This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
The Sharal Autonomous Region. What a nostalgic name. That was where everything had begun.
Eight years ago, back when I just returned to East Mist, the entire Northlands had been hostile and fully on guard against both me and the Mist Kingdom. The only place in the Northlands which had a friendly relationship with us back then was the Sharal Autonomous Region, with their significant number of mixed-blood descendants and descendants of the Mist.
Sharal was the place where East Mist reentered the stage of history, allied with the barbarians and free state domain lords, and where the entire plan to revive the People of the Mist began.
Sharal was where the barbarians transported tremendous numbers of mining resources, giving us the money to import the equally tremendous amount of food we needed. More than 40% of the mining resources and magical metals required for magical engineering came from Sharal, establishing the first Northlands supply chain.