In short, this novel follows a in the beginning mostly average person in his adventure into the VR-game A New World (ANW). The story includes several deep topics, from AI over what is life to psychological topics. It also has a slow progress in the overarching story progression. Many different things happen and there is a good mix of action, adventure and training both in-game and out-of-game with an in-depth magic system. The MC does really not get any rest. ––– detailed with mild spoilers ––– Writing Quality: Some minor errors which do not hamper comprehension. Action scenes are exciting and even the complex topics are understandable (if you do not rush read through the chapters). Story Development: The MC and the whole story makes slow but constant progress, which I find a much more realistic flow for a VR Novel. There was only one big timeskip in about 500 chapters, but I did not miss any. Where would they come from? Games are designed to be exciting and the MC does more than what the average player would. This novel also developes the real life story, which is rare. Real life does not stop just because there is an in-game event and it is the same the other way arround. The different encounters and events/quest are always exciting and the whole feel of the VR-Game which is too real for what a game is supposed to be is integrated well. New storylines are always introduced in a sensible way and up till now none of them were abandoned. Character Design: All characters have depth to them but backgrounds are not just dumped on the reader and thus only told, when a character asks or feels the need to give info. This means, that the reader has to think about how characters act and interact to get a comprehensive picture of the characters. Update Stability: Very good. One to two chapters a day with even length. Small pauses only when significant problems occur. Direct reader interaction from small backlog. World Background: The most realistic VR novel I have seen. Both real life and the game world are resonable and thought out. Cool and interesting magic system which does require thinking by the reader and rereading of past chapters after long pauses in reading. Compared to go "Mages are too op": Magic system keeps this detailed description which was only present in the early chapters of MATO. 500 chapters in this novel might be about at 100 chapters of MATO by developement of MC.
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LIKEMages are too Op (MATO), is a novel on this plattform which had quite the success with a "realistic and deep magic system in a game world" setting, but went toward harem, plot holes, zero details and rushed ending. The beginning of this novel might remind some of that novel, so that is why I mentioned it.
Firstanddotstealer:What’s MATO
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c_novel:Mages are too Op (MATO), is a novel on this plattform which had quite the success with a "realistic and deep magic system in a game world" setting, but went toward harem, plot holes, zero details and rushed ending. The beginning of this novel might remind some of that novel, so that is why I mentioned it.