I wanted to like it...but that's really hard. It's hard to care about events when the MC doesn't. spontaneously evolve from a goblin to a dark elf, no problem. don't even question the blessing from a goddess you never interacted with that made it possible until she manipulates you so she can immediately wipe your memory. a girl you're interested in suddenly gets possessed by a goddess that said her retaining any of her personality at all was only luck? time to go to the next level. all of that while abilities are ignored entirely, serial killer despite being overpowered, treated as if they have no effect, insatiable being a trait compatible with monogamy but when said partner becomes an invalid target it's compatible with celibacy, or changed every ten chapters, all of her divine blessings. a God's mark can be claimed by another with no issue whatsoever, but a necromancer's mark is untouchable. zero recourse whatsoever. the world was cool until dungeons became a thing. they're ranked, but capable of hosting creatures much more powerful than that rank if said creature feels like it should let them. they're distinct, unless they decide to link to mommy dungeon that is accessible from all dungeons and let's people in at random. they're false reflections of real creatures, except for sometimes they send you to a place sealed by a god or a hidden cave of a monster that knows a god personally, those times you're teleported to another location. they pick the difficulty based on your power, except when they don't feel like it. the worst part, though, is the lack of permanence. going to be a poison wizard? can't do any other magic? nevermind, you can do shadow magic too. and non-attribute magic. and cleaning magic. you get a skill to use a sword, guess it's time to go back to pistols. objects bought from the system store are better because they're standardized, never mind it's an auction system.
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