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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

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501 Chs

Iconic Scene

The gameplay of 'Resident Evil' showcased a unique experience for Sako Shigeru and Taro Shigeru. As they explored various rooms, Sako, gripping the controller, encountered a chilling scene that would linger in his memory and that of his younger brother.

While navigating the in-game character through a hallway, the atmosphere abruptly shifted. A haunting soundtrack accompanied the sight of a bald, menacing figure kneeling beside a man already immersed in a pool of blood. The bald figure appeared to be consuming the flesh of the prone man.

As the camera drew nearer, the bald figure forcibly extracted a piece of flesh, the unsettling sound effects intensifying. Slowly turning its head towards the camera, the bald entity revealed a scar on its face, accompanied by the ominous growls of a zombie.

The eerie sound resonated deeply with Sako Shigeru and Taro Shigeru, instilling a sense of terror after the unsettling scene.

Subsequently, the focus shifted to a prone figure, accompanied by text that read, "He's Kenneth from the S.T.A.R.S bravo team...!!!" The narrative continued, stating, "Now he's become the mere shadow of his former self."

As the game scenes returned, a zombie with a raised hand stood up and approached Sako Shigeru's in-game character. "Run!" Taro Shigeru exclaimed, urging Sako to skillfully evade the approaching zombie. Sako, driven by curiosity, approached the fallen man, discovering a valuable item for his in-game character.

Sako Shigeru skillfully evaded the slowly approaching zombie, swiftly running away from the imminent threat.

Despite feeling a significant initial fright from the unsettling scene of the bald zombie devouring the man, its head slowly turning back towards the camera, and its eerie eyes locking onto it, Sako Shigeru managed to suppress his fear during the gameplay. The zombie's deliberate, slow pace contributed to easing his apprehension.

Similarly, for Taro Shigeru, who was merely observing the 'Resident Evil' gameplay rather than actively playing, the fear factor was notably diminished.

Taro Shigeru found entertainment in watching his older brother play the video game 'Resident Evil,' even though he wasn't particularly drawn to this new horror genre. He enjoyed the experience of being an observer, suggesting ideas and expressing his opinions while his older brother played.

As Sako Shigeru gradually acclimated to the gameplay, he began skillfully shooting the slowly moving zombies.

On the other hand, those who initially played 'Resident Evil' perceived it as an ordinary 2D pixelated game, reminiscent of KiShin's side-scrolling gameplay.

However, once they began playing the video game during their KS1, they realized their initial misconception.

The introduction was not only scary and terrifying but also shrouded in mystery. The gameplay, sound effects, and well-executed horror theme contributed to a captivating experience.

A scene that left a lasting impression on players was when a zombie was shown consuming a man, followed by its head slowly turning towards the camera, its dark, frightening eyes staring directly at the player. Some players even felt as though the zombie was looking right at them, piercing through their souls.

Within a few days, the iconic scene from the video game 'Resident Evil' spread across gaming communities, becoming a hot topic of discussion.

Simultaneously, video game magazines featured 'Resident Evil,' highlighting its intriguing gameplay and captivating storyline, generating excitement among players. This was especially true for those gamers who had long sought a genuinely frightening gaming experience.

Additionally, enthusiasts of horror films caught wind of 'Resident Evil,' hearing about its horror-themed and scary elements. These individuals, accustomed to playing titles like 'Castlevania' and other games labeled as horror, were initially skeptical. They remained uncertain about whether the descriptions of 'Resident Evil' truly captured its frightening essence.

Upon purchasing KS1 and the 'Resident Evil' game, they were pleasantly surprised; the game proved to be genuinely frightening, particularly the iconic scene.

This pivotal moment in the 'Resident Evil' game was so impactful that it could easily pass as a scene worthy of a film. Despite being a video game sequence, it conveyed a cinematic quality that resonated strongly.

Even film critics who witnessed this iconic scene lauded its impact, acknowledging its ability to leave a lasting impression on people.

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Meanwhile, following the release of KS1, both Tora and Suzuki acquired the console along with its three accompanying video games for thorough examination.

Upon testing KS1 and its three games, they were genuinely impressed.

Notably, the three video games stood out, surpassing those currently in the market—a feat expected, given they were designed for KiShin's latest gaming console.

After personally testing KS1 and its three games, Itori Tanaka, a key figure in the Tora-Suzuki alliance for the video game sector, directed the research team to reverse engineer KS1. Simultaneously, they continued developing video games, incorporating both 3D limited and 2D graphics.

Simultaneously, video game entertainment companies began reaching out to KiShin, inquiring about the KS1 being an open platform for their games. As the days passed without a response from KiShin, these companies grew increasingly concerned.

Unbeknownst to them, KiShin had already held internal discussions on how to address these inquiries.

After a few weeks had elapsed, despite the video game entertainment companies continuing to profit from their games on KES, SKES, and the Tora-Suzuki platforms, impatience grew among them as they eagerly awaited the opportunity to develop games for KS1.

After a prolonged wait, the video game entertainment companies were finally contacted by KiShin for negotiations. As the word from KiShin reached them, a sense of excitement started to permeate among the companies.

Simultaneously, they felt a bit nervous about how the negotiations would unfold. Amidst overthinking, the day for the negotiations finally arrived, marking the beginning of discussions. Kuma Games was among the first video game companies to engage in negotiations with KiShin regarding the inclusion of their games on the KS1 video game console platform.

Kinoshita Yoshi was in for a surprise, as the KiShin™ video game developers introduced him to a significantly advanced video game development kit, surpassing his expectations.

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