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Returning back to where Roy left off, his time in the High Wall was almost done. Entering the courtyard, all that was left is the large courtyard area with several patrolling and dangerous knights.
Two Lothric Knights alternate walking near the edifice on the left, while others patrol the stairs down on the right. Roy still in his mad state doesn't plan, he just walks down with a mad smile snapping his fingers, causing multiple explosions.
Blowing the Lothric Knights apart along with the other Lothric Knight that stalked the path on the far side, they dropped 3 tatanite shards and he collected a Lucerne. Up a short stairs to the left of the building on the upper end of the courtyard, Roy met a solitary Red-eyed Knight standing over the corpses of other knights.
He was tougher than the other Lothric Knights, and even enchant his blade to further his abilities. Killing him wielded a Refined Gem. Roy then entered the nearby building which appears to be a large chapel that's part of Lothric Castle finding the place empty.
[You can level up!]
For the final push, Roy headed down the long staircase and incinerated the two spear-wielding Hollows, and dealt with the archer lurking on the right at the first landing.
Roy entered the large causeway and headed to the apparently sealed gate to begin your first real boss fight. The dungeon boss appeared through a void hole. Vordt is a large, imposing man-beast that runs close to the ground on all fours with his giant mace.
He used his giant mace to deal a ton of damage in wide arcs and slammed it on the ground. Too bad he was dealing with a supercharged Roy Mustang The Flame Alchemist.
"Hehehe... Hahaha!!!"
As Roy laughed like a madman, he snapped his fingers setting the room into an inferno. He kept chugging mana potions keeping the fire going, hearing Vordt scream as he was burnt alive.
Vordt tried blasting his super icy breath trying to counter the fire. But it was like throwing a cup of water on a forest fire. After two minutes of being stuck in the inferno, Vordt was turned into a large piece of charcoal.
[Victory!]
[You can level up!]
Defeating Vordt Roy was rewarded Pontiff's Left Eye, 5,000 MSP, 1 Healing Potion, and the Undead Settlement dungeon.
-Pontiff's Left Eye: Recovers 30 HP with successive attacks. Attacking 2 or more enemies when the effect triggers has a chance to proc an overheal, healing the player massively. Weight: 0.9
Roy reappeared in the backyard of his home and leveled up as he went to sleep in the room he shared with his two younger brothers.
Raising 2 levels, Roy used the 14 Attribute points and distributed 8 to Attunement, Raising his mana to 200. The remaining 6 points he put on Arcane, increasing his magical power. For perks, once he reached the level 16, he received new ones.
-Tag!: +15 points to an attribute
-Meltdown: Foes killed by magic explode damaging nearby enemies
-Scrapper: Can break down items to salvage building components and a chance to gain a building blueprint.
-Robotics Expert: Control Robots or Golems and can now create them.
-Arcane Blacksmith: Can create and improve magical weapons and armor.
-Recovery lv1: +50% Mana to regenerate
-Avoid Death: Once a day, heal 250 points automatically if you fall below 10% health
Roy chose Augmented Flames Lv2, increasing his fire spells to do 50% more damage. And Scrapper.
For the next 2 weeks, Roy spent his with his family at home. There was a lot they had to talk about but with so little time, his mother decided to accept the 200,000 pounds he gave her. Any serious talk about where the money came from, was pushed for later so they could enjoy the vacation time.
Roy was extremely busy using each of his three dungeons after their 24-hour cooldown and only came back home to rest.
His mom did her best to pretend that nothing had changed after he gave her the money. She just used it to buy her younger children new clothing and treated them to anything they wanted to eat.
He had managed to increase his level by 15 levels and distributed his 105 attribute points. 30 to Attunement, 20 to Arcane, 10 to Vitality, 10 to Endurance, 10 to Vigor, 10 to Mind, 10 to Intelligence, and 5 to Strength.
For Perks, Roy chose:
-Solar Powered getting +10 Strength and +1 HP per second while in sunlight.
-Augmented Flames lv3+lv4: increasing his fire spells to do 100% more damage.
-Demolition Expert lv3+lv4: increasing his explosive and fire spells to do 100% more damage.
-Alchemist lv2+lv3+lv4: making Potions and poisons are made 80% stronger.
-Demolition Expert lv3+lv4: doing 100% more damage with fire and explosives
-Medic lv1: Items restore 40% Health, Mana or Stamina. And removes 40% of Ailments.
-Enchanter lv1+lv2+lv3: Enchantments are 60% stronger
From his dungeon trips, Roy gathered 140,000 MSP. He also collected many items and resources and he conquered the Undead Settlement dungeon.
