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Meta Essence CYOA

Welcome to Essence Meta CYOA.One of the most overpowered powers amongst superpowers ( I do not own anything from this) I upload this for the Meta Essence Community

Ai_ENMA · アニメ·コミックス
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98 Chs

Meta Essence CYOA 19

Essence of the Broker

●You become a master of contracts and legalize

●You may easily compose long, intricate and ironclad contracts as easily as breathing, containing or closing any loophole you wish.

●If you so desire, you may conjure these contracts out of nothingness and dismiss them to a pocket dimension only you have access to.

●You instantly become aware of any loophole or wording which may have positive or negative repercussions in any deal you are aware of

●Anyone who agree's to a deal with you or one that you broker, whether by handshake, signing a contract or verbal agreement, must follow through with it.

●You may set it so that those who agree are compelled to carry out the contract, establish penalty clauses should they fail to fulfill their obligations, or forgive their debts.

●Agreements you make may range from the exchange of goods and services, to the transfer of things which are normally impossible to exchange

●So long as the parties of a deal possesses ownership of something, you may "trade" or "broker" a deal for it, instantly transferring it to the appropriate party.

●This allows you to broker the exchange of kingdoms, landmasses and marriages so long as they are owned, and extends to more esoteric traits like years of life, memories or supernatural abilities and powers.

●You may choose to store anything obtained as a result of a contract, in said contract without it being dispersed to anyone.

●If you so chose, the person who previously possessed it loses access to it, and it remains in the contract until a relevant party signs for it.

●Signing these contracts may subject the person to any clauses and obligation you have embedded within it.

●While the subjects of trades must do so of their own free will, doing so under coercion is still free will.

Essence of the Portalmaster

●You gain mastery of portals.

●You are instantly aware of where any given portal leads, the conditions on the other side of it, who created it, how it was created, how to recreate it and how to collapse it, both safely and maliciously.

●You gain an intuitive knowledge of the surrounding multiverse, and can move into spaces both real and imagined.

●You will adapt to any reality or place you enter and are able to survive there as easily and with as little harm to the world itself as any native.

●You may create portals anywhere you can imagine with but a thought, or reflexively if you are in danger.

●The portals may lead anywhere you can conceive of. This may be the other side of a planet, across the universe, another dimension, or the mind-scapes of other sentient beings.

●You may "stick" these portals on any surface, cause them to remain in the air and move them at your will.

●These portals may take any dimensions you wish, ranging from flat planes, to wormholes, to three and even fourth dimensional objects.

●Likewise you may alter your portals as you please, changing their shape or size and moving them as you please and altering their destination at will.

●Once you open a portal, it lasts as long as you desire, remaining open only temporarily, opening and closing intermittently, or staying permanently where it was placed.

●You may alter the permeability of the portals, allowing you to perceive the other side without risk of environmental hazards or detection

●Alternatively you may allow the external environment to permeate and impart all its hazards and even gravitational force through the portal you create.

●You may chose what occurs whenever a portal closes, whether it leaves a perfect cut, warps space around the target in strange alien ways or shunts the interference from one side to the other is up to you.

●Likewise interactions around the edges of your portals are also at your discretion in much the same manner that things occur when portals are closed.

Essence of the Shoggoth

The vial contains a fleshy plasmic mass, evershifting, creating and discarding sensory organs in a constant arrhythmic cycle. Upon drinking it the consumer feels as though they are being eaten alive. Their body tended from the inside out. As the last of their body is consumed they find their mind briefly adrift, before the awareness of their new form sets in.

*You gain the physiology of a shoggoth. An amorphous creature composed of a malleable protoplasm. You are able to take on any shape, only confined by your mass and are naturally attuned to adapt your form for survival in any environment you find yourself in.

*Your form is biologically immortal, capable of living for eons even in isolated environs with no access to food or other resources.

*You may freely shape your protoplasmic form into whatever organ, appendage or genetic structure you desire.

*While you will default to a writhing mass of protoplasm, eyes, mouths and wriggling tentacles, you may adjust your physiology and appearance within the confines of your understanding, allowing you to enact and undo whatever changes you can conceive of to yourself at will.

*You may even take on the appearance of other organisms, though you may appear as larger versions of them if your reserve of biomass exceeds their standard form.

