webnovel

Becoming a Superstar 1988: Being Edited

///Author note this is my first time writing a web novel so I apologize for my writing. However I will do best to improve and I would like to say I not against making small changes to the certain character if necessary. //// This is a story about how a young boy who receives information about, the future from advice called the 'Apuls '.Which helped strengthen his mind, giving him an edge over others, watch him use his future knowledge and devilish good looks to take over the world.As he take the responsibility of taking his family and friends out of the slamps and to a life of wealth and luxury. What as he conquers the film, music, gaming fashion industry and tech industry by strom with the help of his family and friends. This story is similar to novel such as I in Hollywood but, don't focus to much of movies making heavily. But, the entertainment and business world as a whole. #No harem,

Shane_Delgado_03 · Hiện thực
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70 Chs

Raising the Bar

Williams Family Residence – Midday

Martha pulled her red Toyota Land Cruiser to the curb in front of the elegant apartment building at 1040 Fifth Avenue. The soft hum of the engine filled the car as Maria adjusted her coat and glanced up at the familiar facade.

"You're sure you're okay with this?" Martha asked gently, her hand resting on the gear shift.

Maria offered a reassuring smile. "Helena and I are more than fine, Martha. After all, I practically camped out in her hospital room when she had Benjamin. I'll be in good hands."

Martha chuckled. "You're right. Helena will probably fuss over you more than I do. You two have become so close these past few months."

Maria laughed softly. "She's been a godsend. It's like having a sister I never had. Plus, she understands everything I'm going through. You and she have made this whole journey a lot easier for me."

Martha smiled warmly, her hand briefly squeezing Maria's. "That's what family's for. Now go on, and let Helena spoil you for the day."

---

Helena's Apartment – Afternoon

Helena Williams opened the door with a bright smile, her six-month-old son Benjamin perched on her hip. The baby cooed happily as Maria stepped inside, immediately met with a warm embrace.

"Maria, darling, it's so good to see you," Helena said, her British accent lending an elegant lilt to her words.

"It's good to see you too, Helena. And Benjamin!" Maria cooed at the baby, gently tickling his tiny hand. "Look how big you're getting!"

"He's growing far too quickly," Helena replied, leading Maria into the sunlit living room. "I swear, I blink, and he's outgrowing another set of clothes. Vanessa is thrilled, though—she loves being the bossy big sister."

As if on cue, eight-year-old Vanessa peeked around the corner, her coloring book in hand. "Auntie Maria!" she exclaimed, running over to hug her.

Maria knelt to greet her. "Hello, sweetheart. Are you going to show me some of your beautiful drawings today?"

Vanessa beamed. "I made one for you already!"

Helena smiled as she set Benjamin in his playpen. "She's been working on it all morning. Come, sit down. I've made tea, and there's a tray of biscuits in the kitchen."

Maria sank onto the plush sofa, feeling instantly at ease. "Helena, you didn't have to go through all this trouble."

"Nonsense," Helena said with a wave of her hand. "You're family, Maria. Besides, after all the support you gave me after Benjamin's birth, it's the least I can do. Now, tell me—how are you feeling?"

Maria hesitated, her hand instinctively resting on her belly. "The baby's doing well, but the doctor reminded me today that this isn't going to be an easy road. I'm trying to stay positive, but…"

Helena placed a comforting hand on hers. "It's all right to be scared. I was too, even with my second. But look at us now, Maria. Benjamin is thriving, and Vanessa's the happiest big sister. You'll get there, and you have all of us to lean on."

Maria smiled, her tension easing. "Thank you, Helena. You always know what to say."

Helena chuckled. "It's easy when you've been through it yourself. Now, have some tea and relax. Vanessa will keep you entertained while Benjamin and I fuss over you."

Star Horizon Offices – Early Afternoon

Martha walked into the sleek, bustling headquarters of Star Horizon, where Oliver was waiting for her in the lobby. He smiled as she approached, pulling her into a brief hug.

"Hey," he said. "How was the appointment?"

"It went well," Martha replied as they made their way to the elevators. "The baby is healthy, but Dr. Bradley reminded Maria to take it easy. This pregnancy is still high-risk, but she's doing her best to stay positive."

