I am not sure about the whole story, but the game definitely sucks. I am shocked that people even play it. This game is like Pay To Win taken to extreme. Just for the sake of reference. 1 Credit is around 1 Yuan. It requires 3 credits for a bullet. So 1 yuan is around 0.14 dollars. So basically 2 bullets for a dollar. Wtf? Let's talk about this from a machine gun player's POV. I am taking a rather popular machine gun, M4 carbine. It shoots around 700-900 rounds/min. That's almost 400 dollars for a minute of shooting. To put it in perspective for people who don't live in US and have no idea about how much is 500 dollars. A **4 Pro 1 TB costs $367 A Nitendo Switch is around $200 An iPhone XS is around $1000. That's like 3 minute of shooting. And this is just for the common bullets. He talks about bullets worth 5 credits, 30 credits and god knows what. Plus everything there costs. And how the author has described the game mechanics, a common player has no chance of even passing lvl 10, unless he's with some serious pay to win player. This is not pay to win, but pay to play. Anyway, sorry for the rant. This just really makes me question that has the author ever player a mmorpg or mmo game? Anyway that's it.
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LIKEFor people who say complain about yuan to credit. He said that 1 yuan is 1 star credit. And 1 star credit is between 1-10 credits. So let's take the maximum possible amount. 10 credits per yuan. That's 3 bullets per yuan. 1 yuan is about 0.14 dollar. So that's about 33 bullets for 1.4 dollar or 10 yuan. Taking the same thing as above, a 800 round / min will cost around 24.24 dollar. So even then, a 25 dollar per minute game play. So even you shoot just for just 1 min per day for 30 days, you are paying around 725 dollars per month. Of course, that's only when you are just shooting common bullets and only for 1 MIN. Not talking about guns or other hardware.
In mmorpg, this would actually be reasonable depending on the price of the loot you get. Let's say that you shoot for one minute, if the game developers balance the game well. Then an average user will get more loot than it costs them. Let's not talk about the high end players who go for risky plays. That would be high risk = high reward. This will also depend on societies attitude to gaming. If the society accepts gaming is like risky stocks, this may happen. **: I don't like the story. This is one of the reasonable explanation that I thought for this game to work.