*You may freely reduce your mass by expelling parts of your body, or increase your mass by consuming sufficient organic material.

*Sufficient damage will deplete your biomass though you may use your existing mass to recover from any injuries you may sustain.

*You gain a mental archive of organs, adaptations, tools, and genetic formulations utilized by Shoggoth's in service to their creators, the Elder things.

*You likewise gain the skills and capabilities to use such adaptations in the form of construction and crafting, as well as combat utilities.

*You may learn additional organs, adaptations, tools and genetic formulations by assimilating samples from other organisms/objects, allowing you to reproduce them using your body.

*With sufficient study of an organism or species, you may alter their form and function through direct physical contact.

*You are supernaturally strong and durable even in your default form, roughly equivalent to the highest grade of industrial construction equipment and can shrug off traditional firearms.

*Regardless of the form you take, your identity, consciousness and mental health will be preserved, allowing you to observe and interact with Eldritch beings and other Cognito-hazards without fear for your sanity or physiological health.

*Even if reduced to only a single microscopic protoplasmic cell, your consciousness will be maintained within it and be capable of restoring itself with sufficient consumption of mass.

*It is also possible to adjust your physiology form a mutualistic relationship with other organisms, replacing fat cells or other organs with your own biomass and fulfilling the role of such features yourself.

*You are immune to hypnotic suggestion and mind-control, as the shoggoth's of old adapted to these torments to rise against their masters.

Essence of the Four Supreme Warrior Clans (Coiling Dragon)

By Drinking this Essence which looks to be filled with a mix up of a Blue, Earthen Yellow, Green and Red liquid, which for some reason tastes like a Soul Shaking Roar, don't ask me I don't get it either.

●You can cultivate via the methods of the Coiling Dragon Verse. And share this method to others via sending some of your cultivated energy into them

●You are Descended from all four of the Four Supreme Warrior Clans of the Yulan Plane. You get to choose one as the base which will be what you can turn into pre-Divine Spark The other three forms become accessible when you unlock a Demigod Spark of their Element.

○You can choose to enter the Coiling Dragon Verse at anypoint though if you replace Linley Baruch it is just as he is leaving the Clan compound after Taming Bebe to go to the Institute.

○When you become a Highgod of their required elements your transformations become those of the Divine Beasts themselves.

■Becoming a Highgod of Water Turns your Divine Water Clone into an Azure Dragon.

■Becoming a Highgod of Earth Turns your Divine Earth Clone into a Black Tortoise.

■Becoming a Highgod of Fire Turns your Divine Fire Clone into a Vermillion Bird.

■Becoming a Highgod of Wind Turns your Divine Wind Clone into a White Tiger.

■Once you have achieved all four divine beast forms you can synchronise their racial abilities to launch their combined soul attack instantly killing anyone lacking Will or a soul defence Sovereign Artifact, higher or an other verses equivalent

○You are a four way soul mutate with Water, Earth, Wind and Fire.

■Your Will from being a 4 Way Mutate is undetectable unless you're known as a Paragon or you personally use it in front of those able to detect and recognise it for what it is(only Sovereigns or Paragons).

○Your Talent for Cultivation and gaining/fusing Laws is at the Level as if you have a constant feed of all the worship the Sovereigns gathered for millions of years, essentially giving you the ability to reach Paragon within 500 years in a single element and it can only go up as you actually improve.

●Grants you an undetectable inner soul space that contains A complete set of all low, medium and high Sovereign Sparks that can be absorbed by you or those you designate once your or their matching Clone reaches Highgod

○Outside of the Coiling Dragon Verse Sovereigns do not cause material worlds to collapse under their power

○If you insert yourself into the Coiling Dragon Verse these sparks are all labelled and using one of them causes the named Sovereign to have an inexplicable desire to go into Chaotic Space alone never to be seen again.

■Though if you choose you could miraculously have found another set of Sovereign Sparks, though good luck explaining that in a believable way. 

Essence of the Teacher

By After drinking this Essence that tastes like books you

●Innately understand what type of learner any student of yours is whether they be a theoretical, kinesthetic or one of the many other types of learners out there.

●Know the perfect way to teach any type of learner exactly what you're trying to impart with no room for misunderstanding of the subject.

