I divided the stats into two major categories, 'Variable' & 'Invariable'. As their names suggest, the variable stats can change because of external or internal influences, but the invariable stats cannot change without the use of rare treasures that can bend the laws of the universe. Then there are variable stats which are calculable…
1. Strength [STR]: each point in STR represents the body's capability to carry 10kgs (or exert 98 N of force for all fellow nerds out there).
2. Speed [SPD]: each point in SPD represents the body's capability to move at the speed of 1 m/s and an acceleration of 0.1 m/s^2 (for all nerds out there who'll calculate the force and energy behind attacks).
3. Vitality [VIT]: each point in VIT represents a complicated number… and I cannot explain the logic behind it (). Every point in VIT grants 10 HP (health points) along with a recovery rate of 1hp/10 min.
4. Endurance [END]: The same is the case with END, but they represent the body's capability to take damage and perform (stamina). Each point in END grants 10 SP (stamina points) along with a recovery rate of 1sp/10 min.
As for invariable stats, they're complicated.
Then comes damage, which is not considered a stat, but every 100 N of force represents 1 hit point and every point in Endurance increases the body's hp to force ratio by 10 N.