Red hands over a scroll with the seal of Earl RhickJaymz on it and a dangling blue tassel bearing the mark of the Traveling Merchant Association, the official quest listing. Placing his hand on it is enough to trigger the quest, a simple and open-ended one, giving a bonus experience for every group of bandits eliminated based on their combined level.
A few high-level ones or many low-level ones were the same in the quest rewards, encouraging mission takers to eliminate as many as possible and not just cherry-pick the high-value ones.
Most of the caravan merchants don't have a system, so even relatively low-level bandits can be a problem. The first few levels they're nothing a skilled fighter can't deal with, but by level 30, they're so far beyond those without an interface that the battle would be hopeless.
"So, are you fine ladies coming with me for the quest? Or are you busy?"