●Are empowered by a force that adds a learning and/or training boost to all your students when being taught by you that multiplies their learning speed. The further ahead you are of them in that subject the faster they improve in it. As they approach your level in the subject this lessens until they return to their normal speed.

Essence of Creation

By drinking this glorious golden liquid made from the most primal form of creation itself you have become a CREATOR

●Your very existence has become entwined with creation on the deepest level, this can never be truly lost and grants you countless advantages.

●You have gained a special pool of energy which you can use to create things from nothing, you are able to create anything you want with this pool of energy; superpowers, eldritch horrors, fruit, fire, as long as you can think of it you can make it. The more complicated / powerful the thing you want to create is the more difficult it will be for you and the more energy it will cost.

○This pool of energy can also be used to change things that already exist, which is a very handy way to create something that would usually be beyond you, just slowly add to it over time.

○This energy pool starts big enough to let you create something like a lesser spirit or a minor superpower, with a fast enough recovery to refill completely in 12 hours.

○This energy pool grows through use

●As a creator you have gained a truly supernatural talent at all forms of creation; building, painting, programming, singing, etc… as long as it can be counted even slightly as a from of creation you will be supernaturally talented in it. This will not give you any amount of skill or knowledge to start with, but it will take a very short amount of time for you to get supernaturally skilled at it.

●You are supernaturally good at figuring out and understanding any form of creation you encounter.

●As a creator your creativity has now already been boosted far beyond superhuman levels and it will only grow even further beyond from there over time.

●This essence will slowly improve itself endlessly over time, but it will improve much faster through actually creating things, how it improves depends on the person, but there is no limit to the heights it can reach.

Essence of the Adaptive Cloak

•The adaptive cloak hides you from all attempts to see your past and future.

•At the beginning this is as subtle as a brick, where others simply see a black void with anything involving you, with time the cloak will learn to hide you in much better ways, eventually even feeding false information to those who try to see your past or future.◦While the cloak is very good at what it does it isn't perfect (yet) and the sight of some beings might still be able to pierce through the cloak (either partly of fully), don't expect to fool the sight of an omniscient god any time soon.

•The cloak will also learn how to hide you from other things (hide your mind from a mind reader, your powers from a power manipulator, etc..).

•The cloak can slowly learn how to hide anything on its own, but it is much easier for it to learn how to hide things from active threats.

•The more the cloak tries to learn / adapt to at the same time, the slower it is.

•There is no limit to what the cloak can learn to hide and how good it can become at it, but the only thing it will ever be able to do is hide, you will never be able to use the cloak as a defensive or offensive ability. (This is a hard limit that the cloak will never surpass on its own, if you want to change that you will need something like another essence to do it.)

Essence of the Dreamer

•By drinking this essence your existence has become intertwined with dreams on a fundamental level.

•While you are not very strong at the start, your connection with dreams and your powers as a dreamer will keep growing without limit for as long as you exist. Eventually you shall even surpass beings like Great Red, Dream & Azathoth.◦Your natural growth will be slow but steady, using your powers as a dreamer and acquiring things connected to dreams will allow you be to grow much quicker.

•As a dreamer you are naturally capable of sensing, creating, shaping, manipulating & entering dreams as you see fit, your natural talent and intuition for this needs to be seen to be believed and only grows with time.◦Be warned, you are not the only being capable of affecting dreams, there exists a lot more beings that are connected to dreams than you would expect. While as a dreamer your natural potential for the domain of dreams is more than most beings could possibly imagine, you are still young and inexperienced, it is ill advised for you to challenge them for now.

•At the start your connection to dreams isn't yet strong enough to become a full dream existence that is able to fully become a part of the dream worlds and stay there as long as desired. Your body will naturally progress to a stage where it evolves into a true dream existence, but it is advised that you let this happen on its own without your interference, it is not unheard of for dreamers to forcefully evolve themselves before they are ready, awaken and simply… disappear.

•You are already capable of manipulating the waking world through overlapping it with dreams, but this is much harder than the manipulation of dreams itself and it will exhaust you quickly in the beginning.

