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Kan-Gar-Chu! (One Piece fanfic)

Alyssia is a programmer who has worked hard as an independent woman all her life to get where she is and made a game for one of the animes that she loved One Piece. As she had finished her work she created a character and entered the game to give it a test run but she dies from overworking. She wakes up in an unfamiliar place as a newborn… She has furr… She has just been garchu’d… With the help from her system and the people within the island of Zou, she begins her journey within the world of one piece. Disclaimer One Piece world and its character belong to Oda except for OCs. Kofi Link to donate and join monthly for early chapter releases: https://ko-fi.com/dancematdan Discord Link: https://discord.gg/ehdpPFzrFF Novels under my account Bodyguard of a Villainess in an Apocalyptic Revenge Novel Tiny Terror of the Aether Era Kan-Gar-Chu! (One Piece Fanfic) Pi-Gar-Chu! (One Piece Fanfic) Bombyx: Return of the Vengeful Eldest Daughter (Ongoing) Dr who is where now? (Dragon Ball Fanfic) Apotropaic of Danmachi Holy Beast Saintess (Dropped) Edited KGC Novel Link: https://dynamic.webnovel.com/book/23397974605266405?utm_source=writerShare&utm_campaign=3070767729

dancematdan · 漫画同人
分數不夠
527 Chs

System Skills and Professions

Professions

A

* Archaeologist

* Assassin

B

* Bandit

* Bounty Hunter

* Broker

C

* Combatant

* Cook

D

* Divine Soldiers

* Doctor

E

* Explorer

G

* Guards

H

* Helmsmen

M

* Marine

* Martial Artist

* Mercenary

* Musician

N

* Navigator

* Ninja

P

* Pet

* Pirate

R

* Royal Guards

S

* Samurai

* Scientist

* Shipwright

* Sniper

* Swordsmen

Although they are the known professions in the one piece world there are also other types of professions that weren't mentioned in the One Piece Wiki like architecture, salesmen, merchant, newspaper worker, crafter or even a botanist but if it is a well known profession that is bound to make a person gain more fame or influence as a main profession then feel free to mention it so that I can add it above.

Just like how the positions page shows several skillsets or profession/side professions that could be included as shown below.

* 1 Primary Positions

* 1.1 Captain

* 1.2 First Mate

* 1.3 Second Mate

* 1.4 Boatswain

* 1.5 Cook

* 1.6 Doctor

* 1.7 Navigator

* 1.8 Shipwright

* 1.9 Sniper

* 1.10 Ship

* 2 Support Positions

* 2.1 Archaeologist

* 2.2 Assassin

* 2.3 Barber

* 2.4 Beast Tamer

* 2.5 Blacksmith

* 2.6 Cabin Mate

* 2.7 Chronicler

* 2.8 Commando

* 2.9 Devil Fruit Specialist

* 2.10 Helmsman

* 2.11 Infantry

* 2.12 Instructor

* 2.13 Janitor

* 2.14 Lookout

* 2.15 Quartermaster

* 2.16 Martial Artist

* 2.17 Merchant

* 2.18 Musician

* 2.19 Pet

* 2.20 Rigger

* 2.21 Scholar

* 2.22 Scientist

* 2.23 Staff

* 2.24 Swashbuckler

* 2.25 Swordsman

* 2.26 Tailor

Each position has their own set of skills that are needed to fulfil those roles but there are also specialist skills that are focussed in a certain direction which are considered to be unique or special skills.

Some smaller skills could be used in multiple professions while another may be tailored solely for a specific role.

E.g. a barber may have some minor conversational or singing skills depending on their place of work along with their main barber skills for cutting and styling their customers hair and facial hair.

Another would be weather science as it is a focussed specification in the physics route but also involves some scholar or navigator based skills.

Even these are just the known professions and it has not even mentioned the various skills needed for the underworld or spy based professions.

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-Lower body martial arts references-

Basic/Advanced Kick Foundation:

Front Kick

Side Kick

Back Kick

Roundhouse Kick

Axe Kick

Crescent Kick

Hook Kick

Reverse Roundhouse Kick

Flying Kick

Scissor Kick

Spinning Heel Kick

Vertical Kick

Multiple kick/machine gun kick

In Taekwondo, three types of multiple kick are distinguished:

* Double kick (i-jung chagi): two kicks of the same type executed in succession by the same foot in the same direction.

* Consecutive kick (yonsok chagi): two or more kicks executed in succession by the same foot but in different directions, or with different attacking tools.

