Tiers
If a being can use a higher tier, they can use spells of lower tiers.
=================
Tier I: Beginner
Tier V: Apprentice
Tier X: Adept
Tier XV: Expert
Tier XX: Veteran
Tier XXX: Expert Veteran
Tier XL: Master
Tier L: Advanced Master
Tier LX: Master Expert
Tier LXX: Grandmaster
Tier LXXX: Advanced Grandmaster
Tier XC: Expert Grandmaster
Tier C: Pseudo Demi-Deity
Tier D: Demi-Deity
Tier M: Deity
Tier MD: High Deity
Tier MM: Supreme Deity
Tier MMM: Primordial Deity
Tier O: ???
Elements (Basic)
=================
Fire
Water
Wind
Earth
Ice
Lightning
Light
Dark
Poison
Healing
Plant
==============
Fused Elements:
Steam (Fire+Water)
Lava (Fire+Earth)
Solar (Fire+Light)
Scorch (Fire+Dark)
Plasma (Fire+Lightning)
Sand (Earth+Wind)
Mud (Earth+Water)
Tidal (Water+Wind)
Blizzard (Wind+Ice)
Lunar (Water+Light)
Monsoon (Water+Dark)
Storm (Water+Lightning)
Tempest (Wind+Lightning)
Flash (Lightning+Light)
Stratus (Lightning+Dark)
Acid (Poison+Fire)
Sludge (Poison+Water)
Null (Light+Dark)
===============
Unique Types:
Metal
Inferno
Holy
Divine
Chaos
Space
Time
Aether
Psionic
Corrosion/Rot
Crystal
Void
Curse
Blessing
Star
Nuclear
Radiation
===============
Elemental Defense Types:
Resistance: This skill halves the damage taken from an element
Nullification: This skill negates the damage taken from an element
Absorption: This skill absorbs the element and benefit from it.
Dominance: This skill allows the user to intercept an element and use it against the attacker. Example: Fire Dominance-I allows the user to take a Tier I Fire Magic and use it against them.
Ward: This skill prevents an element from getting near. To clarify, the attacker's spell loses power once it is in range. Example: Ice Ward-I allows the user to prevent Tier I Ice Magic from ever getting close.
Authority: The most defensive skill. It allows the user a specific element without being affected by dominance regardless of tier.