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Chapter 334: A Combat System That Encourages Attacks

After talking about the difference between "Sekiro" as a soul game and other games, Wang Jian briefly talked about the plot that he had sorted out, a story line of the power of Sakura Dragon and Longyin, a battle line of thieves, After his narration, the context is very clear, and the planners have no special feeling.

  As an action game, the most important thing is naturally the combat system in the game, and this part is also what Wang Jian wants to focus on.

  "Everyone has a martial arts dream in their hearts. Have you seen martial arts TV series or movies? There are masters in it, and the fighting scenes are very fancy. I like the part about fighting swords and swords the most."

  Wang Jian gestured: " Imagine two high-handed swords, standing on the city wall under the moonlight, the blades of the swords flashed cold light, and they fought for a while, and then one of them turned their heads, and the other slowly fell down while clutching their chests, isn't it very unusual? Do you have a sense of picture? In "Sekiro", I hope to show this gorgeous scene of fighting swords."

  The eyes of the planners couldn't help but have a look of longing, and they felt very handsome when they thought about it!

  And this kind of action game with gorgeous knife as the core, it seems that I have never seen it before.

  Wang Jian continued: "The combat system of "Sekiro", I call it 'strike the iron'!

  "

  Everyone was stunned for a moment, then smiled, and the crisp sound of jingling knives was just hammering.

  With Wang Jian's explanation, the planners also understood the specific content of the ironing system.

  The first is the fatigue value, or the stance slot.

  The stance slot system, which is equivalent to the shield in "Beyond the Speed ​​of Light", will be reduced when blocking the enemy's attack, and will automatically recover when not attacked.

  Once the stance gauge reaches the maximum value, the character will enter a "fragmented" state and cannot move.

  In the words of martial arts, the enemy's offensive was wave after wave, without giving anyone any chance to breathe, and finally he couldn't hold on, his chest suddenly felt tight, his hands and feet became weak, and he couldn't even hold the sword.

  If the enemy's posture gauge reaches the maximum value, the protagonist can perform the "execution" operation, the white knife enters the red knife and exits, and stabs the enemy's entire blood tube in one go-compared to a little bit of grinding the enemy's blood volume, like this Killing a tube of blood, accompanied by an extremely handsome execution action, will undoubtedly give players a very refreshing feeling.

  After the player's posture gauge is full, he will also enter a flawed state and cannot move for a period of time. Although it will not be executed by monsters, it will also be beaten.

  When the two sides are fighting, each other's attacks will trigger each other's block, and the block is divided into two types, normal block and perfect block.

  Normal block can protect health from damage, while the stance gauge increases. Perfect block is based on the normal block, which makes the stance gauge increase less, and at the same time greatly increases the enemy's stance gauge. The lower the health value, the slower the recovery of the stance slot. Holding down the block button can speed up the recovery of the stance slot, but at the cost of being unable to move.

  That is to say, in a battle, there will be continuous confrontation, and multiple block operations will occur. If the player keeps performing normal block, the stance gauge will increase rapidly, and he will soon be beaten out of breath, revealing flaws, and being beaten by the enemy.

  And choosing to block the moment the enemy swings the sword, although the risk is very high, a lot of health may be directly cut off, but if you can block it perfectly, the enemy will reveal flaws and counterattack.

  Normal block and perfect block, not only the results are different,There is also a world of difference in visual effects. The normal blocking posture is that the character is holding the sword to defend, and the body is thrown back after being slammed, which is slightly embarrassed. At the same time, a small group of sparks blooms on the sword.

  The perfect block is to take the initiative to swing the knife to attack, swing the enemy's weapon away, keep the body leaning forward to attack, and at the same time, a large group of sparks blooms on the sword. In this way, players will clearly know that they have the upper hand in this confrontation, so they will feel refreshed and have a sense of accomplishment.

  The exhilaration of ironing is inseparable from the success of this action design.

  It is through this stance slot system that the high-risk operation of the knife tip dancing is bound to high returns, to encourage players to continue to actively attack, so that the enemy does not have time to breathe and recover after accumulating stance slots, and when defending Don't run away, by grasping the rhythm of the enemy's attack, make a bold block at the right time, and then counterattack.

  If the player is more cowardly at the beginning and dare not fight, they will find that monsters are difficult to fight, and they can only be beaten passively. After suffering, they will carry out dangerous operations with the determination to succeed if they do not succeed, but they will feel that monsters are easy to fight. , so as to enjoy the feeling of fighting the knife.

  Of course, there are also some "dangerous" actions that cannot be blocked, such as thrusting, throwing, and sweeping, and the protagonist can use see-through, pedaling, etc. to crack, these dangerous actions make the rhythm of the battle no longer fixed, you The blocks that come and go are more strategic.

  The planners took notes frantically, their eyes lit up, and when Wang Jian was resting and drinking water, they started talking!

  "Wow, I think this blacksmithing system is very exciting!"

  "If it can be done, the battle scene will definitely be very entertaining! I really want to experience it!"

  Wang Jian explained the enemies in the game again: "We must let Each enemy has enough interest, challenge and freshness. Action games are different from other games. If you want to express the characteristics of the characters, you can't introduce them through thin texts, but you have to show them intuitively through the characteristics of actions during battle."

  For example, Ji Ying Zhong, has an excellent body and is good at jumping up and down on the roof, flying over the eaves and walking on the walls - you can also know this characteristic by the name. And besides being extremely annoying to jump around on rooftops, they'll even lie down on a kite and fly down to perform a kamikaze attack.

  On the roof of Ashina City, the player was walking just fine, and suddenly saw a congregation of eagles flying in from a distance, and justice fell from the sky to kill him, which is definitely one of the most impressive scenes for the players of "Sekiro".

  The image of the eagles who use kites to fight is actually not created out of thin air. The legendary ninja secret book "Koga Ninjutsu Extreme Secret" records a secret technique of casting sparks from the sky.

  It is said that during the joint war, the Yuanyi family faced the predicament that Kanazawa Castle could not be conquered for a long time. At this time, a little-known Akutagawa-style ninja Hattori Genzo came up with a plan. He made a huge kite and flew to the city in the dark night. He threw torches from the air and set the fortress on fire. .

  Although the Sword Saint Aishina was old, he still stood upright, holding his sword in one hand, attacking with a straight face, as if he was teaching his opponent a lesson, very well-mannered.

  She is also a user of Ashina swordsmanship. Sister Yongzhen's movement is as elegant as water. She leans forward when attacking, and pauses for a while after attacking. This performance shows her strength. insufficient.

  Moreover, after being perfectly blocked, Yongzhen's Ihe Slash will be crooked on the original trajectory, while Ashina Isshin's Ihe Slash has always been square, from which one can see the gap between the two in swordsmanship.

  The image created by the battle is more vivid and intuitive, and also allows players to leave a deep impression.