Oliver nodded, his brow furrowing slightly. "David must be worried, even from wherever he is right now. Have you heard from him?"

"He called Maria last night," Martha said. "He hates being away, but this business trip couldn't wait. He'll be back in a few days, though, just in time for her next checkup."

Oliver sighed. "David's lucky Maria's so understanding. And it's good she has Helena and you to lean on while he's gone. I can't imagine what it's like for her."

"She's strong," Martha said with a faint smile. "But it's clear how much she appreciates having family nearby. Helena's been a rock for her, especially since they bonded during Benjamin's birth. It's good to see Maria smiling again."

Oliver chuckled. "Helena does have a way of lifting people up. I'm glad they've grown close—it's made a world of difference."

As the elevator doors opened, Martha turned to her husband. "Maria's going to be fine, Oliver. She's surrounded by people who love her, and this baby is so wanted. We just have to keep reminding her of that."

Oliver nodded, his expression softening. "You're right. And when that baby comes, we'll all be there to celebrate."

Martha smiled as they stepped into the elevator, feeling a sense of hope and determination.

Blue Star Interactive Second Headquarters – Morning.

Michael Henry stepped into the second headquarters of Blue Star Interactive, a sleek, modern two-story building next to the original office. The second floor was dedicated to the ambitious Grand Theft Auto project, which had been in development for eight months now and was shaping up to be one of the studio's flagship titles.

As Michael entered the open workspace, his team of developers was gathered around a large monitor displaying the latest build of the game. The office was filled with the sounds of animated discussions, keyboard clacks, and the occasional burst of laughter.

"Alright, team," Michael said, clapping his hands to get their attention. "Let's talk progress. Where are we on the open-world interactions and storyline integration?"

Lucas Martin, one of the lead programmers, stood up. "We're in a good place. The main storyline missions are about 70% complete, and we've implemented most of the random events. The AI for pedestrians and vehicles has been fine-tuned, so the city feels alive now. Players can explore freely without hitting too many bugs."

Jack Johnson, another developer, added, "The driving mechanics are smooth now. We've optimized the vehicle physics, and the collision system is working as intended. I ran some stress tests earlier, and we can handle about 20 active cars and 50 NPCs in a single area without performance drops."

Michael nodded, impressed. "Good to hear. And the side activities?"

Lucas grinned. "We've added mini-games like taxi driving, street racing, and even a simple arcade game players can find in certain buildings. It's coming together nicely."

"Excellent," Michael said. "Keep refining the random events and make sure the side missions feel rewarding. This game's success hinges on giving players a world that feels alive and reactive. We're close, but I want everything polished."

He walked over to a nearby monitor displaying the game's map, a sprawling cityscape filled with roads, buildings, and markers. "This is looking great, but let's add more variety to the map. Different neighborhoods, landmarks, and even hidden areas. Exploration should feel exciting."

The team nodded, taking notes as Michael continued. "We're eight months in, and I can see the finish line. Keep pushing, and we'll deliver something groundbreaking."

SimCity Development Floor – First Floor

Michael descended to the first floor, where Will Wright and his team were hard at work refining SimCity. Over the past three months, the project had undergone significant redevelopment, pivoting from Wright's original concept to prioritize accessibility and player engagement.

As Michael entered, he saw Wright standing by a large whiteboard, surrounded by diagrams, sketches, and notes. A projection of a bustling, simulated city played in the background. Wright was animatedly explaining the intricacies of the city zoning system to a group of developers.

"Will," Michael called, catching his attention, "how's the redevelopment coming along?"

Wright turned, his face lighting up with a smile. "Michael! Perfect timing. We've made great strides. The new zoning mechanics are running smoothly, and we've added more depth to the city management systems. Players will have to carefully balance population growth, resource allocation, and infrastructure development."

Michael approached the projection, observing as tiny cars navigated streets and buildings sprang to life in response to zoning adjustments. "This looks fantastic. What about the disaster events? Last I checked, they were still a bit too unpredictable."

"We've addressed that," Wright replied confidently. "Now, players receive subtle warnings before disasters strike—like tremors before an earthquake or shifts in weather patterns before a storm. It keeps the challenge intact while giving players a chance to prepare."

