After awakening in Victorian England, Elena found herself reborn as a crimson-skinned, fanged vampire. To escape the gallows' fate, she must win divine favor:
For the Goddess of Beauty seeking influence, she launched paper doll dress-up games, SSR card collections, and couture collaborations to redefine fashion trends.
For the Death Goddess craving mortal fear, she penned urban legends, employed ghosts to craft haunted houses, and designed "phantom adventure tours" with authentic terrors.
To cleanse vampires' monstrous image, she staged plays like Romeo & the Vampire and The Phantom Opera, transforming them into pop culture idols.
As Elena's empire expanded, making vampires the nation's obsession, reclusive beings – wraiths, mermaids, elves, dwarves – emerged from shadows, extending pleas for alliance.
In many ways, Phan was the first to make money as an influencer — an economy that NPR estimates will reach $10 billion by 2020. When I call her “the world’s first influencer,” she doesn’t correct me. “She was the first to model how this could be an occupation and career,” says Emily Hund, a researcher at the University of Pennsylvania specializing in the influencer industry and social-media consumer culture (that there is someone at an Ivy League university studying influencing shows how far it has come as a career.) An entire generation of people probably wouldn’t have jobs without Phan. James Charles wouldn’t exist. In 2015,