•One of your greatest abilities is Planes Dreaming, this allows you to temporarily (for now) dream yourself into other verses, while you are there you will not be in your true body but in a dream body, most damage that this body acquires and even death won't have any backslash on your true body, although you will still need to be careful of the more esoteric attacks.◦While planes dreaming you will be in a waking world as a dream existence, because of this it will be much easier to manipulate the waking world with your dream powers, although still no where close to your ability to manipulate true dream worlds.

◦You will not need to worry about any language problems while dream walking, your nature as a dream existence will make it so you can understand others and they can understand you.

Essence of the Perfect

•By drinking this essence you have gained a cosmic spark of perfection

•You start with a large amount of magic, chi & psychic energy, enough that people could easily mistake you for a god and this is simply the amount you start with before even training it.

•Your skills are so perfect that it literally warps reality. Your skill at hiding is so ridiculous that you could walk around in full view in completely golden armour while not even trying to hide yet and it would take an AI actively searching the area for a long time while already knowing you should be there to find you. You are so skilled at writing that a casual song written in moments by you could soon inspire world peace if you so desire and your other skills are equally ridiculous.

•Your ability to learn and train is just as ridiculous as your other skills and while for most beings the previous mentioned skills are far beyond what they can ever achieve, for a perfect it is just the starting line.

•If you want you can choose to be inserted into cosmos at the time a new perfect would be chosen, in which case the spark will now choose you in place of the person it would have normally chosen. No one will find this weird, even though you literally didn't exist in cosmos before this. The other 99 perfects will warmly welcome you and will gladly help you get started as a perfect.

•If you choose to replace Daystar, you will get an invitation from Mesmerra to join a class in Mind Control University, this will be the class Daystar would have originally joined (yes, you will even get this invitation if you are a male). If you play your cards right you could get some fun concessions from Mesmerra as conditions for you to join her class.

•Unlike the sparks from the other perfects, yours will never leave you no matter what happens, it will also actively resist any and all attempts from others to copy, research, weaken or to simply interact with it in any way.

•You can train this spark even further, you can turn it into a flame, an inferno and even further beyond.

•If you want to you can weaken the starting strength of your spark.

Essence of ROB

●You are now one of the random forces that isekais people.

●When you isekai someone they are sent from their current world to another of your choice.

●You must give the individual a boon of some kind and a task they can reasonably accomplish in the new world using means available to them in that world (including using your boon).

●The boon given must be a power or skill you yourself possess. As such, it is recommended you have some other power beyond this one. Don't worry, you don't lose the power/skill/etc that you give them, they simply receive a copy of it.

●You do not need to let the individual know what the task you gave them is, though be warned this reduces the likelihood they will accomplish it.

●Once their task is complete they are given the option of returning home or staying in the new world. Regardless of their choice, they keep the boon granted to them.

●In return, after they accomplish their task, you gain all the experience the individual learned in that universe up to that point; all the magicks they mastered, the skills they learned, the science and technology they researched, etc. This also includes any interesting tricks they learned with the boon you gave them.

●Should they die in the new world, you do not gain the experience and the isekaied individual is teleported right back to the world they came from with no time having passed and no memory of having gone. Yes, this means you can isekai the same person over and over with a different boon each time until they succeed.

●When you isekai someone, you can choose to speak to them directly prior to insertion. Such a discussion will happen in a pocket dimension of your own design and no time in either world will pass during these talks. You can also choose to simply send them with only a vague or instinctive knowledge of the boon and/or task given to them (you may choose only one if you wish), or instead with no knowledge of either.

Essence of the Terraformer

●By consuming this Essence, you become a living Terraformer, capable of bringing dead worlds to life.

●You are immune to any and all environmental issues, such as the lack of air in space, or the crushing depths of the ocean.

●You can teleport from planet to planet that you know of and can simply request your power to take you to the nearest uninhabited planet or star system. You can set requests for the kind of planet you wish to go to and your power will seek out the nearest match. Your speed while on a planet is likewise instantaneous but only while acting in your roll as a terraformer.

○Your power tends to default to finding uninhabited planets to terraform, but you can go to any planet you yourself are aware of, including earth.

●You must work with already existing planets, but those planets can be anything from a dwarf planetoid to a gas-giant.

●You can set basic info for your planet (such as gravity level, atmospheric pressure and make up, etc) before properly terraforming it. Note that going too far out of the normal bounds of physics can result in odd things happening, such as giving a planetoid the size of Pluto Earth-like gravity might end up with magic gravity creating crystals replacing the core and glowing purple magma as a result.

