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Genesis Era

4024 A.D. Two star-crossed lovers attempt to bring an end to a century-long war between their families, unavoidably haunted by severe crossroads of decisions in order to sacrifice one thing for another. Humanity has progressed to the Space Age, expanding great empires led by aristocratic clans across solar systems in the Galaxy. With greater power came greater demands for better technology, which ultimately led to a fearsome battle for supremacy and survival of every family and faction brave enough to hold a position of politics. From space exploration to interstellar mining, everyone wants a significant piece of the pie - either for attacking and conquering new lands and celestial bodies to call their own, or defending against hungering rivals waiting to strike at the most unpredictable moment in time. With the end of the Diplomatic Era, only seventeen great families have emerged victorious. The rest were consumed or subdued to their leadership and command. This is the Genesis Era - a dawn of a new age. Can the protagonists utilize this moment to overcome their differences and finally put an end to the calamities caused by bitter competition? Can they set a new example for humanity guided by unity? Can they live amidst the turmoil of their governments cannibalizing each others' citizens? Or will they remain star-crossed forever as a failure duo, forgotten into the void of twinkling stars? To find out, start reading!

GE17 · Khoa huyễn
Không đủ số lượng người đọc
9 Chs

ITEM: Knowledge Pills

(Words or phrases marked in bold have their own entries in the Auxiliary Volume.)

Ever since the dusk had settled for the Diplomatic Era, governments across the Galaxy have instructed their researchers to invent new technologies for improving and speeding up education. The winning product came to be known as the "knowledge pills".

An entire lifetime's worth of information, including sensory experiences, could be stored and transmitted from one person to the next via the specialized serum contained within each pill. Very soon, data consumption materials such as electronic books and content had nearly become obsolete due to the incredibly efficient method provided by the pills.

They are usually produced by Knowledge Pill, an official brand registered under House Hull's chain of conglomerate businesses, ranging in quality from SSS to B grade.

Simply injecting a knowledge pill into someone's bloodstream automatically turns the serum into a fluid mass of neurally-encoded information. This fluid then travels to the person's brain, organizing itself into actual memories and knowledge that can be assembled and assimilated just like the process of gaining the same information from books or media in just a matter of minutes.