Pretty much everyone knew that Team One was finished as soon as it lost a mech without damaging a single opposing machine in return.
Team One's surviving knight mech did not go down easily. Its flail might be able to do serious damage if it struck a mech, but the machine holding it was simply too slow to cope with Team Larkinson's fast mechs!
The knight mech only lasted two more minutes. It was unable to defend itself against both the front and the rear.
The mech pilot had opted to rely on the naturally thick armor plating of his defensive mech and tried to spin around and make random flail attacks in every direction in the hopes of dealing a crippling attack!
Unfortunately for Team One, neither the Furia nor the Sensia ever came close to getting struck by the obvious telegraphed attacks.