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Before I knew it, a month had passed.
November 28, Thursday.
In this month, the development of "Ascension" had steadily progressed.
Xia Shiqing was very efficient, working overtime and continuously churning out many concept sketches within two weeks, which Gu Fan immediately handed over to Lilith, so she could take them to Hell for the art team there to start production.
During this time, the previous games developed by Nitiandang had also continued to generate revenue, and amidst his busy schedule, Gu Fan found a moment to check in with the finance department to get an update on the current financial status of the company.
"Infernal Trajectory," "Sisyphus," and "Against Heaven Blocks" had previously seen stagnating sales, but they had warmed up slightly recently.
This was obviously because Gan Di had created MODs for these games, breathing a second life into them.