This is My most recent idea and spewing of stuff, so there is no actual story yet since I haven't got round to actually starting. These are just my ideas, thoughts and notes on how I'd go about the story.
Premise: Lord Giratina manages to escape from the reverse world after calming down. Yearning for warmth, he travels existence, wrapping around stars for a while. However, after passing by earth he finds a unique mortal who truly believes in him. Collecting his soul after his death, Giratina bargains with him before he turns him into a Ruler under him. Similar to Sung Jin Woo but different still.
He gets reincarnated as an alternate version of himself, called Aron Villein in the Worm reality after Giratina explains what 'Worms' are. Aron Villein, A man down on his luck in Brockton Bay with a disabled grandma to take care of, in this dimension, she is also addicted. On the other hand, he now has the capability to turn this situation around with his newfound powers.
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PRT Case File - 0047 - Wyrm
Classification:
Shaker 12: The champion's ability to manipulate dimensions, distort reality, and create rifts in space and time is a significant threat to the environment and individuals nearby. The potential for widespread damage and disruption to the normal flow of reality is immense.
Master 6: With the power to control shadows and potentially communicate with spirits or the dead, the champion has a form of master-level control over certain elements, making them capable of subduing or influencing others.
Blaster 9: Their control over dragon-themed yet different energy attacks and reality-bending abilities allows for long-range, destructive attacks that pose a considerable threat to both individuals and structures.
Stranger 7: The aura of fear that the champion emanates can make them hard to approach or engage in combat, causing confusion and fear in those nearby.
Thinker 4: The limited precognition grants the champion a degree of insight into future events, providing a tactical advantage and the ability to make informed decisions.
Trump 9: The champion's power adaptation and the ability to harness Giratina's energy might allow them to counter or adapt to various parahuman abilities, making them a wildcard in battles against other capes. Having access to Giratina's abilities will also allow Shards to be suppressed via pressure.
Mover 9: The champion can teleport or phase through darkness and dimensions to move rapidly from one location to another.
Brute/Breaker/Striker 5: Aron can imbue, become and strengthen himself via Giratina's domains of darkness, distortion and reversal.
Changer 2: The Champion can turn into creatures that have a common theme of darkness.
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Aron's goals include wanting to beat the Entities for making him shit himself when he first came across them, especially after what Giratina told him about them using numerous worlds as test subjects to achieve a level of immortality.
Noticing his disgust, Giratina begins to take on that characteristic and says that he will just bask in the warmth of the star here whilst Aron takes care of that problem,
"It might give you some time to acclimate to your new abilities too... hmm...I will be asleep for...a while. Zzzzz"
Being given powers by him, Aron gets deposited into the world of Wildbow around Brockton Bay. First things first, he acquires the date, time and place that he's in.
Newfoundland, 2005.
"Huh, does this make me Canadian?"
I'd be really concerned if this was the story you guys wanted me to write since its the most recent one and doesn't really do anything to keep me disciplined compared to previous ones.