Various game evaluation media have also released their own scores one after another!
"The name of the game evaluated today is "Eh, how come it's dawn after just one round of play", no, it's called "Your Majesty, the wonders are wrong for the country", oh, it's wrong again, it's actually called "Savage"...
All of the above are actually jokes. Seriously, games like "Civilization" that have so many stalks just after they were released are indeed rare.
Let's talk about 'daybreak in one turn', because "Civilization" adopts a turn-based system, and the game is very addicting, people will play for a long time without knowing it, maybe start playing at night, and it will dawn after playing. . Why is "Civilization" so magical? On the one hand, the game has chosen 'civilization' as the core, which naturally has a charm that spans a long river of time. When players play the game, they seem to be watching the birth of a civilization, watching their own civilization fight against barbarians, farming fields, and trading with other civilizations, witnessing civilization overcoming various difficulties, and also expecting that under their own guidance, they can Seeing a day when civilization gradually developed and became stronger, I was reluctant to leave.
And turn-based is another reason Civilization is so addicting. For example, when you want to sleep and see that your civilization is 5 rounds away, you can create a curious view of the Forbidden City, will you think 'Ah, it's only 5 rounds anyway, wait for the Forbidden City to be built before going to sleep'? After the Forbidden City is built, there are still 3 rounds left, and the port of another city is also built. Will it wait another 3 rounds? When the port is built, the printing technology is 2 rounds away; after the technology is completed, the great man will come out in 3 rounds; when the great man comes out, the barbarians have robbed your caravan, do you want to take it back? After taking it back, Nubia next door has declared war on you again...
In short, every round has a reason to continue with the next round, unless you end the game, so players can have a love-hate relationship with Civilization. As for the wonders of the country, it means that some famous buildings in the world are included in "Civilization", such as the Hanging Gardens, Pyramids, Terracotta Warriors, etc. The wonders often have powerful and unique bonuses, and they are beautiful in appearance. Who doesn't want to put all the wonders Income into the pocket of their own civilization?
However, the construction of wonders has strict location requirements, such as the requirement to be adjacent to a certain community or resource. In many cases, if you want to create a wonder, you need to sacrifice some good cells and affect the development of the city. And it is time-consuming and laborious. If multiple people build wonders at the same time, and others complete the wonders before you, then your construction of the same wonders will be terminated, and the time of construction will be lost; even if it is built, it may bring long-term benefits. Benefit the first time.
Pursuing magnificent spectacles is likely to delay one's own development and thus be destroyed by other countries, but the attraction of creating spectacles is extremely powerful, so there is a saying that spectacles confuse the country.
And 'barbaric' means that the barbarians in the game are too powerful. If the difficulty is high, there will be a steady stream of barbarians around to attack. If there is an iron mine around the barbarian camp, congratulations, you will face barbarian swordsmen; if there is a horse farm near the camp, then very good, the barbarian riders will loot recklessly on your territory.
And the computer is not so polite. If you have too few staff, you will be condemned; if you have a good relationship with your neighbors, you will be condemned; if you live too close, you will be condemned; if you have more babies than my family, you will be condemned; if you don't take me in business, you will be condemned; if you don't have nuclear weapons, Condemned you... Your favorability keeps dropping, accuse you twice, and you're ready to go to war. And if you fight too many wars, other countries will think you are a war mad and will crusade against you.
According to the editor's personal experience, I played a game of Prince difficulty. On the left is Nubia who attacked me, with 6 warriors; on the right, Sakura Kingdom condemned me, and 5 warriors moved towards me; below, Jin Yuanguo, also 5 Warriors came, and they obviously had bad intentions against me. This is just ancient times!
In fact, some players may not like war, especially for Chinese players, the genes of farming are integrated into their instincts, they just want to be wary, diligently plant a field, create wonders, and develop technology, but the computer keeps doing things,
If the player does not want to fight, he will be surrounded by the enemy's army and destroy the country, forcing the player to develop military.
This also leads to the fact that although there are many ways to win in the game, in addition to the simple and crude domination victory, technological victory, cultural victory, etc. are not so easy to achieve.
"Civilization" is a good game, but there are still some shortcomings, I think this is where "Civilization" needs to be improved. "- Amusement park, four bananas.
"Civilization is crazy fun, the editors are all wearing dark circles and yawning at work these days!
In addition to the well-known advantages, we also want to say something different. I wonder if you have paid attention to those famous quotes quoted in the game?
Such as astrology, its introduction is 'a surgeon who does not understand astrology is not a good doctor. - Hippocrates'
Hippocrates can be called a joker in BC!
Cartography: Not all wanderers are lost. --John Tolkien
Writing: Writing is easy, just cross out the words that shouldn't be written. --Mark Twain
Ballistics: Let's get on our knees and pray. I don't know who to pray to. Is there a ballistic Patronus? - Adam Savage
These humorous quotes bring a chic landscape to Civilization.
In addition, there may be interesting stories behind these famous sayings.
Astronomy: Astronomy is more fun when you're not an astronomer - Brian May
He is not only the Queen guitarist who drives rock fans crazy, but also a little-known identity, an astrophysicist. His doctoral dissertation confirmed that ecliptic dust travels in the same direction as planets orbit the sun.
Oxford University is the first university in the English-speaking world, so it has become a hot spectacle in Civilization.
Its quote 'Oxford's smart people know all they need to know, but they're not half as smart as Mr. Toad! ' Also playful. This sentence comes from the classic children's literature "The Wind in the Willows" written by the famous writer Kenneth Graham of the Rose Country, and was also adapted into the TV series "Oh, Mr. Toad", and the theme song of the version played in the Rose Country is Graham. this poem. Guidance System: 'I love watching my mom argue with the navigator on the way home. ' The owner of this line is Kim Won-kook child star Isabella Furman, best known for her role as Esther in the movie The Orphan.
There is no doubt that "Civilization" is a game with profound cultural connotations, and there are many cultural treasures waiting for you to enter the game and discover for yourself. "- Audit Network, Heaven Level.