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Super Necromancer System

In a world full of caped superheroes, supervillains, and monsters, Aldrich is worthless. 95% of humanity has evolved to develop superpowers, but Aldrich is one of the rare few that has no powers at all. Because of his lack of powers, Aldrich suffers relentless bullying and discrimination. Society looks down on him as a burden. He is reminded everyday that he is better off dead than alive. Yet one day, at the height of his despair, after Aldrich is spat on, beaten, and broken, when it seems like everything is taken from him, a familiar screen appears in front of him: a screen from his favorite fantasy role playing game giving him the chance to wield the power he has only ever dreamed of. [Welcome, Host. Choose your Class:] [Class: Necromancer selected] Watch as Aldrich rises from weak to strong. From suffering to finding vengeance. From standing alone to commanding undead legions. From mere man to Lord of Death itself. ___ Feel free to hop into my discord to ask me questions about the story, get chapter updates, character images, and more! https://discord.gg/H7eb2CBPrB Chapter update schedule: 1 per day 5-7 Bonus chapters awarded over the week depending on powerstone and golden ticket rankings, up to a total of 14 chapters a week If you end up enjoying the book and want to give me a small tip, then here's my ko-fi! https://ko-fi.com/johndoever

John_Doever · ファンタジー
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444 Chs

Vexa's Merits

"I come bearing tidings of great interest," said Vexa. She kept her head forward and hanging low, angled so that her flood of eyed hair would fall in front of her like a veil.

"What is it?" said Aldrich. Vexa's title in the game was known as the Kaleidoscope. She was the Chosen Undead with the most utility for scouting areas, using butterfly summons to cast surveillance networks, explore new areas, or track targets.

Her practical combat ability was low, but the idea was that with Vexa around, the player character could use her to limit surprise as a non-factor. Even in multiple playthroughs, there were many parts of the game that were not randomized. Many enemy spawn points, enemy types, or even boss locations could shift around, influenced by the smallest of changes from in-game decisions or just sheer random luck.