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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · ゲーム
レビュー数が足りません
484 Chs

Chapter 159: The Test is the Main Event (Three More for Monthly Votes!)

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Before I knew it, a month had passed.

November 28, Thursday.

In this month, the development of "Ascension" had steadily progressed.

Xia Shiqing was very efficient, working overtime and continuously churning out many concept sketches within two weeks, which Gu Fan immediately handed over to Lilith, so she could take them to Hell for the art team there to start production.

During this time, the previous games developed by Nitiandang had also continued to generate revenue, and amidst his busy schedule, Gu Fan found a moment to check in with the finance department to get an update on the current financial status of the company.

"Infernal Trajectory," "Sisyphus," and "Against Heaven Blocks" had previously seen stagnating sales, but they had warmed up slightly recently.

This was obviously because Gan Di had created MODs for these games, breathing a second life into them.