"That's a smart tweak," Michael said, nodding. "And the new tutorial system?"

"It's coming together nicely," Wright said. "We're designing it to be hands-on. Players learn by doing rather than sitting through long explanations. It's much more engaging."

Michael smiled, reassured by the progress. "Sounds like we're on track for the February release. How's the team feeling about the timeline?"

"We're in good shape," Wright said. "If we stay focused, we'll hit the target. But we'll need to start planning the marketing push soon."

"Leave that to Alex and me," Michael assured him. "You focus on making this the best city simulator out there. Oh, and I've been thinking—what if we added some NPC interactions for players? Do you think that's feasible with the time we have left?"

Wright raised an eyebrow, intrigued. "NPC interactions? What exactly are you envisioning?"

Michael gestured toward the projection. "Imagine players interacting with key city workers—like the sewage, power, or water department heads. These NPCs could pop up occasionally to raise issues, suggest improvements, or provide feedback on the city's progress. Maybe even include citizen satisfaction reports in the form of dialogue bubbles. It could make the city feel more alive and dynamic."

Wright considered the idea thoughtfully before shaking his head. "It's a great concept, and we could implement it within the time frame. But given how far we've already revamped the core mechanics, I think it'd be better to save this for a future installment. It's something we could develop more deeply later."

Michael nodded, respecting the decision. "No pressure—it's up to you and the team. Even adding one or two NPCs could help ease players into the game and make it more immersive, but it's your call."

"Let me discuss it with the team," Wright said. "For now, I'd rather not risk overloading the development schedule."

"Fair enough," Michael said, glancing around at the bustling team. Pride swelled in his chest. Between Grand Theft Auto and SimCity, Blue Star Interactive was setting new standards for the gaming industry.

"Keep it up, Will," he said, shaking Wright's hand. "I'll check back later. For now, I need to see how my team upstairs is doing with their latest build."

Wright chuckled. "Go easy on them, Michael. You've got them aiming pretty high."

Michael grinned as he exited, already planning his next steps for both projects. Blue Star Interactive wasn't just meeting the industry's expectations—it was redefining them.

Fire Foxx Productions Headquarters – Harry's Office

9:00 AM

Harry Fulton leaned back in his leather chair, a cup of steaming tea in hand, as he reviewed the ratings reports for Fire Foxx Productions' current television ventures. The numbers looked promising. Who Wants to Be a Millionaire was drawing impressive viewership for a game show, Friends was steadily building an audience, and the newly established Fire Foxx News Broadcasting Channel was gaining traction as a reputable news outlet.

The door creaked open, and Laura Bellamy, his trusted assistant and partner, stepped in. A sharp-dressed woman in her mid-thirties with a keen mind for business, she carried a stack of documents under one arm and a confident smile.

"Morning, Harry," Laura said, closing the door behind her. "I've got the latest updates on all our projects."

"Perfect timing," Harry replied, setting down his tea. "What's the word?"

Laura placed the documents on his desk and began summarizing. "Friends is holding steady with a 3% uptick in viewership this week. Who Wants to Be a Millionaire remains our star, pulling in consistent numbers. The pilot episode of Law & Order drops today, and early buzz from critics is positive. As for The Fresh Prince of Bel-Air, it's all systems go for next week's premiere. The network is expecting strong ratings, given Will Smith's rising star power."

Harry nodded, flipping through the ratings sheet. "And The X-Files?"

"Production's just begun, but the crew is moving swiftly. We're still on track for a premiere next year."

"Good, good," Harry said, leaning back in his chair. "Now, what about Saw? This is the big one."

Laura smiled. "That's why I'm here. Everything's set for today's meetings. We've got back-to-back appointments with Universal, Paramount, Sony, Lionsgate, and Miramax. The pitch is strong, the concept is solid, and the screenplay's been generating buzz. It's time to show Hollywood what Fire Foxx can do."

Harry stood, adjusting his tie. "Our first foray into film production, and it's with a psychological thriller. Bold move, wouldn't you say?"

"It's a statement," Laura said. "Television's been our comfort zone, but if Saw lands a distribution deal, it could change everything for Fire Foxx Productions."

Harry chuckled. "No pressure, then."