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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

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501 Chs

Triumphs

As the calendar ticked over to January 1999, the gaming world buzzed with anticipation. KiShin, a name synonymous with high-quality sports video games, had once again delivered a champion: the eagerly awaited KS1 title.

For years, KiShin had dominated the court and field. Titles like "NBA Live '97" and "NBA Live '98" had carved their place in gamer's hearts, while "FIFA 97" and "FIFA 98" kept soccer fans glued to their screens. Even the old-school "95-96" remained a cherished classic for some.

Their library wasn't confined to the virtual hardwood or pitch. KiShin's wrestling games for KS1, like "WWE: New Generation Era" (1995-1997), had grappled their way into popularity among wrestling enthusiasts. And just last year, 1998, they'd thrown a piledriver with "WWE: Attitude Era," capturing the raw energy of that explosive period.

Of course, the graphics in this days – those charmingly blocky figures with their limited movements – were a far cry from what later generations would experience. Yet, for many, that didn't matter. These games weren't just pixels on a screen; they were gateways to exciting virtual worlds, places where childhood dreams of slam dunks, perfect free kicks, and piledrivers came to life.

While other genres, like the epic RPG of "Final Fantasy VII," might have lured some away, KiShin's sports titles remained a cornerstone for many gamers.

KiShin's impact on the sports video game world is undeniable. Titles like "NBA Live" and "FIFA" have become household names, generating billions of dollars for the company and carving a niche in the hearts of millions of gamers. But KiShin's reach extends beyond the digital realm, weaving its way into the lucrative world of sports merchandise.

KiShin Merchandise, a subsidiary of the gaming giant, has capitalized on the undeniable allure of its athlete partners. From NBA jerseys and FIFA hats to WWE figurines and action figures, KiShin's shelves are stocked with the physical manifestations of fan devotion. And it's the WWE franchise that truly shines in this arena, consistently topping the charts in terms of merchandise sales.

The boys, and many men, hold a fascination with wrestling that transcends the ring. It's a spectacle of athleticism, drama, and larger-than-life personalities, a perfect recipe for merchandise success. WWE figurines and toys become cherished collectibles, while clothing emblazoned with logos and slogans becomes a badge of fandom.

This success, however, isn't solely driven by fan fervor. KiShin's strategic partnerships with sports leagues and players play a crucial role. Official licensing agreements ensure authenticity, while strategic marketing campaigns tap into the emotional connection fans have with their favorite teams and athletes.

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Even as the calendar flipped to a new year, the echoes of "Titanic" reverberated through cinemas and online forums. Months after its release, the film's captivating love story and tragic grandeur continued to stir hearts and spark conversations.

Whispers of Academy nominations swirled through Hollywood, adding to the film's magnetic pull. Film studios and media outlets buzzed with speculation, convinced that "Titanic" would dominate the coveted golden statues come March 1999. This wasn't just a casual prediction; it was a testament to the film's enduring charm, a spell that captivated audiences long after the final credits rolled.

"Titanic" had woven its magic into the fabric of popular culture. Discussions ignited in online spaces, fan art blossomed, and Celine Dion's iconic theme song echoed from car radios and living room stereos.

The immense success of "Titanic" wasn't just a cinematic triumph, it also propelled KiShin Pictures to new heights. Numerous video game studios sought licensing agreements with KiShin, attracted by the film's global appeal. This resulted in a wave of "Titanic"-themed games hitting PC shelves, including point-and-click adventures like "Titanic: Adventures Out of Time" and immersive 3D exploration experiences like "Titanic: The Legend Goes On."

While KiShin could have developed their own "Titanic" game, they opted for a different strategy. By licensing the film's rights and collecting royalty fees from other developers, KiShin secured a steady income stream without the risks and development costs of their own project. This decision proved shrewd, further bolstering their financial position.

The "Titanic" phenomenon also brought KiShin critical recognition in Hollywood. The film's global success forced critics to acknowledge KiShin's growing influence, placing them on par with established studios like the "Big Six." This newfound prestige attracted a new wave of talented actors and actresses to KiShin talent agency, further solidifying KiShin's position as a major player in the film industry.

The momentum generated by "Titanic" continued to swell as the film swept the 57th Golden Globe Awards on January 24, 1999. James Cameron and the film itself garnered multiple awards, solidifying its critical acclaim.

Cameron emerged as the evening's star, receiving Golden Globes for both Best Director and Best Original Score (composed by James Horner). His vision and musical direction for the film were clearly resonating with audiences and critics alike.

Adding to the film's triumphant journey, Kate Winslet and Leonardo DiCaprio received well-deserved accolades for their poignant portrayals of Rose and Jack. Winslet, captivating audiences with her emotional depth, took home the award for Actress in a Drama Motion Picture. DiCaprio, with his charming portrayal of the star-crossed lover, was nominated in the same category, though the golden statue went to another actor that night.

"Titanic" wasn't just a box-office behemoth; it was a critical darling, earning nominations for Supporting Actress in a Motion Picture for Gloria Stuart's portrayal of the older Rose, Original Song for the iconic "My Heart Will Go On," and Screenplay of a Motion Picture for Cameron's poignant script.

The evening wasn't solely focused on "Titanic," though. Other awards recognized outstanding performances and achievements across various film categories. However, the film's undeniable presence at the Golden Globes served as a strong indicator of its potential success at the upcoming Academy Awards, where it was nominated for a staggering fourteen awards.