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Dungeon WAR: Raising goblins as a dungeon

It has the ability create life as thought it was a measly feat. With its power it can destroy worlds and create civilisations. It exists everywhere, where you step, what you see and what you breath is part of it. One can say it's not only omniscient and omnipotent, but omnipresent as well. But what is It? A deity? No, it's a dungeon. ... A young man from earth has found himself reincarnated as a dungeon. In this new world, he is now but a child. Armed with nothing else but his genius creation capability, come watch him as he struggles to survive this world where his kind are treated as nothing but tools. "Hmm? Another group of adventurers is sent to close me down?" He laughed. "Clearly, they didn't understand when i killed all of their armies... wait, that boy has a good looking soul. Why don't I turn him into a slime?" From the deepest pits of the dungeons, terrifying creatures awoke as they had been ordered by the creature they live in. Be the strongest dragons living in the deepest levels of the dungeon, to the weakest goblins only known for being cannon fodder. Each of these creatures got up to greet the newcomer, because he ordered them to.

4thBlackGoblin · Fantasia
Classificações insuficientes
120 Chs

Chapter 34: Preparations

In the dungeon, unheard by none other than its creator, a sigh sounded about.

"This could be troublesome."

His connection to the goblin had long been cut. Thus signaling the goblin's death. But the goblin has already brought about terrible news.

An enemy resides in the forest.

From what the child has seen, there was around at least 30 kobolds in the kobold pack. The number may not seem like much, but considering how low the amount of goblins he has, the number is terrifying.

As at that moment, the total goblins in his dungeon only amounted to 23. And this included not just The goblins, but their gremlins and hobgoblin subspecies as well. There use to be 27, but three goblins have died to the kobold attack. As such, the number went down a notch.

Numerical wise, 30 and 23 isn't that far from each other. And in truth, it really wasn't. But the problem is, among all the 23 goblins, only four of them actually have the combat ability to fight a single kobold.

And of the remaining 19, about 10 of them were unable to battle due to being pregnant. Which was something the child had decide on a few weeks ago.

That leaves the child with only 4 hob-goblins, 3 gremlins and 6 goblins that are ready for combat.

"..."

"Such odds are a bit disheartening."

But although the chances of success are low, the child believed he could still pull it off. After all, amidst all these disadvantages he has a few advantages of his own.

Information for one.

In a war, information can be the most important thing. Be the number of troops the enemy has or the location of the enemy camp. All are vital information that can easily tip the tide of war when used right.

So much so that back in the child's previous life, there had even been a war completely centered around information. With only spies and undercover operations at the forefront of the war.

And clearly, the child was a step ahead of of the kobolds. Firstly, the child has an idea of the kobold's home base. When the kobolds brought the goblin to their home, the child was able to sense everything the goblin sensed.

Through the journey, the goblin was completely unconscious. Meaning that it could not hear or see what was around it. But although the goblin could not record what it sensed, the child could.

What sounds came to the goblins ears were all recorded and recognised by the child. Even when the goblin was unconscious, the child had ordered it to open its eyes. Subconsciously, the goblin opened its eyes after the order was given.

The forest was dark and the child barely saw anything from the goblin's eyes, but it was enough. The distance was recorded from the kobold's footsteps, and the direction was determined by the prominent land marks that were recognised from the goblin's eyes.

So, as long as the child can get a gremlin go follow the tracks, the child was sure he could find the kobold's base.

On the other hand, the kobold barely have an idea of where the dungeon portals actually is. Due to the wolf howling heard a few weeks ago, the child has been a bit more careful about how he orders his goblins. Although the goblins have been around the forest quite a lot, he has done his best to not leave any traces of his whereabouts.

So although the goblins have their scent all around the forest, it was barely anything useful. And even that amount will at some point dissipate due to the mist clouding the forest.

Even if the kobolds visit the previously set trap sites, they won't find much if anything.

Then there is troop count. Although the child was disadvantaged when it comes to this, the kobolds don't know that. And he can fully use that to his advantage. He could either trick the enemy into thinking they are superior and ultimately making mistakes. Or he could get them to believe he has the advantage, letting them be more careful and reserved of their advances. While he would be quickly accumulating more troops.

Only two weeks are left before a new batch of goblins are born. So stalling the kobolds until the goblins are born is possible. Only it would take a long time considering that the kobolds would still need a long time to not only be born, but grow as well.

But even if he does not rely on the goblins being born, he could just spawn fully grown goblins on his own.

Within a day, he could spawn at least two hob-goblins. This was of course only limited so because of the amount of ether absorbe per day. Otherwise he could create a hobgoblin every four hours or so.

So after two weeks, he would have at least 28 hob-goblins. A number barely enough to fend off against the kobolds.

So with all these facts so cleanly laid out, it was clear that the child had an information advantage. So much so that you could could say the enemy knows absolutely nothing about him.

But of course information isn't what wins wars. But instead action. Even if the child knows everything about the enemy, as long as he has no power to use that knowledge, he would only be watching and contemplating about the inevitable.

As as long as the kobolds find his portal, it's game over. One without power is without action.

Luckily, his second advantage has the power part figured out.

Technology.

...

A bit late and short compared go my other ones, but here a chapter.

4thBlackGoblincreators' thoughts