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Talent Awakening: I, the Weakest Awakened, Start with Dragonfire Spell

yazan Red_Skin_DuckRomanFantasy
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  • WPC Sep
In the age of Universal Awakening on the Azure Sphere, a myriad of races and gods coexist. Devils, dark gods, and monsters descend upon the mortal realm, only to be met by the Awakened. Howard, during his Awakening Ritual, discovers dual talents— F-rank Mana Recovery, and the supreme talent: Supreme Synthesis. He keeps a low profile, hiding as a 'common magus.' Through countless acts of synthesis, he forges supreme artifacts, supreme skills, and supreme classes! Fireball synthesis... Ding! Synthesis successful, attaining D-rank skill— Fire Serpent! Fire Serpent synthesis... Ding! Synthesis successful, attaining B-rank skill— Fire Python! Fire Python synthesis... Ding! Synthesis successful, attaining S-rank skill— Dragonfire! When devils invade and dark gods descend, they are left slack-jawed by the Azure Sphere before them. "No, this is a trap... a trap disguised as a mere cupcake!"
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It_Is_Me_Ttt
It_Is_Me_Ttt3 years ago

Thanks for this book, here's my review after reading 109 chapters. The premise of the story is really good, I like your system panel. The attributes are simple and easy to understand, while aslo being straight forward; HP Mana Strength Constitution Agility Spirit The book as a whole is improving with every chapters. The tier system is good (F to SSS, then supreme is above all, then similar settings gs for weapon grade from Medicore to Mythical, and Supreme is above all). Honestly, you have a good settings for this book. The only 2 challenges I see that needs major Improvements is the maths and the explanation of System Stats. ************************************* 1) Lets stars the the maths, 10% mana recovery per sec is an OP talent. Meaning the more powerful the person, the more powerful this talent will proof to be. At high level, the person with this talent will have pretty much infinite mana even without magic gears. Imagine one with 20k mana, regenerating 2000 mana every secs. All spells below SSS will be a peace of cake to spam as long as the skill mastery is high enough to negate the cooldown. 2) Many of the effects of items are ignored, for example, 50% resource and consumption, 50% skill cool down are literally forgotten. If a person skill cooldown is 300 mins (5 hrs) and it cost 2000 mana to cast. After that effect, it is supposed to cost half the mana (1000 mana) and cooldown should be cut down to 2.5hrs. Meaning all low tier skill should be instat cast, like Howard's F rank skills. We have seen it takes like one sec to cast. With that, he should be able to cast at least 2 to 3 per secs. There is a lot to say about the maths, like the buff passive in his equipment, and so on. **************************************** For the Stat system; It's si.ple and easy to understand but what we don't know is the guage LG the stats. From Howard stats as a level 1, we know human stats is between 1 and 10. But how do the stats correlates to the physical world? What would someone with a 300 point in constitution be like? Can he survive a gun shot? A bomb explosion? How fast is someone with a 20 point in agility is? How strong is a person with 30 strength is? All we see is equipment dishing out stats like + 300 agility, + 500 strength....but yet there is no Improvement in speed or physical power. All we see is that they do more damage, well summarized, but we don't see it for ourselves. The damage output remains the same regardless how high the stats is. We know Howard gets stronger but if you have noticed from his F tier skill, his damage remains around 1700 points per hit. He constantly gets increase in his spirit Stata from equipments and his soul theft/nurture skill but we don't see it. *************************************** To be honest, there is a bit of Improvement in the recent chapters, but then again everything falls to the maths. In summary, here is my input; We are still in the early phase of the book, so these things can still be reworked. The maths specifically, needs massive improvement. The stats system needs better improvement, let us see how effective: - someone with a 300 point in constitution tanks - how fast someone with a 300 agility can move. Will they move as fast as sound, cause sonic boom? - will 300 point in strength shatter large structures? Things like these makes growth show. If you consider the stats given by Howard equipments, you find out he has more stats in his physique than even physical combatants. His spirit sense now should be over a 1000 or somewhere in the 900s. Last we saw was at 800s, but that was before his later equipments and level ups. But what effect do high stats in spirit brings? I love what you did in the recent chapters in this regard, by giving more control to mage's skill when there is a increase in spirit stats. But I expected their perception should be insanely high also. To be honest, if a regular human or a lvl 1 awakened stats is between 1 and 10, stats from 300+ should already be able to crush mountains or at least small structures, like making large craters on ground from share physical hits or massive damageto structures with spells. That's a large increase. Thanks for the novel, I'm hoping to see more improvement. It's just an advice, you're doing good recently though.

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