webnovel

Chapter 333: He is indeed the boss!

  After sorting out the plot, Wang Jian spent some more time sorting it out, and then called the tool people for a meeting.

  "This time we are going to make an action game called "Sekiro: Shadows Die Twice", the kind that can jump up and down."

  Wang Jian looked around the bottom and introduced: "Let me tell you first, this There are some differences between this game and the current mainstream games..."

  Originally, I heard that it was going to be an action game, and the planners were still a little excited, but after listening to it, their expressions began to change gradually, showing a puzzled look.

  Fixed map and enemies?

  Fragmented narrative?

  Difficult enemy?

  Where is this a little different from the mainstream, this is completely the opposite!

  After Wang Jian briefly talked about the characteristics of soul games, a planner immediately raised his hand and asked: "Boss, with a fixed map and enemies, won't it feel very repetitive in this way? The fun has been reduced a lot."

  Another leg Planning Mao agreed: "And if the entire map is fixed, it will take too much energy to design it!"

  Other planners also nodded.

  Why are roguelike games so popular now?

  It is because of the randomness and uncertainty of the game!

  Every time you encounter random enemies, random events, and random map paths, you will never have the same game experience when you start two games, so that players can keep it fresh and keep playing.

  Completely fixed maps and enemies, only seen in the oldest batch of games.

  Now most of the enemies in the game are randomly generated, and there are scenes such as underground mazes, and the terrain is also randomly generated, so that in addition to making players feel fresh when playing repeatedly, another consideration is to reduce the development cycle of the game. and cost.

  The relevant technology of intelligent host is very mature and can be of great help. As long as the environment and variables are preset, one hundred maps can be randomly generated without taking a breath, which can save designers a lot of time and energy.

  If you want to design a fixed map, the smart host can still play a supporting role, but it is not so important.

  Wang Jian smiled: "Not only is the map fixed, but the map of the entire game is connected, well, except for some special scenes." The

  planners were stunned, how could it be so funny!

  General games are independent between different areas. For example, when you enter the store from a small town, the scene switches to the interior of the store.

  The entire map is connected, and it must be designed like a real world. Various areas need to be harmoniously connected and transition naturally. This is too difficult!

  Wang Jian explained: "The background of the game "Sekiro" is the Warring States Period of the Sakura Kingdom, and the protagonist is a ninja. Think about it, he walks on the city wall, throws his claws when there is no road ahead, and sways On top of another building, continue swinging, swinging to the bottom of the canyon, swinging to the edge of the waterfall, this kind of joy of flying over the eaves and walls, swinging from the end of the world to the cape, can it be achieved with a coherent big map?" The

  planners When I listen to it, I think it seems to be very happy!

  Wang Jian added: "The fixed map, in addition to designing the position of the hook to lock the claws, makes the characters more happy, it can also facilitate assassination, or you can detour if you don't want to be entangled with monsters, and provide players with some different strategies. This kind of freedom is also not available in ordinary games. It is precisely because part of the freedom is sacrificed that more freedom is obtained." The

  planners felt that it was indeed reasonable, but they still frowned.

  This is what makes the game unique.But the workload is quite large, and the difficulty is also very high.

  Wang Jian is quite confident. Don't look at these plans now with their brows furrowed and looking like they don't know how to do it well. With Heizi's figurative skills, the design can be much easier, and he will also take some pictures for the employees. The experience book of map making allows them to grasp the essentials quickly.

  A big-faced planner asked again: "Boss, I understand the fixed map, but about the difficulty of the game, a little monster can take players away with three swords, which is too unfriendly, right?"

  Everyone was talking about it. Get up: "Yeah, not to mention that players with disabilities can't play at all. Most ordinary players have a hard time accepting it, right? How can there be a little monster who just went out can't beat..."

  "I know there are some Masochistic players especially like to play difficult games, but such players are still a minority."

  "Even if the game is a good game, only a few masters can have fun, and ordinary players can only be abused when they buy the game. Will you feel insulted? This game will definitely receive a lot of bad reviews, right?"

  "I'm also a little worried."

  "For the sales of the game, I think we can add a few more difficulties, such as casual difficulty, normal difficulty, challenging difficulty, Hell difficulty. Casual difficulty monsters will die if you just hit them, players can look around at the scenery; and the boss said, the mobs who just go out can kill the player with three knives, it must be hell difficulty, suitable for those who like to be abused Players."

  "Or it's okay to increase the difficulty of each week."

  Wang Jian just watched the staff discussing, smiling without saying a word.

  Bailiao also thought that the difficulty was unreasonable, but he subconsciously glanced at Wang Jian, and the mysterious smile on the corner of his mouth suddenly surprised him.

  The mobs hacked the player to death with three knives. From the boss's point of view, that was the normal difficulty for granted!

  But what is the purpose of this design?

  Bailiao's brain turned quickly, and suddenly he seemed to have thought of something, and his expression was unpredictable.

  "I see..."

  When he looked at Wang Jian again, there was only the worship of Gaoshan Yangzhi in his eyes.

  As expected of the boss! The limit is too high!

  He looked at the lively discussion planners and shook his head, as if no one but him could understand the boss's deep meaning. The boss doesn't say it on the surface, but he should be a little disappointed in his heart!

  So Baili Ao said solemnly, "The difficulty of the game cannot be changed!"

  Oh?

  Wang Jian glanced at Bailiao in surprise, this kid understands it very well!

  Bailiao said seriously: "Let's think about it, was the game difficult in the past? Do we have the same fun?

  And the current game, in order to cater to most players, is it easier and simpler? Even most of them can be It is said to be a 'casual game'.

  The difficulty of "Sekiro" is not simply to embarrass the player, but to make the player concentrate and make progress in the difficulty. This is the main fun of this game. If the player can't beat it, give them a simple mode, which is not respect, but a kind of pity.

  Not setting a simple difficulty actually represents an uncompromising attitude! This is not just a problem of difficulty, At the same time, I also want to change the current game environment, inspire players to reflect, is it correct to blindly ask the game to tolerate themselves? It also makes the game makers reflect, should they just obey

  the players?" The planners suddenly realized!

  "It turns out that, I never thought that a difficulty has such a profound purpose!"

  "The realm of the boss is really high!"

  Wang Jian's head is full of question marks: ? ? ?

  What I said before is quite in place, but why did it inexplicably turn to change the game environment and make players and producers reflect on it?

  He just wants to bring happiness to the players!