-Small Leather Shield
-16 Charcoal Pine Bundle
-12 Repair Powder
-Spiked Mace
-9 Kukri
-6 Titanite Shard
-Whip
-5 Rusted Coin
-Caduceus Round Shield
-10 Firebombs
-Fire Clutch Ring
-Bloodbite Ring
-Caestus
-Reinforced Club
-Cleric Armor set
-Great Scythe
-Blessed Red and White Shield+1
-Fire Gem
-Northern Armor set
-Human Pine Resin
-Flynn's Ring
-Mirrah set
-Irithyll Straight Sword
-Chloranthy Ring
-92 Lesser Healing Potion
-53 Minor Healing Potion
-18 Healing Potion
-128 Lesser Mana Potion
-77 Minor Mana Potion
-19 Mana Potion
His return to school didn't call for much attention. Roy was just a seventh year with only 4 more months left of education and most of the school didn't even care he existed. Since his grades dropped all the other Ravenclaw's in his year didn't care about him, and it didn't help he only talked with a few students.
"You're back Looser!"
Narcissa Black greeted him with her stuck-up smile after he entered the common room. She seemed to be the only one who had noticed him.
"Is the muggel born still feeling down, from that Elizabeth Bitch?!"
She asked in her mocking tone.
'By Merlin's balls! Narcissa Fucking beautiful! No matter what it takes I'm going to tap that by the end of the year.'
Roy narrowed his eyes leering at Narcissa's lustrous figure.
"Stop staring at me mudblood!"
Narcissa covered her body by closing her cloak, blushing like a shy girl. Destroying her domineering personality as she left for her room.
After getting over Narcissa's visage, Roy asked his other classmates in the Ravenclaw common room.
"Did I miss anything interesting?"
The seventh year Prefect answered
"Yes actually. When you missed the walking meal while you were gallivanting in the castle, the Headmaster informed us that Evan Rosier, Mavros Flint, Lenard Crabbe, and Elizabeth Burke. Have all gone missing and is asking if anybody knows of their locations, fearing that the Death Eaters might have done something to them?"
"Yeah right! Those purists probably just joined the Death Eaters and left."
A random Ravenclaw shouted.
As the Ravenclaw started discussing over the missing students, Roy left the common room already knowing their fates. Reaching the seventh floor at the tapestry, of Barnabas the Barmy's attempts to teach trolls ballet. Walking past it three times while thinking about it The Room of Hidden Things.
Roy passed by shelves filled with all various items and placed with no order in the least. He glimpsed at books, magazines, individual shoes, clothing, broken tools, and many empty bottles of potions.
"The Castle elves have been using this room to store all the discarded belongings left behind by former students and teachers for the last years. They're the tiny magical hoarders of the magical world."
Roy tried to go through all the items but saw that he barely scratched the surface of the horde. After an hour he gave up and thought of an idea.
"Are there any house elves that want to become my family elves?"
With three subtle pops resounds in front of him. Roy looked down, to see three tiny pillowcase covered house-elf, with huge eyes and large pointed ears.
"Didi, Maxi, and Willi would like to join Haggiwordi student's family."
One of the tiny creatures nervously said as she wrunged her hands in her dirty pillowcase. There were two females and one male house elves.
Roy was stunned that three house elves appeared next to him at his request. Putting thoughts of house elves aside, he took a knee in front of the nervous elf.
"Nice to meet you, Didi. My name's Roy Mustang, and I need house elves to join me. Is that something any of you are interested in, Didi?"
RACE: Human/Wizard
NAME: Roy Mustang
LEVEL: 32
Vitality: 15
Attunement: 90
Arcane: 90
Endurance: 18
Vigor: 15 +5
Resistance: 2
Strength: 9
Dexterity: 8
Perception: 10
Skill: 8
Mind: 20
Intelligence: 20
Faith: 5
Luck: 4
-Base Power
Health Points: 600 +4 Regen/Minute
Mana: 900 +4 Regen/Second
Stamina: 90 +8 Regen/Second
Equip Load: 52 +10
Poise: 1 +46
Item Discovery: 4%
-Defense
Physical Defense: 33 +107
Magic Defense: 43 +53
Fire Defense: 63 +57
Cold Defense: 43 +88
Light Defense: 33 +35
Dark Defense: 33 + 36
-Resistances
Bleed Resistance: 33 +53+90
Poison Resistance: 33 +36
Curse Resistance: 33 +52
Toxic/Plague Resistance: 33
Accessory:
Rings (3/10):
-Chloranthy Ring: +5 Vigor
-Fire Clutch Ring: +15% Fire damage, -10% armor
-Bloodbite Ring: +90 Bleed Resistance
-Blue Tearstone Ring: -20% incoming damage, when HP is below 20%
Reckless (0/1):
-
MSP: 142,000