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Zenith Online: Rebirth of the Strongest Player

Death is sometimes not the end, and the zenith is empty. Legends rise and fall. Myths are born. Faced with death after a dismal fall from grace where glory, renown, and prominence were once found, Kieran's second chance is fueled by vengeance. It burns like a ruinous flame and drives Kieran's quest for power within and without. Though not an ingrate, he remains curious about why he returned to the past instead of dying. He has nothing but questions, but his death puts the beginning of his story into perspective, showing him that Zenith Online... is the beginning of the end — the end of the current Age. The zenith is empty and calls for someone to claim its throne, but to answer that call means to bear the consequences. Everything — especially choice — has a cost. Challenges lay in wait. The road to supremacy is wound in suffering, and to know the truth is to know madness. And so, the Maddened awakens...

ApexPen · Jogos
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633 Chs

Defy and Mystify

With the inclusion of the Fallen Commander, the situation had devolved from bad to worse. 

Gradually picking off one hundred well-versed murderous freaks while reserving his powerful skills was already complicated enough. Now he had to account for a far more frightening nightmare capable of moderating the partially entropic attack patterns of the Fallen Gladiators.

Order was good in some cases. 

If read correctly, Kieran could grasp his opponents' rhythm and devise patterns to counteract how they moved, attacked, defended and shifted during combat.

However, establishing order also wasn't in Kieran's favor. 

Suppose the Fallen Commander mustered greater competence than it had already showcased thus far. In that case, it could potentially devise a method to disrupt Kieran's rhythm.

Such was the duality of war—fickle and challenging as well as mercurial and paradoxical. The same strengths Kieran wielded could become his weakness.