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The King of Evolution

A game called 'Evolutionism' is the revolutionary MMORPG that allows the player to become either an adventurer or a monster. Meet Alden Gray. He is a high ranked player in the day where he also created a guild that can topple the balance of the world. At night, he is a rebel soldier. Alden is fighting an government that is trying to put all of the world under one rule. However, Alden lost his life and is reincarnated to a different world, but not as one would hope. Alden first reached the realm of the gods and was ridiculed by the Goddess of Order named Arukatha and was banished into the Void which no powerful being can survive, not even Deities alike. However, not only Alden survives in the Void, he is getting stronger there as well. Yet, he is not alone, he meets other beings with traits incomprehensible through normal means. Alden then transports himself to the world similar to his favorite MMO with the same identity in his game named Kain Void. Will he survive in a world like he did in the game or die again before he gets the chance?

NightlyWinter · ファンタジー
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245 Chs

Magic Tiers

Tiers

If a being can use a higher tier, they can use spells of lower tiers.

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Tier I: Beginner

Tier V: Apprentice

Tier X: Adept

Tier XV: Expert

Tier XX: Veteran

Tier XXX: Expert Veteran

Tier XL: Master

Tier L: Advanced Master

Tier LX: Master Expert

Tier LXX: Grandmaster

Tier LXXX: Advanced Grandmaster

Tier XC: Expert Grandmaster

Tier C: Pseudo Demi-Deity

Tier D: Demi-Deity

Tier M: Deity

Tier MD: High Deity

Tier MM: Supreme Deity

Tier MMM: Primordial Deity

Tier O: ???

Elements (Basic)

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Fire

Water

Wind

Earth

Ice

Lightning

Light

Dark

Poison

Healing

Plant

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Fused Elements:

Steam (Fire+Water)

Lava (Fire+Earth)

Solar (Fire+Light)

Scorch (Fire+Dark)

Plasma (Fire+Lightning)

Sand (Earth+Wind)

Mud (Earth+Water)

Tidal (Water+Wind)

Blizzard (Wind+Ice)

Lunar (Water+Light)

Monsoon (Water+Dark)

Storm (Water+Lightning)

Tempest (Wind+Lightning)

Flash (Lightning+Light)

Stratus (Lightning+Dark)

Acid (Poison+Fire)

Sludge (Poison+Water)

Null (Light+Dark)

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Unique Types:

Metal

Inferno

Holy

Divine

Chaos

Space

Time

Aether

Psionic

Corrosion/Rot

Crystal

Void

Curse

Blessing

Star

Nuclear

Radiation

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Elemental Defense Types:

Resistance: This skill halves the damage taken from an element

Nullification: This skill negates the damage taken from an element

Absorption: This skill absorbs the element and benefit from it.

Dominance: This skill allows the user to intercept an element and use it against the attacker. Example: Fire Dominance-I allows the user to take a Tier I Fire Magic and use it against them.

Ward: This skill prevents an element from getting near. To clarify, the attacker's spell loses power once it is in range. Example: Ice Ward-I allows the user to prevent Tier I Ice Magic from ever getting close.

Authority: The most defensive skill. It allows the user a specific element without being affected by dominance regardless of tier.

Chapter subject to change

NightlyWintercreators' thoughts