●Your real work relies on creating 'lands', areas shaped by your will to support certain geological structures and life forms. The more detailed your work, the smaller the area of land you have to work with. Simply declaring an area as a 'desert' could see the land stretch over an entire continent, but trying to build a fully functioning city would have your focus limited to just a few hundred square kilometres at a time (New York City is approx. 800 square kilometres for comparison). 'Theming' a world with a singular planet spanning climate or ecosystem is recommended to make things easier.

●Without some other method, you are limited to populating your planets with earth-based animals (excluding humans), but can pick animals from any period in earth's history up to modern day. Animals are created by your will ex-nihilo, with a basic understanding of how they should survive based on how the animal would have lived back on earth and some minor modifications to survive on the planet you created (dinosaurs wont have too much issue adapting to living on a planet with modern oxygen levels, for instance, but don't expect Carboniferous insects to do the same).

●You can terraform planets with an already existing biosphere. Your power will alert you if changes will negatively affect the existing biosphere and how badly it will affect it. You will also know how best to repair damaged areas, such as from pollution or environmental disasters.

Essence of the Devil Fruit

Upon drinking this incredibly foul tasting concoction, brewed from the juices of every Devil Fruit to exist, you gain great power of almost limitless variety.

•The power of this Essence will refine and strengthen your body, quickly giving you the peak of physical capability and health for a human being. The Devil Fruit powers you come to possess may well allow you to easily surpass this or make changes to your body as you desire.

•Devil Fruit powers come in a startling variety of forms, but three general categories emerge out of the multitude. These are Logia, Zoan, and Paramecia. You may utilize powers from each and every category and may even combine them to achieve never before seen effects. However, you must put in the effort to unlock and utilize each individual power.

•Logia-type Powers allow the user to transform into and manipulate an element such as Fire or Lightning with the sole exception of water. By transforming into an intangible form, you can avoid attacks or move through spaces you otherwise wouldn't. You may create and release vast quantities of a given element, manipulating it according to its properties and your desires.

•Zoan-type Powers allow the user to transform into an animal and thereby gain their abilities. These animals may be existing animals, extinct animals such as dinosaurs, or even mythical animals like Dragons or Phoenixes. All Zoan users have three forms by default. Their original form, their animal form, and a hybrid form that combines the two. By leveraging multiple Powers, you may be able to create forms beyond these with their own unique traits.

•Paramecia-type Powers are the broadest category. They consist of all powers that do not fall into either Logia or Zoan. Paramecia-type powers may alter the user's body in some fashion, such as gaining the qualities of rubber or transforming into weapons. They may also alter the environment in some way, such as controlling gravity or wringing the liquids from objects or people. Alternately, they might generate a substance like poison or even candy, often with exaggerated or supernatural qualities. Or any combination above or even stranger powers besides.

•By taking a normal fruit in hand and placing a drop of your blood upon it, it will transform into a Devil Fruit that will bestow the eater with a copy of any given power you yourself have learned to use. These Devil Fruit users will need to learn to use the power they are bestowed with and suffer from the weaknesses to be expected of them.

•The Sea shuns you and longs for your destruction. As a concentration of all that the Sea despises, if you attempt to travel by water or over the sea, your travel will be plagued by storms, whirlpools, tidal waves, and every other catastrophe of sea travel imaginable. If you should fall into the waters of the sea, it will attempt to drag you far down below and drown you. However, unlike ordinary Devil Fruit users, submersion in water cannot deprive you of your powers. Although it will do everything in its power to disrupt you, the Sea cannot stop you from using your powers and escaping. Expect any divinities of the sea or creatures that possess a mystical affinity for it to be hostile to you.

•Spiritual power such as Haki may allow others to touch and even strike you, whatever form you may take, but it requires vast quantities of such to leave a mark on you when compared to ordinary Devil Fruit users.

•Seastone, should you encounter it, will blacken and crumble in seconds at your touch, leaving a powder with none of its qualities.

•As a final side benefit, the atrocious taste of this Essence has left you with a new found appreciation of flavor and any other food, no matter how bland or otherwise terrible will taste absolutely delicious in contrast.