* Combination kick (honhap chagi): two or more kicks executed in succession by both feet.

References - https://en.wikipedia.org/wiki/Kick

The Kick Evolution: Taekwondo based direction (current storyline ish)

Axe Kick/Swing Kick:

This kick gets its name, because it comes down the in the same motion as swinging an axe. You use your heel(the hardest part of your foot) to either strike at the opponent's collar bone or the top of their head. It can be thrown circulating inward, outward, or straight up and down.

Back Kick:

A back kick(also referred to as a turn sidekick) is a powerful kick in TaeKwondo. Your back leg is used in this kick and you turn 180 degrees to gain power/speed. You use the heel of your foot and generally throw the kick to the solar plexus of the opponent. It is also thrown to the face depending on the rules of the competition.

Flying Back Kick:

Same motion as a back kick, but you fly forward to hit the opponent. This adds extra power to the kick.

Crescent Kick:

It is similar to the motion of an axe kick and you also land with the heel, but you kick with the front leg. To throw this kick you step forward with your back leg(it becomes your front leg) and throw the kick. The motion is an inward crescent motion outward. Hence the name crescent kick.

Inside Crescent Kick:

This crescent kick is done in to out motion.

Outside Crescent Kick:

Crescent kick done in an outside to inside motion.

Jumping/Spinning Crescent Kick variations:

The crescent kick can also be thrown in variations that include a jump, spin, or both.

Front Kick:

This is a strong kick in TaeKwondo and is also used in karate. To throw this kick bring your knee to your chest and throw it outward in a snapping motion. You hit the opponent with the ball of your foot to their core or face.

Jumping Front Kick:

You can add a jump to hit a taller person's chin. This move is also used is in board breaking demonstrations.

Push Kick:

This kick is similar to the motion of a front kick, but instead of a snapping strike it is a pushing strike. A push kick is also used as a defensive move to make space.

Knee Strike:

A knee strike is called chigi instead of chagi, because it isn't a kick. It is specifically used for self defense and not allowed in competitions.

Hook Kick/Whip Kick:

This is a deceptive kick that seems like a missed roundhouse, but your foot hooks back around to hit the opponent. You aim to hit the side of the opponent's head with your heel with this kick.

Spinning Hook Kick:

This is a very powerful kick that combines the snap of a heel kick and the spin adds extra force.

Sidekick:

This kick is a bit slower than most of the other kicks, but very powerful when thrown correctly. You're in a sideways stance and you chamber the kick by bringing it to your chest. The kick is thrown with the foot horizontal aiming to land with the heel to the solar plexus or face. A back kick/turn sidekick is another variation.

Flying Sidekick:

Another variation of the sidekick that includes a jump to cover more distance to attack an opponent. It also adds power to the move.

Roundhouse/Turning Kick:

This is a common martial arts technique that has different variations for each one. To throw this kick turn your foot(opposite the kicking foot), bring your knee up for height, and turn to bring the kick across your body. It is possible to throw the kick with other foot.

Tornado Kick/Jumping 360 Roundhouse Kick:

A tornado kick is another variation of a roundhouse like a spinning roundhouse. The difference is that you stay on the ground for a spinning roundhouse and a tornado kick involves a jump. It is one of the signature kicks of TaeKwondo generating a lot of power.

Spinning Roundhouse Kick/360 Roundhouse Kick:

This variation of the roundhouse involves a 360 degree spin, where you generate more force on a roundhouse

Scissor Kick:

This is a demonstrative kick, where in theory you hit two opponents simultaneously. It involves a jumping side kick and a jumping front kick to opponents on each side of you. You've probably seen the move in different martial arts movies.

References - https://www.taekwondonation.com/taekwondo-kicks/

Additional Parkour/Jumping moves:

Cartwheel (spring into kick, landing or held for spinning kick)

Front Hand Spring (into landing or spring single or double kick)

Macao (from ground to standing retreat counter)

Butterfly Kick (avoiding attacks and counterattack)

Dive Roll (environment or forward flip)

J Step Kick (strong jump, spin and kick)

Wall Kick Over (environment or opponent)

Barrel Roll (environment or jump side roll)

Bar Kick Over (used with staff or environment)

Bar Lever Tuck (used with staff or environment)

References - https://youtu.be/5MrhUvXL3fE

Safety Roll

Quadrupedal Movement

Precision Jumping

Safety Jump

Wall Running

Turn Vault

Jump Spin

Bar Swing/Leap

References - https://youtu.be/6zfRFfwNWtk