webnovel
SlimePlortLv33yr
2021-08-09 23:14

The story setting is really fun but it's a typical novel of this type. The MC doesn't have to put in any effort to learn to create cards, just automatically being able to 'tell' the best way to make them. And, of course, recipe's come just as naturally to him as breathing. No build-up or effort means no satisfaction from the result, which means you might as well remove the crafting part of the setting and just make it action. Character's don't act like people, and they don't interact like people. Conversations are stilted and unnatural with a lot of author self-inserts that cause the conversations to jump from one point to another. The way they communicate is really hard to stomach. It gives me second-hand embarrassment. It just makes it impossible to be engaged with the story. It's unfortunate. I love crafting stories. But this isn't a crafting story. If the author reads this, this would be a good story if you made the crafting something the MC worked towards consistently over the story's timeline and you improved the way characters interact and communicate. Those are the two points that are really dragging the story down.

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DaoistArboreLv14

The first part about effort, is ridiculously flawed reasoning. Reading about something that requires effort will never amount to the same as actually doing the genuine process no matter how good the author is.

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