: The home of abominations that can summon hellfire. In these four lands - otherwise known as Ruin Continents - have 4 guards. Three wanders that guard the Chamber of Trails. Once one reaches the Chamber of Trails, they will face off against the boss of the Ruin Continent. When all bosses of their respectful lands are beaten, the final boss will be summoned and brought to earth. When it is defeated the world shall go back to normal. What do the hopeless occupants of this ruined world have to aid them to fend for themselves? A system known as Omega. Before the apocalypse, people were warned about the outbreak. With the system and a Tower, which is a havan for monster of different levels, they were given time to prepare for this chaos. Will Kris, a boy who was born just before the apocalypse, and his companions bring the world back to it's former glory?

RealityAuthour · 游戏
分數不夠
59 Chs

System Apocalypse: Ranking of Monsters and Humans.

In the apocalypse, there are different types of monsters. They is weakest to strongest. By their specific grade, they drop their moderate amount of experience times their level.

[Grading of Monsters (Ascending Order)]

Spirit: 1 Exp each level.

Insect: 10 Exp each level.

Human: 100 Exp each level.

Monster: 1000 Exp each level.

Mutant: 10,000 Exp each level.

Demon: 100,000 Exp each level.

Calamity: 1,000,000 Exp each level.

Boss: 10,000,000 Exp each level.

Beta: 100,000,000 Exp each level.

Alpha: 1,000,000,000 Exp  each level.

Omni: 10,000,000,000 each level.

Warden: 100,000,000,000 Exp each level.

Demigod: ??? Exp each level.

Omega: ??? Exp each level.

[Stats of Monsters(Ascending Order)]

Spirit: 1 digit

Insect and Human: 2 digit

Monster and Mutant: 3 digit.

Mutant and Demon: 4 digit.

Demon: 5 digit.

Calamity: 6 digit.

Boss, Beta and Alpha: 7 digit.

Omni: 8 digit.

Warden: 9 digit.

Demigod: 10 digit.

Omega: ??? digit.

Their is also the ranking of humans. Each level gauges how strong they are.

Only two individuals have manage to reach X-rank, while none have reached X+ rank or the rest. Level 1000 is the max level a person can go in their system and is therefore the limit of their power. Unless they unlock the True Omega, the True System.

[Ranking of Humans (Ascending Order)]

Level 1 to 10: F-rank.

Level 11 to 15: F+ rank.

Level 16 to 25: E-rank.

Level 26 to 30: E+ rank.

Level 31 to 45: D-rank.

Level 46 to 50: D+ rank.

Level 51 to 60: C-rank.

Level 61 to 65: C+ rank.

Level 66 to 80: B-rank.

Level 81 to 85: B+ rank.

Level 86 to 100: A-rank.

Level 101 to 105: A+ rank.

Level 106 to 125: S-rank.

Level 126 to 130: S+ rank.

Level 131 to 150: SS-rank.

Level 151 to 155: SS+ rank.

Level 156 to 400: SSS-rank.

Level 401 to 450: SSS+ rank.

Level 451 to 580: X-rank.

Level 581 to 625: X+ rank.

626 to 700: XX-rank.

701 to 780: XX+ rank.

781 to 825: XXX-rank.

826 to 850: XXX+ rank.

851 to 950: Z-rank.

951 to 1000: Z+ rank.

Status is the same thing as rank it measures how powerful they are; not strength.

This system was created by the fonder of the Omega Schools

[Status of Humans (Ascending Order)]

Level 1 to 10: Novice.

Level 11 to 25: Beginner.

Level 26 to 50: Ranker.

Level 51 to 100: High Ranker.

Level 101 to 125: Prodigy.

Level 126 to 200: Executive.

Level 201 to 350: Expert.

Level 351 to 500: Master.

Level 501 to 620: Grandmaster.

Level 621 to 725: Sage.

Level 726 to 800: Saint.

Level 800 to 1000: Demigod.

Once a player has completed a quest, they're given a reward. The rank of a reward measures how powerful it is.

Players can also upgrade their reward to a different rank if they use it a certain amount of times.

[Ranking of Rewards: Skills/Abilities/Achievements/Titles/Items. (Ascending Order)]

Basic > Common > Uncommon > Advance > Rare > Unique > Elite > Epic > Legendary > Mythical > Holy > Divine.

Now Hidden Rewards are more complicated. When a player gains a hidden reward they need to complete a certain condition that is stated to the player.

Like the normal rewards, the higher rank of the hidden reward, the strong it is.

Ranking of Hidden Rewards: Skills/Abilities/Achievements/Titles/Items. (Ascending Order)]

Basic Hidden > Advanced Hidden > Super Hidden > Hidden Rare > Hidden Legendary.