If a skill or etc does not have a clearly stated cost then the only requirements the skill or etc has are the ones listed in said skill/etc
If no requirement is clearly listed at all it means the user's proficiency with that skill itself or that skills element has reached the point were it is free or costs less, the skill is simply free to use, or the skills requirements are so insignificant that casting it would not inconvenience the user in any way shape or form
Name: Okami
Race: Blood Valkyrie (Elder)
Level:450
Title:[Evil Creature], [Dark Lord], [Master Of Corruption]
Class: Sanguimancer (Calamity - Death/Sin)
[HP:13,500,000 /13,500,000]
[MP:149,864,850/149,864,850]
STR: 360,000
VIT: 800,000
INT: 1,110,110
AGI: 400,000
DEX: 400,000
DEF: 360,000
Balance: 88,000 C~ (C~ = Universal Credits)
[Equipment: (None)
[Current Attunments:
- Blood Tier 7
- Dark-Ice Tier 6
- Oceanic Tier 5
- Death Tier 7
- Corruption Tier 1]
| [Available Skills] |
< Summoning Skills >
[Crimson Army - Active]:
When enough blood is spilt on the battlefield you may call fourth your loyal subjects straight from the depths of hell to inhabit a vessel made entirely of blood
The total amount and lvl of subjects called is dependent on the amount and quality of available blood
When the quality of blood is high but amount is low only 1-2 subjects will be summoned, subjects called with extremely high quality blood are highly intelligent and are able to stay around permanently as long as the caster permits it, subjects formed with high quality blood can also be stored inside of casters body until needed
When quality is low but amount is is high 30-40 subjects may be called, subjects called using low quality blood have little Intelligence and are low level, after skill is cancelled subjects will be dismissed and returned to the abyss
When the amount and quality of blood are balanced 1-50 subjects may be called, subjects will have average intelligence and will be about to linger for up to 3days after spell is cancelled
(Cost:15% Of Mp A Min After Activation/Duration:Until Cancelled/Cooldown:4days)
< Healing/Regeneration Skills >
[Healing Touch - Active]:
A simple healing spell that is able to cure minor complications on the outside of the body
This will have no effect on internal or mental injuries
(Cost:25Mp every sec/Duration:Untill Cancelled/Cooldown:15Sec)
[Gentle Radiance - Active]:
Once a day you are able to remove all impurities built up inside of your body and receive the [Gentle Radiance] buff
Buff lasts for 5min, during this time no impurities may enter the body and Hp regeneration is increased by 25%
(Cooldown:1day)
[Transfusion - Active]:
Upon touching a living organism you may choose to heal them by siphoning your Mp into Hp
(1hp = 25Mp)
When out of Mana Hp may be used as a substitute and will heal target for a 1:1 ratio (1Hp = 1Hp)
In order for spell/skill to take effect physically contact must be made with target
[Life Cocoon - Active]:
In-case yourself or any organism in a condensed shell of dried blood, those inside this shell will have there injuries slowly healed no matter there condition or how severe the injury
If condition of target is untreatable the shell will simply keep the occupant alive and in stable condition unless the shell is damaged or the skill is cancelled
While inside occupants will be put to sleep and will remain in a comatose state with only a vague awareness of there surroundings, occupants will be nourished using any energy source available, unconventional or inconvenient energy sources may be filtered out of search pattern at the casters will
In order for this skill to activate target must at least be below 40% Hp
If target has received the [Overlord Sigil] activation cost will be reduced depending on calamities INT stat
(Cost 500,000 Per activation)
< Instant Death Skills >
[Touch Of Undeath - Active]:
A spell that deals negative-type (Dark,death,soul, etc) damage to the anything touched, effect can be used to enhance equipped weapons or attack type spells, depending on resistances, power disparity, and etc may cause instant death or permanent paralysis, in order to take effect target must be touched with effect otherwise nothing will occur. May be turned off and on at will
[Cry Of The Banshee - Active]:
Send out a deafening cry that causes fear and confusion to rise within those who here it those who are to close when skill is activated will have there ear drums ruptured and have air pockets form in there brains killing them on the spot
Any who survive will be inflicted with severe negative type damage
(Cost: 1,500,000Mp/Cooldown: 35min)
< Execution Series >
| [Calamity-Class] |
< Death/Sin >
The Calamity of death/sin is the best at dealing absurd amounts of damage using Negative type damage and boosts the effectiveness of any Negative based elements/abilities such as
Blood, Death, Soul, Corruption, Decay
This Class also offers bonuses to any 'Un-holy' race such as
Vampires, Demons, and Corrupted-Organisms
Active Benefits:
- [Mind Refinement ll]: - Passive - Prevents decay of the mind based on proficiency
- [Death Approaches]: - Passive - When releasing any Killing intent/Bloodlust effects are multiplied by 5, can cause insanity when used
- [Corruption Immunity]: - Passive - Immune to the harsh effects of corruption
- [High Death Immunity]: - Passive - Immune to most instant death spells
- [Petty Physical Nullification]: - Passive - Physical Based attacks from anything Lvl10 and below has no effect against you
- [Petty Magic Nullification]: - Passive - Magic Based attacks from anything Lvl10 and below has no effect on you
- [Demonic Vitality]: - Passive - Aging is slowed tremendously, Any life draining effects targeting you will have there effectiveness halved, Any skill requiring Hp will have its cost halved
- [Dark Ones Resurrection]: - Passive - Upon death your Mp will slowly regenerate once Mp has reached max capacity it will be drained back to zero afterwards resurrection will occur aslong as it is the night of a full moon, if not process will repeat untill conditions are met
If one dies during spell cooldown effect will not activate
(Cooldown: 1Years)