porque le das al mc algo que despues se lo vas a quitar? es tan cliche que da asco, literalmente los ultimos capitulos del segundo arco eran muy aburridos y despues me sales con la mamada de que le vas a quitar su gremio, ya se que es tu primera novela pero si vas a quitarle algo o nerfear al mc no lo hubieras dado tantas fuerzas al principio ptt: el tercer arco es aburrido, pones mas a otros personajes que al mc que es el protagonista
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LIKEI don't speak Spanish nor can I read it. Well, I had to use a translator but thank you for the review. Well, I am not sure if the Google Translator was accurate in its translation but I'll answer from what I have understood from the review. As for his Guild, I never said anything about taking it away. It is there, in the New World waiting for him to come back. You'll see it in the next two or four chapters. Ptt: I Hate nerfing a character. Though nerfing him in a scene, to have him acquire some new powers or have him grow in some meaningful way. Other than this, it is a waste of time. Also, he has grown stronger on this trip. If acquiring a Reality Marble, a special locket and the knowledge he has learned with his new companion. It's just upsiding and him on a solo adventure. Truthfully speaking, I had planned on a scene for the New World of Overlord Verse with his Guild and the residents of the New World. But to do that, I had to send the main character off somewhere. And that's how you have an extra volume of him going on an isekai adventure. Well, you could read till the latest chapter and if you still hate it. You can do whatever you wish to do. Drop it or remove it from your library. I am not sure if you or other readers have observed it, but from the start. I have been only giving and not taking. I have been power-leveling Mc from Chapter 1. But by the time I am done with him, he will be way beyond overpowered characters from any anime, comics or manga.
It's *And, not But in the last paragraph.