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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

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501 Chs

Criticism

[Park Avenue, Manhattan, New York, USA]

[KiShin Pictures]

KiShin Pictures was located at 181 Broadway on Park Avenue.

This is where Shin established his small studio, which he purchased from a struggling company. While Shin didn't acquire the entire building, he did secure all three floors for KiShin Pictures.

Shin was responsible for evaluating the audition performances of actors and actresses. Beside him was Orio Masayoshi. Several executives from KiShin Entertainment and individuals from the film industry, eager to collaborate with KiShin Pictures, were also present.

Shin and the others discussed the auditioned candidates' performances, but the final decision rested with Shin, as he carefully considered their input.

Subsequently, Orio Masayoshi's phone beeped, and he excused himself from Shin and the others.

After the phone call, Orio Masayoshi returned to Shin, brimming with excitement to deliver the good news.

Shin beamed with delight and inquired, "Who is the director interested in helming our movie?"

Orio Masayoshi scratched the back of his head as he recollected and then revealed, "The director's name is Stephen Spielberg."

Shin, upon hearing this news, was pleasantly surprised.

Upon hearing 'Stephen' instead of 'Steven,' he mused that perhaps this world had an alternative version of Steven Spielberg. With a smile, he turned to Orio Masayoshi and said, "I'm about to return to Japan, but I'll be back. Make sure to treat that director well, all right?" He paused, noticing the confusion on Orio Masayoshi's face, and added, "In fact, you should treat everyone well..."

Orio Masayoshi scratched the back of his head, nodding, and replied, "Err... All right." Even though he didn't quite understand why Shin emphasized this, he still nodded and agreed. Kindness was a virtue he held dear, and besides, he thought, he's Japanese, after all.

Meanwhile, Shin couldn't help but think that a film like 'Jurassic Park' would require CGI, and he was grateful that this world was at least as advanced as 1993 compared to his previous life's world, albeit with some differences.

In this world, CGI was still a relatively new concept, even for the film industry itself. One of the driving reasons that led Shin to enter the film industry was his hope of uncovering new innovations within it, like the Motion Capture Technology he was eager to explore. Though this technology was already established in the industry, it was somewhat downplayed due to its high cost and technical intricacies.

However, Shin foresaw the potential of this underappreciated technology in the film industry for his future video games.

Entering and venturing into the film industry provided Shin with the means for his company to develop the necessary technology, which he could later utilize in his video games.

Meanwhile, as Shin dedicated himself to the 'Jurassic Park' film project alongside his newfound partners in the industry, the news of KiShin, the electronic and video game-focused company, preparing to create a film didn't go unnoticed in Hollywood.

One of the critique companies, ScriptShark, took a harsh stance when criticizing the script of 'Jurassic Park.' They argued, "It's too chaotic and far too unrealistic! Granted, the film industry is no stranger to being unrealistic, but resurrected dinosaurs causing mayhem? What a ludicrous and uninspired plot! It boils down to dinosaurs just killing people, offering little in terms of substance."

On the other hand, one of the most influential critics in Hollywood, the Tribeca Film Institute, provided a more balanced assessment of the 'Jurassic Park' script. While they did offer some constructive criticism, their primary focus was on highlighting the substantial financial investment KiShin might need for such an ambitious film project.

Even though the internet wasn't particularly popular during this period, and few were eager to browse due to its sluggish speed, the news of KiShin, an electronic and video game-focused company preparing to venture into the film industry, reached many ears. This development sparked a heated debate among video game enthusiasts and film aficionados. Video game fans who had become supporters of KiShin staunchly defended the company, while film enthusiasts criticized KiShin for what they perceived as underestimating the film industry.

"KiShin seems to be underestimating the film industry," one film enthusiast remarked to his friends.

"Yeah, they're being too audacious by entering the film industry," another friend agreed.

However, one of their friends, a video game enthusiast, chimed in, "What's wrong with trying to enter the film industry? Anyone can attempt it, right? Look at Tora and Suzuki, who have already established themselves in the industry as well."

In response, his friend let out a derisive snort and replied, "Are you seriously comparing fledgling KiShin to such massive companies? Think about it, bro. KiShin is nowhere near the same league as those companies."

However, another friend who was also a KiShin fan chimed in, "Not close? They've already produced a slew of great songs that all of you are constantly listening to, and you're still overly critical of KiShin?"

Upon hearing this, their friends who were film enthusiasts felt a tad embarrassed. After all, they did listen to KiShin's music quite frequently. One of them even had a fondness for the Japanese song 'Sukiyaki.'

In an attempt to diffuse the tension, one of them pointed out, "Film and music are fundamentally different, alright?"

With that, the group of friends found themselves embroiled in a heated debate, clearly divided into two opposing camps.

If Shin were to learn that this situation was occurring in some parts of America, he would undoubtedly find it unbelievable. After all, who would have thought that people would invest so much time in arguing and passionately defending the brands they are partial to?

---

Meanwhile, in Tokyo, Japan, KiShin once again launched a new video game. People all across Japan flocked to numerous stores and malls in eager anticipation of purchasing the latest video game release.

It was named 'Kirby.' When KiShin's fans first laid eyes on the drawing of Kirby, they initially mistook the pink, round creature for a Pokémon, to be honest. 

After all, Pokémon had already gained undeniable popularity, not only in Japan but also in South Korea, Taiwan, and various Southeast Asian regions where it was widely recognized. KiShin had indeed put significant effort into making their franchise as popular as possible.

It became so popular that even Tora and Suzuki couldn't ignore it any longer and were already devising strategies to compete with KiShin's franchise. However, Tora faced some setbacks, while Suzuki was busy brainstorming their own unique ideas. They knew they couldn't s imply mimic Pokémon, especially after witnessing Tora's experiences.

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